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RAFT Bay Area - Resource Area For Teaching

RAFT Bay Area - Resource Area For Teaching
RAFT Needs Your Support Join RAFT and Silicon Valley Community Foundation for Silicon Valley Gives, a one-day event to bring community and nonprofits together in a big way. Donations will be matched 1:1, $10 becomes $20! Read More It’s a day of unprecedented online giving on May 6th. Donate Now Join RAFT at Santana Row on May 6 Rosie McCann’s Pub & Restaurant, 4:00-8:00pm (a portion of sales will be donated to RAFT) Don’t miss the opportunity to see how commonly used materials can become engaging learning experiences. Related:  Maker Education

Tinkering Space Interview: Megan Schiller Today I’m joined by Megan Schiller of The Art Pantry, as part of our ongoing series of inspiring conversations that center on how to set up creativity hubs, or tinkerspaces. If you’re scratching your head because you can’t figure out where to put your child’s art materials, want to turn your laundry room into an art zone, or tend to shift furniture to make room for creative supplies, these interviews are sure to give you food for thought. Megan Schiller is a creative parent with an impressive background in art education, who now runs an amazing online kid-friendly art store called The Art Pantry where she also consults families on how to set up their very own Art Pantry (check out her very generous giveaway at the end of this post). Can you tell us about your family? I am so grateful to have such a loving family! How would you describe your space? Our art space is located in our sunroom, just off the living room. What’s the inspiration for your creative space? Great question!

Welcome to 3P Learning’s online learning community portal Autodesk Launches Tinkerplay App, Making 3D Modeling & Printing Easy & Fun We all know how important 3D modeling and printing will be in the years to come. If I had children, I would be teaching them at the earliest age possible how to model with CAD software, and ultimately how to use a 3D printer, as the world our children will be entering as adults will likely be foreign to what we are all familiar with today. Autodesk realizes the importance of 3D modeling and printing on future generations, and how important it is to get younger generations using their products and services at an early age. The best way to teach children, and even adults, about a new concept or how to use a new technology is by creating a learning experience which is fun, exciting, and rewarding. That’s just what Autodesk aims to accomplish with the release of their new Tinkerplay application. Tinkerplay is based on the Modio app which Autodesk acquired last year.

New School Technology – The Ugly Truth of Technology Integration Over the last few months I have attended and presented several educational technology conferences and presentations. In each of the presentations, the presenters have shared experiences and tools that have changed their teaching, improved student engagement, and demonstrated students owning their learning; all while making it look easy. As a presenter, I feel challenged to make whatever tool I am demonstrating look easy to use and implement in the classroom. But I think it is time I let you in on a little secret; integrating technology into the classroom isn’t always easy. Teachers who are exposed to all of these new tools and ideas with each presentation have the potential of finding out that using these tools and ideas in the classroom do not always work out the same way they are presented, and that can lead to frustration and potentially giving up on an idea. The Problem The reality is there is just not enough time to present every variable of a lesson using technology. 1. 2. 3. 1.

How to Use the “4 C’s” Rubrics This excerpt appears in the Buck Institute for Education's book, "PBL for 21st Century Success: Teaching Critical Thinking, Collaboration, Communication, Creativity." Rubrics for each of the "4 C's" are in the book, and we offer guidance below on how to use them in a PBL context. They are also available to download on BIE's website at the following links: What these rubrics assess These rubrics describe what good critical thinking, collaboration, communication, and creativity & innovation look like in the context of Project Based Learning. What these rubrics do NOT assess: “content” These rubrics are designed to assess only the 4 C’s, not subject-area knowledge in, say, math, history, or science. How these rubrics align with Common Core State Standards In these rubrics, note that: Specific ELA standards are cited in the “At Standard” column only, but their intent is reflected in the “Approaching” and “Below” columns too. How to use these rubrics How these rubrics are organized

K-12 Online and Blended Learning Clearinghouse About the Clearinghouse: This Clearinghouse is a collaborative effort led by the International Association for K-12 Online Learning (iNACOL) and the Michigan Virtual Learning Research InstituteTM (MVRLITM) to provide a repository of references to research articles and other publications from the field of K-12 online and blended learning. This project has been made possible by generous financial support from Next Generation Learning Challenges and in-kind support from iNACOL and the Michigan Virtual University. Search Clearinghouse Topic Keywords: Use keywords to locate related resources by topic. Date Added: Use Date keywords to locate resources by the month and year they were added to the Clearinghouse. Project Contributors: Use the following keywords to locate resources shared by Project Contributors. Project Partners Current Project Contributors Past Project Contributors Virtual School Clearinghouse Other Helpful Links Home | About | Getting Started Guide

A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. Makerspaces, also called hackerspaces, hackspaces, and fablabs, are collaborative spaces where people gather to get creative with DIY projects, invent new ones, and share ideas. Since the first official makerspace convened six years ago in a library in upstate New York, libraries have remained an ideal setting for makerspace events across the country. Many offer community resources like 3D printers, software, electronics, craft and hardware supplies, and more. There were more than 135 million adult makers, more than half of the total adult population in America, in 2015. Articles & Blog Posts on Makerspaces 1.) 2.) 3.) 4.) 5.) 6.) 7.) 8.) 9.) 12.) Maker Faire Makerspaces Directories 1.) 2.) 3.) 4.) Revitalizing Community Spaces

UCEA Center for the Advanced Study of Technology Leadership in Education (CASTLE) Episodes | Sylvia's Super-Awesome Maker Show! S4E1 Mini S3E1 Mini S2E8 Mini S2E7 Mini S2E6 Mini S2E5 Mini S2E4 Mini S2E3 Mini S2E2 Mini S2E1 Mini S1E4 Full S1E7 Mini S1E6 Mini S1E5 Mini S1E4 Mini S1E3 Full S1E3 Mini S1E2 Mini S1E1 Mini S1E2 Full S1E1 Full Torsh.co Learning Pathways: Descriptive or Prescriptive? A few months ago, in a post entitled Scaffolding Web Literacy Through Learning Pathways, I differentiated between training pathways ("a series of steps that lead to the individual being able to reproduce knowledge or action") and learning pathways ("experiences lead[ing] to the re-shaping of... future behaviour"). Descriptive/Prescriptive In this post, I want to dive deeper into learning pathways, dividing these types of pathways into broadly two groups. Descriptive pathways approaches seek to acknowledge the ways that people willfully choose to earn badges. Given the "pluses and minuses" of each, it's worth exploring how a combination of these approaches could work in practice. Re-evaluation As human beings we are constantly re-evaluating our place in the world. Sense-making often occurs after an experience: that doesn’t render the process any less meaningful, even if that process has seemed peculiarly arbitrary and idiosyncratic. Conclusion Banner image credit: Jared Tarbell

What If Learning - A Christian way of teaching 27 Ways to Inspire Students to Innovate (Infographic) via MindShift Educator Mia MacMeekin made this infographic about ways to inspire students to think more deeply about how innovation applies to them. It’s a helpful way to begin a conversation about what it means to innovate, a word that sometimes seems to belong in the adult domain of business and is estranged from how students think about living their lives. This article appeared on Mindshift on November 29 2013 and was written by Katrina Schwartz. The infographic was produced by Mia MacMeekin. Like what you see? Related What the Future of Learning Might Look Like via MindShift Education and learning could look radically different in the next few years. In "Assessment" 27 Teacher Actions That Help Promote Valid Assessment Data There is often talk about assessment–its forms, frequency, and the integration of gleaned data to revise planned instruction.

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