Writing a game in Python with Pygame. Part I Introduction Games are one of the most applicative areas of programming. To write even the simplest games, you have to get into graphics, math, physics and even AI. It’s a great and fun way to practice programming. If you’re a fan of Python (and even if you aren’t) and are interested in games, Pygame is a great library for game programming, and you should definitely check it out. There are quite a lot of Pygame tutorials on the web, but most of them are basic. This tutorial explicitly encourages you to tinker with the code. Preliminaries For reasons I’ve mentioned above, this tutorial is not for complete beginners. Here, I assume that you have the following knowledge: Python (you don’t have to be an advanced user, but not a complete beginner either)Basics of math and physics (vectors, rectangles, laws of movement, probability, etc.). Let’s get started While this is not yet a game per se, it’s a useful starting point, from which we can implement many various ideas. The code Pygame’s docs
start [Godot] Note: Please do not change the guest account password! Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials. Latest Build:Build Date: 2014-04-14_22-44-41 Executables: NOTICE: iOS deployment targety will be available the coming weeks. NOTICE: Godot requires at least OpenGL 2.1 support to run the editor, older Intel GPUs might not work. NOTICE: if opening demos from the project manager does not work under Linux, decompress the binary with the command “upx -d godot_x11.64” Demos: Export Templates: Basic (Step by Step) Advanced Memory Memory model and administration. Editor Plug-Ins Class List Languages GDScript Built-in, simple, flexible and efficient scripting language.Squirrel Optional, more complex scripting language. Import Export PC Exporting for PC (Mac, Windows, Linux).NaCL Exporting for Google Native Client.HTML5 Exporting for HTML5 (using asm.js).Consoles Exporting for consoles (PS3, PSVita, etc).
Wiki Back to Tutorials This guide assumes a certain level of knowledge. If it is confusing, perhaps you should brush up on some of these concepts. Object Oriented Programming It is expected the reader is comfortable in an object oriented environment. Design Patterns This guide makes use of the Design Patterns "Model View Controller" (MVC) and "Mediator". It's always a good idea to sketch out your game either with pictures or text before you begin coding. We will start by trying to create a program where a little man moves around a grid of nine squares. Model View Controller The choice of MVC should be pretty obvious where a graphical game is concerned. We haven't even got to the Model yet, and already we have a difficulty. #stolen from the ChimpLineByLine example at pygame.org main(): ... while 1: #Handle Input Events for event in pygame.event.get(): if event.type == QUIT: return elif event.type == MOUSEBUTTONDOWN: fist.punch() elif event.type is MOUSEBUTTONUP: fist.unpunch() main(): ... while 1:
List of game engines Many tools called game engines are available for game designers to code a game quickly and easily without building from the ground up. Free/libre and open source software Note: The following list is not exhaustive. It mixes game engines with rendering engines as well as API bindings without any distinctions. Proprietary Commercial Freeware These engines are available without monetary charge, but without the source code being available under an open-source license. With related games See also References Jump up ^ "blender.org - Installation Policy". How IPython Notebook and Github have changed the way I teach Python | peak 5390 A live notebook about how to use lists in Python. I teach in a small high school in southeast Alaska, and each year I teach an Introduction to Programming class. I recently learned how to use IPython Notebook, and it has completely changed the way I teach my classes. There is much to improve about CS education at the K-12 level in the United States, and sharing our stories and our resources will go a long way towards improving what we offer to students. My first programming classes How I tend to use Python: A model of a koch snowflake, and the real thing printed in stainless steel. Like many people who teach Intro to Programming classes, I don’t have a formal CS degree. The first time I taught an introductory programming class, I created lessons each day and came up with exercises and challenges for students to try. The second time around, I tried to base the class on an established curriculum. This year’s class An active editing session in IPython Notebook. My basic workflow: What’s next?
