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The Teacher's Guide To Badges In Education

The Teacher's Guide To Badges In Education
What encourages students to do well in school? Often, it comes down to grades. Many students will work harder in order to earn a higher grade. Colleges want to see good grades. Parents want to see good grades. Grades are good, right? Unfortunately, some students are not motivated by grades. Cub Scouts and Girl Scouts Boys and girls in the scouting program earn patches for three things: progressing through the scouting program, attending a special event, or accomplishing a specific goal. The patches are a source of pride to the scout who earned them, and they are a way to show off what they have accomplished to others. The values of every organization change, and when that happens new badges are created to encourage members to gain those skills. The Use Of Badges In The Military The Scouts’ use of badges was borrowed from the military which has been utilizing badges for hundreds of years. Video Game Achievements Badges from the video game Crysis – via MadMagnet Targets Specific targets.

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Easyclass - A Free Multilingual Online Course Management System Easyclass is a newer entry into the online course management market. When it comes to user interface, Easyclass lives up to its name by being quite easy to use. I was able to create a course in Easyclass in less than five minutes and at no point in that time was I wondering what to do next. On Easyclass you can host classroom discussions, post assignments, post resources for students, and deliver online quizzes to your students. To get started on Easyclass you create a class and either invite members or tell all of your students to visit the site and enter a class ID code. net.educause.edu/ir/library/pdf/eli7085.pdf 8 Principles Of Gamified Learning - 8 Principles Of Gamified Learning by Jonathan Cassie As our society continues to evolve in response to the rapid changes brought on by universally accessible mass technology, the act of teaching (and the experience of learning) has been under significant pressure to adapt. Since the turn of the century, a number of approaches have been offered by scholars and practitioners to answer this challenge.

Papier + Tablette et/ou téléphone portable = Interaction en réalité augmentée Chromville : Application éducative basée sur la réalité augmentée par le jeu. L'aventure 3D et vos peintures prennent vie ! Cinq villages : Firecity, Stonetown, Groenland, Waterville et Cloudskingdom Peindre après impression et jouer avec vos amis et votre famille pour découvrir tous les mystères interactifs de cette aventure. Applications pour IOs et Google Play. Le site Web : Mode d'emploi en vidéo : 15 Technologies That Were Supposed to Change Education Forever Gotta give them credit, they were pretty much right on the money in most cases. 1. Electrified Books at the Turn of the 20th Century - "machines that translated books into audio" - Audio books. 2. Gyroscopic Cars in 1912 - "distance will be annihilated with the rise of new transportation technologies" - Pretty much true, even if not via gyroscope cars or pressure tubes. 3.

3 Ways To Use Data In The Classroom The phrase “using data to drive instruction” is showing up everywhere in education circles lately. Particularly with the incorporation of the Common Core State Standards, and new standardized tests and teacher evaluation systems, the way that teachers use data is becoming more and more important. But what exactly does it look like in the classroom? And how can technology help make the process more manageable? Using data in the classroom doesn’t have to be as intimidating as it sounds. My favorite way to use data in my eighth grade English Language Arts classroom is to use formative assessment data to drive instruction and for intervention.

Le maître a-t-il perdu le monopole du savoir ? « Quelle est la probabilité pour que mes étudiants aient déjà tapé sur Wikipédia le sujet de mon cours ? » se demande Michel Serres avant chaque amphi. Cette question, confiée lors d’un entretien à Libération en juin 2013, résume le bouleversement introduit par le numérique dans la relation entre le professeur et l’étudiant : le maître a perdu le monopole du savoir. À l’ère du numérique, l’étudiant ne dépend plus de son professeur pour trouver des informations et accéder au savoir. Educational Technology and Mobile Learning: 8 Steps to Create Engaging Google... Today's tutorial is on the use of Google forms. By the end of this guide you will be able to : Create a Google form with different questionsCustomize your Google Forms using a plethora of templatesShare your Google forms Embed your Forms in your Blog or websiteStep 1 Head over to your Google Docs and click on Create then on Form

The 6 Education Technology Trends You Should Know About Editor’s note: This piece was originally written by Katie Lepi and ran on February 28th, 2014. A lot has changed since then, so we’ve had author Kristen Hicks update this piece with the latest techniques and innovations. Image via Flickr by Alan Levine Each year, the New Media Consortium and EDUCAUSE release the NMC Horizon Report, which looks at the technology most likely to shape education in the next five years. The 2015 report highlights a number of key changes that educators, those at the higher education level in particular, should be aware of. 6 Important Trends in Education Technology Keeping Students Focused with Video Lessons When creating video lessons, it is important to be mindful of the question: how do you capture and keep students’ attention during the screencast? In this post, I will outline some strategies that have worked well for me: 1.

group talk Top 5 tips to encourage Spontaneous Talk in the MFL classroom It seems like the ultimate challenge for the MFL teacher is to plan and create opportunities for spontaneous talk to occur in the target language. Greg Horton has developed Group Talk – ‘an award winning project to encourage students of MFL to use target language in an authentic and spontaneous way’. See video. We are experimenting with this at the moment and it is proving successful, particularly with younger students.

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