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Reza Ali

Reza Ali
C++, code art, GUI, Inspiration, iOS, iPad, ofxUI, open source, OpenFrameWorks, OpenGL, Special Effects, Technology, UI Design, User Interface Algorithmic, Art, C++, code art, Computational Design, Design, Generative, GLSL, Graphic Design, Gray Scott, Inspiration, ofxUI, OpenFrameWorks, OpenGL, Prototyping, Reaction Diffusion, Reza, Simulation, Visualization, Visuals Algorithmic, C++, Computational Design, Design, EDM, Freelance, Generative, ofxUI, OpenFrameWorks, OpenGL, Particles, production, Reza, Simulation, Special Effects, Technology, vfx, Visuals, VJ Deadmau5 + Rezanator February 19, 2013 In August of 2011 I was presented with an amazing opportunity. Art, C++, Computational Design, Data Visualization, Freelance, GUI, iOS, iPad, OpenFrameWorks, Reza, Technology, User Interface, Visualization iCubist February 18, 2013 An Interactive Exploration of Analytic Cubism for the iPad. ciUI: A User Interface Block for Cinder July 5, 2012 March 14, 2012 Audio Shader Toy March 5, 2012 January 27, 2012

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How to Live Multi-Dimensionally Through Sacred Geometry Adapted from a lecture at the Astrological Society of Connecticut 19 August 2012 All the graphics are originally from the two volumes of the Ancient Secret of the Flower of Life (c) by Drunvalo Melchizedek, although I have altered them in many cases (for instance, I created the looping gif, and the multicolored Flower of Life sphere, and colored the merkaba positions). Sacred Geometry is not what you learned sophomore year of high school. Design Proposal/ Digital Tooling System A pseudo code for the final design proposal was written in the form of a flowchart. To enable the application of the material system on different sites and conditions, digital models have to be simulated for testing purposes. A digital algorithm that allows for recursion is needed to produce different iterations to constantly re-evaluate the generated outcome. Within the intelligence algorithm the material behaviour of the system and the possible spatial limitations have to be taken

Gallery of Computation LIVING WORKS binary.ring bit.10001 bone.piles box.fitting box.fitting.img new bubble.chamber buddhabrot city.traveler cubic.attractor deep.lorenz guts new new henon.phase henon.phase.deep new inter.aggregate new inter.momentary new invader.fractal limb.sand.stroke limb.strat limb.stroke mcp moonlight.soyuz nine.block new offspring orbitals new paths.i sand.dollar sand.stroke sand.traveler new self-dividing.line stitches substrate new trema.disk trema.spike INFORMATION about the programmer about the medium ORDERING works available production qualities ordering policies CONTACT j.tarbell @ Metatron Cube by IDTimeTraveller from 3rdDimensionOnLine Website Metatron's Cube The image you see above is the correct version of "Metatron’s Cube", or the fruit of life with the 5 platonic solids. I made it with a 3D program and what you see are the actual edges of the platonic solids. The dodecahedron and icosahedron actually have their "inner" corner points touching the star tetrahedron that fits in a circle that is = 1/Ø x the circle connecting the corners of the outer cube.

Neoarchaic Design February 4th, 2012 | Published in Design, Furniture, Uncategorized | 1 Comment Mathematical Craft Table_se blends mathematics and computational methods with the practice of a material craft. Code: PDF for complex 3D output Complex 3D output using PDF in Processing. Sample code for PDF output of complex geometries from Processing, with a 3D shape using lines and polygons being written correctly to PDF. Uses beginRaw() / endRaw() and should probably be used with revision 0115 or later due to recent bug fixes. Source code – pdf_complex.pde // pdf_complex.pde - - Marius Watz // Example using PDF to output complex 3D geometry for print. // Press "s" to save a PDF. import processing.opengl.*; import processing.pdf.*; // Trig lookup tables borrowed from Toxi.

Harmony-Comprehension and Wholeness-Extending 26th February 2010 | Draft eliciting psychosocial transformational principles from design IntroductionInsights of Christopher AlexanderControversy regarding 'subjectivity' vs. Fields part II: Morpher/BlendShapes Morphing, is the technique where a transition between two images is achieved seamlessly. The technique was (of course) developed initially for cinematographic purposes. As we read on, the first time it was used extensively was in the movie the willow, in 1988. One of the most impressive early movie examples was in Terminator 2: the judgment day. There the T-1000 cyborg terminator was equipped with the ability to morph into any kind of object (it was actually supposed to be made out of a morphing metal); the running time of the morphing scenes are counting up to 16mins (again according to A very interestin example in the arts is the work of Daniel Lee and more specifically his 1993 manimal series (from these series Ben van Berkel and Caroline Bos are using the "year of the ox" in order to explain their 'hybrid building' concept).

Glitch Art Resources This is a collection of resources I find relevant to my own creative practice concerning Glitch Art. It’s by no means complete or exhaustive, and sadly, though I am trying to include as many relevant and important figures as possible, it will be impossible for me to include them all. I will do my best to continuously update reorganize and revise this list as time goes on. Feel free to contact me regarding missing entries, questionable inclusions, or for the sake of talking about any of the items listed here. Lecture Notes STGO Makerspace – Day 1 Notes Dodecahedron Stellations By Felicia Thrash First, let’s discuss and find out exactly what a stellation is. Stellation is the process of constructing polyhedron by extending the face planes past the edges until they intersect. For example, if you extend the edges of a polygon, they intersect to form a star. In the left diagram below, an 11-sided polygon has its edges extended to form star polygons.

prc Update » Association for Robots in Architecture - Permalink to Major KUKA|prc Update We are proud to present the latest version of KUKA|prc – parametric robot control for Grasshopper! This is a major release and includes various significant improvements, including… …kinematic simulation of multiple robots …compatibility with the new KUKA KRC4 control unit …customizable end-effector geometry …reachability analysis …axis limits …checking for large axis reorientations …custom start/end position for each job …and many more! Download it from HERE and see the video above or HERE!

Workshops Are you an artist looking to explore digital media? Are you a web developer wanting to learn new skills, and new tools? Do you want to create using computers? In my studio in Brooklyn, I lead small-group workshops exploring various topics including Processing, data visualization, generative practices, and tangible computing.