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Invent To Learn: Making, Tinkering, and Engineering in the Classroom features hundreds of links to high-quality books, websites, projects, and other resources to help you create a makerspace in any school, no matter your budget. In this section: All Resources – sorted by typeChapter by Chapter – resources as they appear in chapters of Invent To Learn All Resources by Topic Click on the links below to find all the resources found in the book plus extras! Resources by Chapter Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 11 | Chapter 12 | Chapter 13 Chapter 14 is the resource chapter, so all the resources in that chapter are found in the “All Resources By Topic” section above, sorted by type. 56 46 25 146 3259 15315 24453 91.3K 3126 4190 108 121.2K 311.3K 652.0K 25686 22703 21912K 26583 291.1K 918.7K 18664 4199 28862 261.2K 411.9K 151.0K 642.2K 501.2K 1073.1K 5314 19823K 11796 761.7K 12800 34689 16503 591.5K 9882 19584 7429 381.3K 31894 381.1K 312.0K 19588 7532 311.3K 26829 21727 271.0K 191.8K 14624 33876 601.1K 321.3K 884.1K 401.7K 20962

STEM - Lower School Technology Educate to Innovate and the National Video Game Challenge are all White House STEM initiatives The acronym STEM stands for Science, Technology, Engineering, and Mathematics. Steps to Help Low-Income Students Direct Their Own Learning When Susan Wolfe, an elementary school teacher in Boise, Idaho, asks her class the qualities of a good student, kids often list things like: taking responsibility for themselves, doing homework, being good communicators. By focusing on the what the students believe — instead of what she could dictate to them — Wolfe applies techniques of student-centered learning, which she has embraced throughout her 18-year teaching career working almost exclusively in Title I schools. “The kids need to believe that they’re not here to have learning crammed down their throats,” she said. She says it is fundamental for teachers to take the time to build a class culture for which students take ownership.

Howtoons Mobile Learning Playground 2015 - ISTE Mobile Learning Network Join us for interactive fun in Philly! Engage-Learn-Play! Interactive Presentations and Table Topics Presentation Station 1 Making Your Smart Devices Smarter: Gadgets 20-Time In Education Inspire. Create. Innovate. Sphero on Vimeo Sphero is a completely new type of game system. It’s the world’s first robotic ball that you control with a tilt, touch, or swing from your smartphone or tablet. You can drive Sphero, play tabletop and multiplayer games, use Sphero as a handheld controller for on-screen gameplay, learn basic programming, and even play augmented reality games. Check us out online and order your own: The Ultimate STEM Guide for Kids: 239 Cool Sites

Makerspaces in the Classroom During my eight-plus years of teaching students in a makerspace-style environment, I have witnessed first-hand a surge of interest in problem-based curriculum from both our youth and their parents due to its ability to engage students and to help them retain the knowledge. This is why the marriage between the classroom and the makerspace is so potent. It fills the gap between classroom theory and the physical world. Historically, sparse classroom budgets have been the root cause for a lack of modern equipment in the classroom. This made sense, of course, when an entry-level 3D printer could cost more then $20,000. Now, a derivative of the technology can be purchased with the proceeds of a single bake sale, or even through parent donation. A cardboard arcade made by a 9-year-old boy.