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Hypergrid Business

Hypergrid Business
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sim-on-a-stick stats at i live in science land i like numbers and while they do fuel my ego, they’re just numbers. i use Google Analytics on anything i do web-related and here are some random things: simonastick.com has been viewed in 93 countries, using 73 languages, with the top 20 being US, France, UK, Germany, Italy, Australia, Canada, Spain, Netherlands, New Zealand, Hong Kong, Japan, Brasil, Ireland, Greece, Belgium, Switzerland, Thailand, Denmark, and Israel (gee i thought Mera loved me, Sweden was 22nd) those visitors used Windows (76%), Mac (17%), Linux (3%), iPad (2%), and Android (1%). someone even hit it from a Nintendo Wii! =D iliveisl.com has been viewed in 156 countries using 113 languages! iliveisl peeps used Windows (77%), Mac (11%), Linux (3%), iPhone (2.3%), Android (2.2%), iPad (2%), and the Wii and PlayStation! kind of odd that (as a percentage) more people on Macs hit sim-on-a-stick than iliveisl since S0aS won’t run on Macs (shows the demand for a Mac version, particularly for teachers) what does it all mean?

Light Probe Image Gallery Updated 10/9/04 SIGGRAPH 2001 Course Paul Debevec and Dan Lemmon taught a half-day course on Image-Based Lighting at SIGGRAPH 2001. The web page (with the final notes) for the course is here. The course covered both the theory and practice of using light probe images to illuminate computer-generated objects. Introduction A light probe image is an omnidirectional, high dynamic range image that records the incident illumination conditions at a particular point in space. RADIANCE Image Format and Viewing on Unix Light Probe images are measurements of light in the real world, and thus are high dyanmic range. Viewing and Editing HDR Images The images may also be viewed using USC ICT's program HDR Shop. Raw Floating-Point Image Data The raw floating-point format images are 4-byte single precision, big-endian, with interleaved color planes. Making Your Own Light Probes Light Probe Images Note that each light probe image represents a full 360 × 360 degrees, or 4pi steradians. Note on downloading:

CliniSpace – Immersive Learning Environments for Healthcare i live in science land Kokua and Imprudence Blog Sim-on-a-Stick Creating Rope And Tubing In Maya - 3dtutorialzone.com This tutorial will teach you two techniques for creating ropes, tubing, etc. with UVs. Set-up Download this curve.mb file. Methods There are two methods to make a tube or curve-like shape, but both of them involve starting with a NURBs curve in along the path of the tube you want to create. Once you've created your NURBs curve, you will wrap your geometry around in one way or another. Polygon Extrude Assuming that you're making a round object (pipe, hose, rope, tube, etc.), you'll want to start with a polygonal cylinder, then extrude one of the cylinder's end faces. Step one - Open the curve.mb scene file you downloaded. Step two - Go to create>polygonal primatives>cylinder... Step three - Set the axis divisions to 30; this will ensure that the cylinder is smooth enough. Step four - Right click and go to face mode and select all the faces except one of the end faces; it doesn't matter which end. Step five - Now go to object mode and select the model and go to modify>center pivot. Tapering

La realite virtuelle - Ludovic Blin Introduction.................................................................................... 3 1. Caractéristiques d'un système de réalité virtuelle............ 4 1.1 L'univers virtuel............................................................... 4 1.2 L'interface homme-machine.......................................... 11 2. 2.1 La science en général et la médecine en particulier......... 15 2.2 L'éducation, la formation et la culture.............................. 17 2.3 Le divertissement............................................................... 21 2.4 Autres applications............................................................ 26 3.Perspectives................................................................................. 27 3.1 Perspectives technologiques.......................................... 27 3.2 Perspectives économiques................................................... 29 3.3 Perspectives sociales......................................................... 31 - La navigation

Metaverse Traveller The Tundra Project When the realXtend project started in the fall of 2007, two different technologies were chosen as the starting point for development; the OpenSimulator server (based on reverse-engineered Second Life servers) and the open source Second Life viewer. The platforms were chosen as the best available candidates considering the rapid prototyping necessitated by the project’s six-month schedule. Even in hindsight the choices were good, despite the negative issues encountered further along the development. The prototype produced during the first stage of the project proved successful technology wise and it gained a fair amount of positive publicity. Early 2009 saw the emergence of the Naali project. To make server development easier, the realXtend server side enhancements were modified into a module called “ModreX” and a suitable module interface was created to OpenSim. The Tundra Server Interoperability between different worlds is an important question.

Multi-user Sim-on-a-stick I love how accessible Sim-on-a-stick makes OpenSimulator. Just plug it in and double click one batch file and after a succession of pretty windows a virtual world awaits. It's like a virtual Rube Goldberg machine unfolding right before your eyes. By default the Sim-on-a-stick flavor of Opensim is for a single user. So teachers with access to a bunch of PCs (yes, it only runs on PCs so far, but I'm sure some dedicated people will figure it out for Mac) could make as many copies on USB drives as they have students, hand them out, and let students manage their own personal sims. I mentioned in a previous post that an adventurous teacher could configure a Sim-on-a-stick for multiple users, so you'd have all of your students logging into the same sim from their own computers. You can go ahead and plug in your USB stick, download the latest version of Sim-on-a-stick from the website and unzip it to the stick. First, open the folder 'config-include' on the stick at the path in the image.

openfootage Inc. Virtual World Developers and Hosting for Opensimulator and Jibe Unity3D HyperGrid, OpenSim, & 3D Web | HyperGrid Teleport Networks

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