Ascension Skills - JDpedia From JDpedia After Ascending , a character has four skills that are determined by their choice of faction after ascending. Each of these skills has a secondary effect that is different based on which faction they were before they ascended. Vim These skills are gained by a character who chooses Vim after Ascending. The black and green text is the base skill, and purple are based on previous faction. Lupin These skills are gained by a character who chooses Lupin after Ascending. Jadeon These skills are gained by a character who chooses Jadeon after Ascending. Skysong These skills are gained by a character who chooses Skysong after Ascending. Modo These skills are gained by a character who chooses Modo after Ascending. Incense Mage These skills are gained by a character who chooses Incense Mage after Ascending. Balo These skills are gained by a character who chooses Balo after Ascending. The black and green text is the base skill, and purple are based on choosing the same faction after ascending. Arden
VindictusHQ Vindictus Wiki rpg mmo GameTDB - games database iOS/android Efficient Power Up Fusion There's a way of farming and doing power up fusions that's more efficient than just randomly feeding whatever you find. I found the full strategy from the chinese wiki of puzzle and dragons. I used google translate to get a somewhat readable english version: Pet Feeding Strategy Wiki - Google Translation I was able to figure out the core of the strategy. Here is the summary in plain and clear English for those who don't want or can't figure it out from the above link. Farm pets on the following dungeons based on the element type for the main pet you want to level up: Fire Forest Nerva (Fire) Sea Cave Mercury (Water) Sacred Mt. There are 2 optimization paths, one for leveling low level main pets (levels 1-50) and another for leveling high level main pets (levels 40-99). Levels 1 - 50 Optimization
browser download flash How to Turn Your Computer into a Retro Game Arcade While I've never heard the term "freezes" for save states, they are a very useful feature. However, a word of caution — be careful to not overuse them. They can really cheapen a game if you use them too much. You start out just using them to make saving and loading a little bit faster, but before you know it, you're saving in times you have no business saving, like in the middle of a long RPG battle, just redoing any mistake you make. But yeah, nice guide. Oh, and one last thing — having played on emulators for at least a decade, I don't even know why you put the section in on using a keyboard.
[Beginner / Team Building] Beginner's Guide to Team Building 2.0 Part III: 6.25x and Survival Teams We now consider 6.25x teams. Whereas mono-color teams are all about control, 6.25x teams are about raw power (also some control). Afterwards, we will look at survival teams, including Odin/Healer and special-purpose zombie teams. 1) 6.25x Teams The idea here is to have two leaders that each give 2.5x attack to monsters of a particular type, and then to fill up your team with monsters of that type. The bonuses multiply to give 6.25x attack to everything (or almost everything) on your team. How do you know what 6.25x team to make? 1A) ADK/Dragon Team This is the team to make if you have one, or ideally two mystic stone knights. While you can use many colors of dragons, the more colors you use, the less useful ADK's blue->green orb changing becomes. ADK (leader) CDK 2x Powerful green or dark dragons (Or other colors, depending on the dungeon at hand) ADK (friend leader) (Although the team can still be quite potent without those extra mystic knights.) Valkyrie