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Toribash - Violence Perfected - A physics based fighting game.

Toribash - Violence Perfected - A physics based fighting game.

Avatars - Create an Animated Talking Character for Your Website Connecting K'Nex: The Free Universal Construction Kit F.A.T. Lab and Sy-Lab have just released what we expect to be on every child’s birthday list this year: the Free Universal Construction Kit, a collection of 80 adapter bricks capable of connecting ten different construction toys. From K’Nex to Lincoln Logs, the kit allows for new forms of interoperability between otherwise closed systems, encouraging more creative potential for children. Here’s the catch: F.A.T. Lab and Sy-Lab aren’t actually producing the physical kits, but rather releasing the downloadable .STL file for printing via 3D printer. As this deeply endearing motivational video demonstrates, kids are begging for this type of hybridity in their toys. Have access to your own 3D printer? [via F.A.T. @packyouralex

The Rigged Avatar File One of the best features about this rig is that all of the inverse kinematics have been worked out in advance. This means that when you move the foot controller around, the rest of the leg follows...and bends in much the same way a human leg would bend. This is true for the arms, spine and neck as well. When you first open the file, you will notice that only the controllers and mesh are visible. The controllers themselves can be moved and rotated over time just like any other bone in MAX. Note: The root bone, Female03MasterRoot, should never be animated. Kasabian release psychedelic new video for 'Neon Noon' – watch March 22, 2012 11:42 Band unveil trippy promo for the latest cut from 'Veliciraptor!' Kasabian have unveiled a new video for their track 'Neon Noon', scroll up to top of the page and click to watch the video. The promo was shot by the band's mainman Serge Pizzorno at home, using only the songwriter's mobile phone and four mirrors. Pizzorno also revealed that he been inspired to shoot the video after seeing "psychedelic images" projected by his son Ennio's night light. Speaking about the video, Pizzorno said: I was at home turning off Ennio's night light and I noticed that it was projecting psychedelic images on my shirt, so I decided to shoot a little video for 'Neon Noon' using my phone and 4 mirrors. It is not clear whether 'Neon Noon' will be released as the fourth single from the band's latest album 'Velociraptor!' Kasabian will headline both Reading And Leeds Festivals and T In The Park this summer and are also confirmed to play shows as part of Ibiza and Majorca Rocks.

Avatar Morph Animation Morph Names Below is the full list of morph names IMVU uses in its base avatar heads. There are 79 of them. These are the morph names available to you if you want to make a morph animation using the IMVU base avatar heads. blink.Left.Lower.Clamped blink.Left.Upper.Clamped blink.Right.Lower.Clamped blink.Right.Upper.Clamped blink.Wide.Left.Average blink.Wide.Right.Average eyebrow.Left.Angry.Average eyebrow.Left.Down.Average eyebrows.Left.Center.Up.Average eyebrows.Left.In.Average eyebrows.Left.Mad.Average eyebrows.Left.OuterDown.Average eyebrows.Left.OuterUp.Average eyebrows.Left.Sad.Average eyebrows.Left.Up.Average eyebrow.Right.Angry.Average eyebrow.Right.Down.Average eyebrows.Right.Center.Up.Average eyebrows.Right.In.Average eyebrows.Right.Mad.Average eyebrows.Right.OuterDown.Average eyebrows.Right.OuterUp.Average eyebrows.Right.Sad.Average eyebrows.Right.Up.Average left.Eye.Down.Clamped left.Eye.Left.Clamped left.Eye.Right.Clamped left.Eye.Up.Clamped

Addicting Monster MMORPG For Free Pokemon Online Games Players Source Engine Features From Valve Developer Community The Source Engine in action. Rendering System Source features fast, reliable and flexible technology to render computationally intensive game environments. Advanced Shader Technology Support for HLSL shaders. Dynamic Lighting and Shadows Radiosity Lighting. Effects Full Range of Special Effects . Materials Material System. Modeling and Animation Compatibility with popular graphics and 3D modeling software lets you model realistic or highly-stylized characters, weapons, vehicles, and props within the Source environment. Advanced Character Meshes Create believable characters with accurate human characteristics: Simulated musculature projects character emotions, speech, and body language. Advanced Animation Tools Skeletal Animation System. Environments Displacement Surfaces. Physics Source’s highly scalable, network-enabled physics system is both processor and bandwidth efficient. Machinery. Game Mechanics Programming Multi-platform. Audio Threaded Sound Engine. Networking

developer zone - OpenAvatar - VastPark Developer Zone An open specification for 3D models that supports swappable parts that can be built onto an animated rig An open source avatar generator capable of generating high quality highly optimized mesh-based avatars New information¶ Benefits¶ OpenAvatar is designed to suit most Enterprise, Military and Government use cases for virtual worlds avatars, but it can be beneficial for lots of mesh-based virtual worlds and games. Here is a matrix of the benefits of OpenAvatar over a leading avatar generation service: What does this mean for reuse of avatars across multiple virtual world platforms¶ By providing an open generic toolkit and specification structure for avatars, there is the genuine potential for avatars to be developed that can be used on multiple platforms. Q: Does this mean avatars generated by OpenAvatar can immediately reused across multiple virtual world platforms? A: No, not yet, but people can use it to create avatars that are automatically generated for multiple platforms at once.

OC3 Entertainment FaceFX is OC3 Entertainment’s cutting edge solution for creating realistic facial animation from audio files. FaceFX is the culmination of years of experience working with lip-synchronization, 3D graphics, and facial animation. The product makes it easy to batch process thousands of audio files for your game, add expressions to a single animation without ruining the lip-synchronization, tweak an animation to perfection, or integrate the entire solution into your art pipeline. FaceFX Unlimited for Game Developers FaceFX technology has been used in the development of over 150 triple-A game titles. Learn More > FaceFX Professional for Animators Creating high quality facial animation is an art form, and FaceFX Studio Professional is a tool for artists. Buy FaceFX

Modeller: 3D Face Generator 3D face modelling software for Windows. Create faces from one or more photographs, or at random. Edit faces in over 150 ways, including race, age and gender. Choose between different mesh structures and UV layouts. Overview Features Resources Evaluation Purchasing Licensing Legal Overview With our unique statistics-based technology, you can: Create highly realistic or caricatured faces at random from any race, gender and adult age group: Easily create a face from one or more photographs: ... goes to ... Edit faces by just clicking and dragging: Edit faces with over 150 powerful parametric controls, from race morphing the whole face to tweaking the nose shape: ... Apply one of over 50 skin 'detail' textures to the face you've created: Select the mesh and UV layout of your choice (or use your own with the Customizer): Instantly apply animation morphs and accessory models: Export your texture maps to JPEG, BMP, TGA or TIFF. Choose a default scale, rotation and translation for all your exports. Legal

EMBOTS: Embodied Agents Research Group VirtualConstructor (COHIBIT) At Volkwagen's Autostadt in Wolfsburg, two virtual characters, Jara and Taron, invite visitors to build model cars with real car pieces. Using camera and RFID technology for input, the two characters seamlessly interact with the real world. They are controlled using statecharts, modelled in our Scenemaker tool. The project was also presented at CeBIT-07. A cooperation with Augsburg University, Charamel and Autostadt. Researchers: Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Rumpler, Michael Schneider, Gernot Gebhard. DFKI project website Autostadt exhibit website Publications: Kipp, M., Kipp, K.H., Ndiaye, A. and Gebhard, P. (2006) Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit In: Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA 2006), Springer, pp. 434-444.

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