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Blender Basics - Introduction for Beginners - Blender Cookie

Blender Basics - Introduction for Beginners - Blender Cookie
Get Started with the Basics of Blender If you’re new to Blender then you’re in the right place! Through this series I’m going to introduce you to the key basics of Blender, helping you get started with all the fundamentals that you need to begin working in Blender. This series is intended primarily for beginners that have a basic understanding of 3D. I will be giving you a tour of the interface and navigation, modeling, animation, shading, lighting, and rendering with Cycles. This course includes closed captioning. Where to go next with Blender and tutorials? If you’ve completed this tutorial series and are eager for more training then here’s a few hand-picked tutorials just for you! Modeling: Modeling a Shipping Container and Modeling an M4 Assault Rifle Animation: Intro to Character Rigging and Baker Charactering Animation Series Physics and Dynamics: Shattering a Coffee Cup and Simulating and Rendering Fire Compositing: Introduction to Compositing and Compositing Cycles Render Passes

http://cgcookie.com/blender/cgc-courses/blender-basics-introduction-for-beginners/

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Blender Animation Fundamentals - Blender Cookie Character Animation Fundamentals in Blender By Beorn Leonard This training series covers all the fundamentals of Character Animation in Blender. During this series, you will learn many of the fundamental skills that are essential for all character animators. This series makes use of both simple ball rigs and a complete character to allow you to really focus on what really matters, the animation. Some highlights of this series include fundamental exercises, timing and spacing, working with overlapping motion, animating walk and run cycles for film or games, understanding IK and FK, using the Grease Pencil for animation sketches, and much, much more! You can view the complete chapter breakdown HERE

Blendspace - Create lessons with digital content in 5 minutes Make mobile learning awesome! Student creation Share materials Free! Get our new app! Save time by using free lessons & activities created by educators worldwide! Be inspired! Combine digital content and your files to create a lesson Introduction to Texturing with Cycles in Blender Hello and welcome to this introductory tutorial on texturing with Cycles in Blender! In this Blender tutorial Jonathan Williamson gives you an introduction on setting up your material shaders with textures for Cycles in Blender. What you’ll learn: Through this tutorial you should gain a solid understanding texturing with Cycles in Blender, including how to take existing texture maps (diffuse, spec, bump) and use them in material shaders to create the various surfaces you require for your project. You will learn how to set up the textures through both the Material Properties and the Node Editor while being shown distinct advantages of each method.

JNS Glass & Coatings - Beamsplitter Beamsplitter A beamsplitter, often called a half-mirror, is an optical window with a semi-transparent coating which divides a beam into two or more separate beams. Beamsplitter coatings are constructed with metal or dielectric layers on one surface to yield specific transmission/reflection characteristics. The second surface is coated with an anti-reflective coating to reduce ghost images. LARGE FORMAT BEAMSPLITTER We produce and stock large format beamsplitter glass readily available for fabrication. These mirrors are typically used in teleprompters and displays.

Blender 2.5 tutorials and training game · level · character Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it.

Download IVY Textures - Blender Cookie In this free texture download we are including 10 Ivy.tgas rendered at 2048×2048 / 32bit for commercial or personal use. These are great for overlaying other textures, sides of buildings, or using as alpha cards for an in-game environment. Adding some Ivy to a render (Not the poison stuff) can really make it pop, and or add that extra 10% of detail to bring your render to more of a final state. After playing with of these plugins (free for both), it is just darn fun. I found myself turning off leaves to generate a noisy grunge map, or adding various geo shapes to watch this procedurally grow live in my viewport.

37 Blended Learning Resources You Can Use Tomorrow 37 Blended Learning Resources You Can Use Tomorrow by Dr. Justin Marquis Remixing the curriculum – compiling resources from a variety of sources such as free online texts, proprietary information from publishers, and self-created media such as podcasts – is starting to push its way into K-12 and higher education. Using CrazyBump to Create Realistic Texturing Not a fan of videos? No worries! Here’s the text summary: Most people are taught that in order to texture something all you need is an image. However this gives boring, flat and very unrealistic results. It’s essentially the same as printing off the texture onto a piece of paper and sticking it onto a wall: Improving Gameplay in First Person 3-D Games using Multiple Displays : ACM - Computers in Entertainment Games are everywhere and, with the sharp improvement of graphics in the later years, a new challenge is to create better interfaces to amplify the sensorial experience of game players. In this context, the present work proposes a desktop-based CAVE system using a variable number of displays with dynamic angles between them. Our hypothesis is that such a system provides an improvement in the players' peripheral vision for 3-D first person games. This would even benefit the player performance. In our implementation we used augmented reality and computer vision techniques to calibrate the monitors.

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