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Rafael Lozano-Hemmer - Projects

Rafael Lozano-Hemmer - Projects
"Pan-Anthem" is an interactive sound installation where the national anthem of every country in the World plays back on a movable speaker that is magnetically attached to a large wall. The speakers are precisely arranged to visualize national statistics: population, GDP, area, number of women in parliament, GINI, year of independence, HDI and so on. For example, when the work is configured to show military spending per capita, on the far left of the wall the public can hear the anthems of countries without military forces like Costa Rica, Iceland and Andorra while at the far right they can hear Saudi Arabia, Israel and the United States, which spend more than $2,000 per person per year. If no one is in the exhibition room all the speakers are silent, but as a visitor approaches a particular set of speakers these start playing automatically, creating a positional panoramic playback of anthems associated to similar statistics View Details. Related:  Arte/Artistas/Diseñadores

Home of the Tagtool Sean Duggan Blog: The Return [Canon 5D] December 8, 2006 (click in the image for a larger version) This is not a double exposure, nor a digital collage. One of the reasons I am posting this (apart from the fact that I think it's a very cool image with a lot of potential meanings swirling around) is to float the idea that you don't necessarily have to use multiple images in order to create what appears to be a multiple image collage. If the window in question is near where you live, then you can take the time to study the scene and note at what time of the day the reflections are the best. Of course, if you still shoot with film cameras, then planned double-exposures (or multiple exposures) can still be made the old-fashioned way. If you're curious as to just what this scene is showing, it's a tiny (one small room) natural history collectible shop that is a new addition to our town.

Graham Foundation > Grantees > Beto Shwafaty Beto Shwafaty, view of Foundations of the Design Substance: Cultural Metaphors to Design a New Future, 2010-2014, City Musuem of São Paulo / Oca Ibirapuera, 2014. Photo: Edouard Fraipont. Departing from Olivetti’s progressive activities after WWII—which were materialized through the design of products, architecture, urban planning and sociocultural services—this project investigates a modern and industrial endeavor through the production of a new installation work that is put at service of a reflection on the company's interdisciplinary philosophies. Informed by both Olivetti's exhibition displays and research on archival material, the installation work will present an investigation of a historical process of multilayered interactions between the fields of art, design, architecture, and technology, as related to corporative social developments. Beto Shwafaty is an artist and researcher based in Brazil.

BlackOut Design 90th ANNIVERSARY OF PREMIER TECH 2013 15th ANNIVERSARY OF QUEBEC CITY CONVENTION CENTRE 2011 Metafolksonomy and the Social Web: Introduction - The ENTiPping Point When you start to have more than a couple dozen folks that you follow on Twitter, the prospect of managing the relationships you're creating starts to get a little overwhelming. We've all met great people on social media sites. And there is usually some singular trait that drew you to interact with these great people. However, as you get to know them, watch their Twitter stream and see who else they interact with, you probably get to know more interesting things about them. So what may have started out as a business relationship interest, over time, the total picture of that person starts to become clearer. You may notice an industry pro talking about his grandmother who just used to live next to Abraham Zapruder. Maybe you find out someone went to pastry school while they "searched for identity" before becoming a CPA. You might discover that someone who has been so hard to get a response from on Twitter actually shares your love for collecting frog figurines.

Aktuelles - Ingo Maurer GmbH Five Projects Awarded Prizes at the 2014 Media Architecture Biennale The 2014 Media Architecture Biennale has drawn to a close in Aarhus, Denmark, and with it five projects have been awarded for “outstanding accomplishments in the intersection between architecture and technology.” Representing five different categories (Animated Architecture, Spatial Media Art, Money Architecture, Participatory Architecture, and Trends & Prototypes), these five projects are the ones that most represent the Media Architecture Biennale’s goal to advance the understanding and capabilities of media architecture. The winners include a power plant with a shimmering chimney tower, an installation that creates “phantoms” with light, an interactive LED facade, a crowdsourced mapping system for transit in the developing world, and a kinetic “selfie facade.” See videos of all five winners after the break. Winner, Animated Architecture: Energy Tower Facade Lighting / Erick van Egeraat Winner, Spatial Media Art: Light Barrier / Kimchi and Chips

iPad: Scroll or Card? by Oliver Reichenstein How do you navigate content on the iPad? Scroll or flip? In 1987, the biggest neck beards in tech held a conference on the Future of Hypertext and there were two camps, “Card Sharks” and “Holy Scrollers”. They had an epic battle over the following question: Should you scroll or flip pages on the screen? Let’s first look at how the discussion went. As happens in every new field, a struggle is already taking place over which hypertext methods are the best, with creators defending their philosophies. In practice, it’s pretty clear who won the debate: 99% of all websites scroll and most desktop applications scroll when they display a lot of information. Cards have a fixed-size presentation canvas. Source: Jakob Nielsen How do we know when to pick which model? When to Use the Scroll Model The scroll model allows you to easily separate content and design. When to use the Card Model When not to use the scroll model When not to use the card model

La caja de música que se acciona con 2.000 canicas Poleas, una manivela y 2.000 canicas. Ese es el corazón mecánico del estrambótico ingenio tecnológico salido de la cabeza de Martin Molin, líder de Wintergatan. Un máquina genial que bien podría pasar por la caja de música definitiva. None undefined “Las canicas se comportan como el agua. El intérprete reconoce que es un proyecto que le está costando mucho sacar adelante. “Cuando puedo ver la línea de meta, todo se ralentiza de forma automática, excepto la avalancha de nuevos problemas imprevistos. Puede que no sea el instrumento más práctico del mundo, pero Molin se ha revelado como un auténtico prodigio musical.

wave is my nature Kinetic installation by vtol... The Gleeve Turns Game Design Into Child's Play | Co.Design Every parent knows the story of the kid who tears open his expensive techno-gift only to spend hours playing with the cardboard box it came in. Laura Seargeant Richardson of Frog Design wants to create a toy that's as open-ended as the empty box -- but gets kids interested in digital technology, too. So along with her collaborator Alis Cambol, Richardson came up with a vision for the future of play called the Gleeve. Richardson developed the concept as part of a talk she was giving at MIT on the future of play, in which she pointed out the troubling influence of new media platforms: Kids are getting used to the idea of being mere players in worlds designed by adults, rather than creators of their own play-worlds. Richardson wondered what a digitally interactive toy that kept kids in control would look like. Right now the Gleeve is only a concept, but Richardson says that all the basic technologies to create it already exist.

Louis Wain, el artista de los gatos Twitter 2596 2596 facebook 21.6K 21.6K pinterest 47 47 google plus 80 Share80 linked in 4 4 email 1 1 stumbleupon 1 Share1 meneame 16 Share16 tumblr 1 Share1 ¿El cerebro percibe que algo está mal mediante un conjunto de líneas y trazos a partir del mundo irreal y vibrante que presentan las ilustraciones? Cuando se dibuja, algo en el cerebro y las manos trabajan juntos. Hay personajes en la historia del arte cuya vida se caracteriza por la desventura y la tristeza. H.G. Como un intento de hacer que su esposa sonriera un poco, Wain la entretenía con bromas en las que hacía participar a Peter, el gato de la familia. Tras la muerte de su esposa, Wain cayó en una profunda depresión; malvendió todas su obras y se mudó a Nueva York para conseguir la fama que había perdido en su natal Inglaterra, a la que volvió más arruinado y desmoralizado. A través de los trazos en sus ilustraciones, la enfermedad mental de Wain comenzó a gritar y tomar forma.

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