One Ocean: The Nature of Things with David Suzuki: CBC-TV One Ocean Download Unity Web Player Get Unity 3D to Play The Unity Web Player enables you to view blazing 3D content created by the Unity gaming engine directly in your browser, and autoupdates as necessary. Download Unity Web Player: Install Now! An Incredible Way To Teach Music Using iPads In The Classroom [Video] What happens when you take a classroom of students, add 24 iPads as well as sound recording gear and then throw in a live band? A pretty catchy song that gives you hope for the future of music in the digital age. Sounding like a professionally recorded and mixed track, Neil Johnston of Store Van Music (UK), created the song in a british classroom as you can see in the video below. The song has gotten so much acclaim that it’s actually now on sale at iTunes ( iTunes link ). [FYI: Neil contacted Edudemic to let everyone know about the new experiment and how it's helping students with their music, rhythm, and learning.
30 Ways to use Social Media to Work Smarter The next free online social activity will take place 29 August - 7 October 2011 on Share&Learn Create an account and then join the Autumn Group We'll keep you updated with news about the programme there (Limited to 100 participants) The revolution that is social media means that now everyone can have access to the Social Web and a range of services and applications to support their own as well as their team's learning, performance and productivity - in order to work (and learn) smarter. The Autumn activity looks at 4 main areas in which social media can help you work (and learn) smarter. Each day for 30 days (see Contents to the right) you will access some introductory reading, take a look at some examples and links to further resources, as well as work on a short activity. But the important part is that there will also be a question to dicuss, so this is an opportunity to discuss thoughts and experiences working alongside you.
Meet Duolingo, Google’s Next Acquisition Target; Learn A Language, Help The Web In 2005, then-Carnegie Mellon PhD grad student Luis von Ahn had an idea for a game. In one of the first examples of true crowdsourcing, he had people looking at images and labeling them to improve image search. Google acquired ESP Game in 2005 and renamed it Google Image Labeler. In 2007, now-Professor von Ahn had another idea. He realized that all the time people wasted typing in CAPTCHAs could be used for some good: helping to digitize books. Out of Carnegie Mellon he launched the project as reCAPTCHA, a startup. Beginner's guide to Construct 2 Well done for choosing Construct 2! Let's get started making your first HTML5 game. We'll be making the 'Ghost Shooter' demo game. Try it out here first so you know what we're aiming for: a player who looks at the mouse, moves with arrow keys, and shoots monsters with the mouse.
Our Story At iCivics, we strive to create fun and highly effective curricular materials. We have monitored the results of independent research conducted evaluating the efficacy of iCivics tools and we’re pleased this research has validated iCivics as an effective tool for producing gains in civic knowledge. SRI International: Next Generation Learning Challenge Wave II (Drafting Board) Grantee Evaluation (2013) Overview:The Next Generation Learning Challenges ( NGLC) initiative, provided grants to 19 organizations for implementing proven and emerging technology-enabled instructional and assessment materials to improve students’ mastery of Common Core-aligned content for grades 7 through 9. The Bill & Melinda Gates Foundation contracted with the nonprofit research institute SRI International for an independent evaluation of the NGLC Wave II grants.
Teaching With and About Technology Jim Wilson/The New York TimesStudents have always faced distractions and time-wasters. But computers and cellphones, and the constant stream of stimuli they offer, pose a profound new challenge to focusing and learning.Go to related article » Updated | Feb. 2013 What are the potential benefits and drawbacks of using technology for learning?
Voxy Now Uses Your Location To Help You Learn Language TechCrunch Disrupt finalist Voxy, a service that lets you learn a language “from life” has just updated its iPhone app in the App Store, with one pretty disruptive difference; Voxy’s ESL app Aprende inglés now uses your location to help you learn a language, presenting you with the related vocabulary, as well things you hear and things you say if you’re at a destination like a restaurant, for example. The app uses the SimpleGeo platform to bring users context-based lessons for about 150 points of interest including barbershops, dentist’s offices, banks, grocery stores and more. Each lesson is built so a user can complete it in three minutes, so as not to detract from the actual experience of being in a restaurant or grocery store. “We’re getting closer to being able to simulate an immersive experience where the learning is done in the flow of daily life,” says founder Paul Gollash.
Best Skyscrapers of The Year 2012 1. Absolute Tower, Mississauga Absolute World is a residential condominium twin tower skyscraper complex in the five tower Absolute City Centre development in Mississauga, Ontario. The tower twists 209 degrees from the base to the top, making it very similar to Turning Torso in Malmö, Sweden. The structural design was done by Sigmund Soudack & Associates Inc, a Toronto-based almost 40-year-old structural engineering firm. Pearson Smarthinking Students should be able to get tutoring help when, where, and how they need it. With online academic tutoring services from Smarthinking, students get on-demand, individual instruction and support from expert tutors across a wide variety of subjects. Student success is our main focus. That’s why our tutors consist of a diverse group of educators and professionals with nine years of experience, on average. In fact, 90% of Smarthinking tutors hold master’s degrees or PhDs in their fields. Research shows that tutor training makes a difference, so all Smarthinking tutors go through an intensive training and certification program.
Edublogs - teacher and student blogs Edublogs has grown from a single idea in 2005 into the largest and most trusted provider of educational blogging in the world. We believe in the power that blogging can have to transform the educational experience of students and have seen first hand how Edublogs have increased ownership of learning, engaged students, and become a source of pride in the classroom. Based in Australia, but with employees located all over the globe, the Edublogs team consists of some of the best technological and educational minds in the biz. We are happy to talk with you about blogging, Edublogs Campus, or anything else you might like to send our way. James FarmerFounder and CEO United Way Worldwide United Way envisions a world where all individuals and families achieve their human potential through education, income stability and healthy lives. Imagine a world that fosters hope and opportunity for everyone… - Where all children receive a quality education that offers a pathway to a brighter tomorrow - Where the cycle of poverty and financial dependence ends, and productive livelihoods begin for even the most disadvantaged - Where everyone receives effective health care that improves quality of life - Where communities not only set significant and measurable goals to advance these fundamental elements of human development, but achieve them
OllieBray.com As well as working with Pan-European Youth Panel and visiting the Future Classroom Lab last week in Brussels I also attended the 2013 Safer Internet Forum (#SIF2013) funded by the European Commission and organized by European Schoolnet. I was my privilege to chair the opening panel where we were discussing the opportunities that the Internet can bring to others. In particular, developing entrepreneurship opportunities for young people. Joining me on the panel were three exceptional young people Albert Geisler Fox, Alja Isaković and Nina Devani. unCloud control your own cloud The proliferation of social networking and current developments in service-based platforms (what has become known as 'cloud computing') provide explicit examples of the privatization and commodification of social production. What becomes clear is that our experience of the web is bound to inherent paradoxes that are reflected in its technical organization. One of the foundations for its critique relies on the recognition of the ways in which the energies of peer production and social exchange have been expropriated from the commons by the market.