Grabbing a Bite to Eat In this activity, students will perform an experiment that replicates the dilemma faced by birds in acquiring food from a confined area. Students will be given a variety of objects to use as “tools” and explore various ways of extracting the food item from an enclosed shoebox without directly using their hands. Students will compare and contrast which tools worked best and use problem-solving skills to design and develop unique methods for extracting the food item from the shoebox. Grade Level: 6th - 8th Grade National Standards: NS.5-8.1, NS.5-8.3 Crows Use Tools To Capture A Fatty Snack
Tinkering Space Interview: Megan Schiller Today I’m joined by Megan Schiller of The Art Pantry, as part of our ongoing series of inspiring conversations that center on how to set up creativity hubs, or tinkerspaces. If you’re scratching your head because you can’t figure out where to put your child’s art materials, want to turn your laundry room into an art zone, or tend to shift furniture to make room for creative supplies, these interviews are sure to give you food for thought. Megan Schiller is a creative parent with an impressive background in art education, who now runs an amazing online kid-friendly art store called The Art Pantry where she also consults families on how to set up their very own Art Pantry (check out her very generous giveaway at the end of this post).
New School Technology – The Ugly Truth of Technology Integration Over the last few months I have attended and presented several educational technology conferences and presentations. In each of the presentations, the presenters have shared experiences and tools that have changed their teaching, improved student engagement, and demonstrated students owning their learning; all while making it look easy. As a presenter, I feel challenged to make whatever tool I am demonstrating look easy to use and implement in the classroom. But I think it is time I let you in on a little secret; integrating technology into the classroom isn’t always easy.
How Can We Clean Up an Oil Spill? Do you want to try cleaning up an oil spill yourself? This experiment will help you understand why it is such a difficult task. All of the tools you will need are environmentally friendly and easy to find. Autodesk Launches Tinkerplay App, Making 3D Modeling & Printing Easy & Fun We all know how important 3D modeling and printing will be in the years to come. If I had children, I would be teaching them at the earliest age possible how to model with CAD software, and ultimately how to use a 3D printer, as the world our children will be entering as adults will likely be foreign to what we are all familiar with today. Autodesk realizes the importance of 3D modeling and printing on future generations, and how important it is to get younger generations using their products and services at an early age. The best way to teach children, and even adults, about a new concept or how to use a new technology is by creating a learning experience which is fun, exciting, and rewarding. That’s just what Autodesk aims to accomplish with the release of their new Tinkerplay application.
K-12 Online and Blended Learning Clearinghouse About the Clearinghouse: This Clearinghouse is a collaborative effort led by the International Association for K-12 Online Learning (iNACOL) and the Michigan Virtual Learning Research InstituteTM (MVRLITM) to provide a repository of references to research articles and other publications from the field of K-12 online and blended learning. This project has been made possible by generous financial support from Next Generation Learning Challenges and in-kind support from iNACOL and the Michigan Virtual University. Search Clearinghouse Web-based Student Activities These student activities represent the diversity of science conducted at the Museum and encourage the development of science inquiry and critical thinking skills. Activities range from elementary through high school. They can be incorporated into classroom lessons or units.
How to Use the “4 C’s” Rubrics This excerpt appears in the Buck Institute for Education's book, "PBL for 21st Century Success: Teaching Critical Thinking, Collaboration, Communication, Creativity." Rubrics for each of the "4 C's" are in the book, and we offer guidance below on how to use them in a PBL context. They are also available to download on BIE's website at the following links: What these rubrics assess These rubrics describe what good critical thinking, collaboration, communication, and creativity & innovation look like in the context of Project Based Learning.
Reinventing Education To Teach Creativity And Entrepreneurship As you read this, students all over the country are sitting for state standardized exams. Schools spend up to 40% of the year on test prep, so that, shall we say, no child is left behind. Schools’ futures and funding depend on the number of students who fall into performance bands like "Advanced," "Proficient," and "Approaching Basic" based on bubble sheets and number two pencils. But this is not the rant you think it is. Let’s get one thing straight from the beginning: As a former high school teacher, I’m not opposed to standardized testing.
A Student Produced Field Guide to Neighborhood Trees Summary During this project, students will be working cooperatively to create a field guide of trees in the neighborhood near the school. Students will make observations of trees near the school. They will then learn about tree anatomy and physiology. In pairs, students will develop a page on one species of tree for the class field guide. Students will learn how to use a dichotomous key.
A Librarian's Guide to Makerspaces: 16 Resources "There were more than 135 million adult makers, more than half of the total adult population in America, in 2015." What is a makerspace? You’ve no doubt been hearing that word more than a few times over the past several years. Makerspaces, also called hackerspaces, hackspaces, and fablabs, are collaborative spaces where people gather to get creative with DIY projects, invent new ones, and share ideas. Since the first official makerspace convened six years ago in a library in upstate New York, libraries have remained an ideal setting for makerspace events across the country. Many offer community resources like 3D printers, software, electronics, craft and hardware supplies, and more.
5 Dimensions of Teaching and Learning No one questions that excellent teaching is the key to student learning. The question we ask is: What skills will enable school leaders to improve the quality of teaching and learning for all students? We realize how critical it is to provide leaders and teachers with the skills necessary to support excellent classroom practice and we also know that this work needs to be thoughtful, intentional, and focused. That’s the intent of our research-based instructional framework, the 5 Dimensions of Teaching and Learning™ (5D), composed of the core elements that constitute high-quality teaching. Download the 5 Dimensions of Teaching and Learning instructional framework (Version 4.0 - PDF format). We customize CEL’s 5D professional development to meet the specific needs of school leaders and teachers.
Bottle Biospheres There's only one stable, long-lasting biosphere that we know of. It's the Earth. It shouldn't surprise you that human attempts to create sealed systems don't generally fare very well.