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Rhinoscripting Resources

Rhinoscripting Resources
Related:  Grasshopper

Rhino ++ Grasshopper – Plethora Project Plethora-Project.com is an initiative to accelerate computational literacy in the frame of architecture and design. It aligns with the "show me your screens" motto of the TopLap live-coding group attempting to get rid of Obscurantism in digital design. Directed by Jose Sanchez Contact me at : jomasan@gmail.com Bio: Jose Sanchez is an Architect / Programmer / Game Designer based in Los Angeles, California. He is partner at Bloom Games, start-up built upon the BLOOM project, winner of the WONDER SERIES hosted by the City of London for the London 2012 Olympics.

MARC FORNES & THEVERYMANY™ suckerPUNCH Daniel Widrig SJET designplaygrounds.com Æsthe/tech:Tonik buildz Blog Archive » Attracted Flows This is a rhinoscript where you can set various points where vectors flow out from according to a certain velocity. As these vectors travel, the flows are attracted to the various attractor points in different weights three dimensionally. It simulates a close logic to the emitted particles being attracted to newton forces in Maya. Option Explicit ‘Script written by Howard Jiho Kim / crtl-i.com Call Main() Sub Main() Dim startPt, velocity velocity = Array(10,0,0) startPt = Rhino.GetObjects(“Select Start Points”,1) ‘Attractors / Distances Dim no_attr, attr, attrStr, i no_attr = Rhino.GetInteger(“How many attractors?”) ReDim attr(no_attr-1), attrStr(no_attr-1) For i=0 To no_attr-1 attr(i) = Rhino.GetObject(“Select Attractor ” & (i+1),1) attrStr(i) = Rhino.GetReal(“Enter Strength for Attractor ” & (i+1)) Next For i=0 To Ubound(startPt) Flow velocity, startPt(i), no_attr, attr, attrStr, 35 End Sub Function Flow(velocity, startPt, no_attr, attr, attrStr, gens) Dim vec1, vec0 Dim totalDistance, distance, i End If

Terreform ONE (Open Network Ecology) hybridbiostructures: DigiHYBIOS 1.0 & AnaHYBIOS 3.0 / New Approach: From Digital FormFinding to Analogue Methods With the latest HYBIOS, we adopted a new approach. This time the experiment was based on a digital FormFinding algorithm using Daniel Piker's Kangaroo Plugin for Grasshopper. The new experiment also resolved some of the issues of the previous experiment. A cellular grid was used to generate a frame for pathways to have a more even floor to walk on. This time, the modeling was done to scale. We deployed the same logic with the analogue prototype. STUDIOSEED | Experimental Studio: Energy, Design, Architecture & Programming

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