Flowlab Game Creator - Make games online Teaching a Computer to Read:: NLP Hacking in Python Scripted recently released a new feature called Experts, which allows us to efficiently and confidently group together expert writers in a given subject, the idea being that a business looking for experts in that field can easily find writers who are highly qualified (as both a writer and a domain expert) to write about it. Part of what determines whether a writer is a good fit for an Expert team is knowing how many pieces they’ve written about that team’s subject matter. This entailed an interesting machine learning problem… The Problem How can I get a computer to tell me what an article is about (provided methods such as bribery and asking politely do not work)? To formally explain the problem as well as the proposed solution to it, I’m going to stay fairly high-level and use a toy example, with links to resources for further reading and a disclaimer that in reality you would need a dataset consisting of more than four samples to actually make any of this work (like a lot more…). Setup
oakes/play-clj Creating and running a Python unit test - PyCharm What this tutorial is about Here we’ll see how PyCharm helps creating and running Python unit tests. What this tutorial is not about Python programming and writing Python unit tests is out of the scope of this tutorial. Before you start... Make sure that at least one Python interpreter (versions from 2.4 to 3.3) is properly installed on your computer. Creating a simple Python project On the main menu, choose File | New Project. After you click OK, select the window to work with your new project in. Creating a Python class Press Alt+Insert, and then choose Python file from the pop-up window: In the New Python file dialog box, type the new file name: The new file opens in its tab in the editor, with the __author __ and __project__ variables already defined. Creating test Right-click the class name, and choose Go to | Test on the context menu, or just press Ctrl+Shift+T: The test case opens in the editor: However, this test case is a kind of common place and requires some fine tuning. Running test
Gabriel Gambetta - Pathfinding Demystified (Part I): Introduction Part I - Part II - Part III - Part IV Introduction Pathfinding is one of these topics that usualy baffles game developers. The objective of this series of articles is to explain pathfinding in general and A* in particular in a very clear and accessible way, and put an end to the misconception that it’s a difficult topic. Note that the focus is on pathfinding for games; unlike a more academic approach, we’ll just skip search algorithms such as Depth-First or Breadth-First. This first article explains the very basic concepts of pathfinding. A Simple Setup Although you’ll be able to apply these concepts to arbitrarily complex 3D environments, let’s start with an extremely simple setup: a 5 x 5 square grid. The very first thing we do is to represent this environment as a graph. Each node represents a “state” your character can be in. Now let’s add the edges. If you can get from A to B, we say B is “adjacent” to A. An Example Say we want to go from A to T. Suppose we walk to B. explored = 
Python Importing - Amir Rachum When you start to work on even rudimentary Python application, the first thing you usually do is import some package you’re using. There are many ways to import packages and modules - some are extremely common (found in pretty much every Python file ever written) and some less so. In this post I will cover different ways to import or reload modules, some conventions regarding importing, import loops and some import easter-eggs you can find in Python. import foo import foo.bar from foo import bar from foo import bar, baz from foo import *from foo import bar as fizz from .foo import bar foo = __import__("foo")reload(foo) import foo The basic Python import. When a module named spam is imported, the interpreter first searches for a built-in module with that name. (from the documentation) If there is a bar object (which could be anything from a function to a submodule) it can be accessed like a member: foo.bar. from foo import bar Multiple members of foo can be imported in the same line like so:
SourceForge Interview: A New Game Engine Over at SourceForge, the August Project of the Month is the community-elected VASSAL Engine, described as “a game engine for building and playing online adaptations of board and card games.” Project manager Joel Uckelman sat down to talk about the project’s origins and future. (Editor’s Note: Here’s the link to the project. Hello, Hacker News folks!) Tell me about the VASSAL Engine project. VASSAL provides a virtual tabletop for playing board games live over the net and by email. Click here to find game-developer jobs. What made you start this? Rodney Kinney created VASL (Virtual Advanced Squad Leader) in 1997 as a program for playing Advanced Squad Leader (a tactical WWII combat game). I joined the project in 2006. Has the original vision been achieved? Yes. Who can benefit the most from your project? What is the need for this particular game engine? There are custom programs for some board games. What’s the best way to get the most out of using VASSAL Engine? Read the Users’ Guide.
s Python Class - Educational Materials Welcome to Google's Python Class -- this is a free class for people with a little bit of programming experience who want to learn Python. The class includes written materials, lecture videos, and lots of code exercises to practice Python coding. These materials are used within Google to introduce Python to people who have just a little programming experience. The first exercises work on basic Python concepts like strings and lists, building up to the later exercises which are full programs dealing with text files, processes, and http connections. The class is geared for people who have a little bit of programming experience in some language, enough to know what a "variable" or "if statement" is. To get started, the Python sections are linked at the left -- Python Set Up to get Python installed on your machine, Python Introduction for an introduction to the language, and then Python Strings starts the coding material, leading to the first exercise.