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Scratch – Att programmera med elever i åk 1-3

Scratch – Att programmera med elever i åk 1-3

Free online Creative Computing workshop for teachers If you’ve always wanted to know more about Scratch, then why not sign up for a new free workshop? Creative Computing is a six-week online workshop for educators open to anyone who wants to learn more about using Scratch and supporting computational thinking in the classroom and other learning environments. No prior experience of Scratch or computer programming is needed. The workshop hosted by the Scratch Ed team at Harvard, is free and runs from Monday, June 3 to Friday, July 12. Scratch is a free programming environment developed by the Scratch Team at Massachusetts Institute of Technology’s Media Lab, led by Mitch Resnick, the LEGO Papert Professor of Learning Research. It enables young people to create their own interactive media including stories, games and animations, and offers an online community for users and educators. The latest version of Scratch, Scratch 2.0, is now available, free of charge. Like this: Like Loading...

PER CODEX AD ASTRA: Scratch Jr är här! Om en vecka befinner jag mig på MIT på Scratchkonferens. Pirr i magen redan nu av förväntan. Så lämpligt då att ScratchJr har släppts för iPad, så att jag kan roa mig lite innan jag åker. Jag har bara lekt lite tillsammans med min fyraåriga dotter, men gillar vad jag ser. Det här blir ett verktyg jag kan rekommendera till yngre barn, helt klart. Jag gillar speciellt att det går att lägga in egna bilder, precis som i webbversionen för de äldre. Jag saknar att kunna gå till specifika koordinater, men kan förstå att det förenklats bort. Att allt bygger på symboler och inte språk är ett annat plus. Det här är mitt och fyraåringen andra försök. Jag tycker att det var lätt att komma igång, även för en sån som jag som envisas med att inte läsa instruktioner förrän det kniper.

How to Use Scratch for Digital Storytelling Digital storytelling involves combining digital media (images, voice narration, music, text, or motion) to tell a story. Over the past few years, digital storytelling has become an increasingly popular and effective way for students to meet a range of learning goals in the classroom. Scratch, a programming project from the Lifelong Kindergarten Group at the MIT Media Lab, might be an unexpected tool for digital storytelling. But using Scratch to tell a story is a “twofer”: Students practice important ELA skills and at the same time use computational thinking. As students build their stories in Scratch, their work aligns with ISTE's definition of computational thinking. Formulate a problem as they determine how to use the elements in Scratch to construct their story -- creating plot, setting, sequencing and perspective. To plan their stories, students can use storyboards, which are available online. Using Scratch as a digital storytelling tool, students can Create poetry. Related Posts:

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