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TPACK.ORG – Technological Pedagogical and Content Knowledge TPACK Newsletter, Issue #36: March 2018 Special Spring 2018 Conference Issue Below please find a list of TPACK-related papers/sessions that will be presented at the SITE conference in March in Washington, D.C.; at the AERA annual meeting in April in New York; and at the ISTE conference in June in Chicago. (That’s 46 TPACK-focused conference Read More TPACK Newsletter, Issue #35: March 2018 Welcome to the thirty-fifth edition of the TPACK Newsletter! TPACK work is continuing worldwide. This document contains recent updates to that work that we hope will be interesting and useful to you, our subscribers. Read More TPACK Newsletter, Issue #34: October 2017 Welcome to the thirty-fourth edition of the (approximately bimonthly) TPACK Newsletter! Read More TPACK Newsletter, Issue #33: June 2017 Welcome to the thirty-third edition of the (approximately bimonthly) TPACK Newsletter! Read More Read More Read More Read More Read More Read More

MONOGRÁFICO: Introducción de las tecnologías en la educación - TPACK Definición del modelo TPACK Punya Mishra y Matthew J. Koehler han desarrollado su modelo T-Pack, a partir de la idea de Lee Shulman sobre la integración de conocimientos pedagógicos y curriculares que deberían tener los docentes. Shulman propone que la pedagogía no debe estar descontextualizada de la materia que se imparte y, por lo tanto, debe estar impregnada y condicionada por ella, se trata del conocimiento pedagógico disciplinar o PCK (Pedagogical Content Knowledge). Hay que conocer lo que se enseña y cómo debe ser enseñado. Mishra y Koehler 2006 Debido a la invasión tecnológica en el ámbito educativo, Mishra y Koehler amplían la idea de Shulman e integran las TIC como un elemento más de la ecuación, desarrollando el modelo TPACK (Technological Pedagogical Content Knowledge) como un marco conceptual que puede orientar al profesorado para la integración de la tecnología en los procesos de enseñanza. Referencias al artículo Implementación del modelo

Teach Kids to Program Teach the Hour of Code | The Hour of Code 2013 Hour of Code is an opportunity for every student to try computer science for one hour. You can also teach the Hour of Code all year-round. Tutorials will work on browsers, tablets, smartphones, or "unplugged." Watch this how-to video: Watch on YouTube | Download See the tutorials: Tips for teaching the Hour of Code: Prep for the Hour of Code: Choose a tutorial for your students Check out the tutorials and pick one for your class. Plan ahead based on your technology available Don't have enough devices? During the Hour of Code Inspire your students - show them a video Show students this video to kick off the Hour of Code. Get your students excited - give them a short intro Most kids don’t know what computer science is. Start your Hour of Code Direct students to the activity Write the tutorial link on a whiteboard. When your students come across difficulties Tell students, “Ask 3 then me.” Read these teaching tips What to do if a student finishes early? How do I print certificates for my students?

Learn Create a 3D T-Rex Game Grades 2+ | Blocks Dance Party Minecraft Hour of Code Escape Estate Grades 2+ | Blocks, Python Code a 3D Space Invaders Game Minecraft Timecraft Rodocodo: Code Hour Pre-reader - Grade 5 | Blocks NASA's Space Jam Make a Flappy game Long Live Wakanda Grades 6+ | Blocks Hello World CodeMonkey Jr.: Pre-coding for Preschoolers Pre-reader | Blocks My Google Logo Grades 2-8 | Blocks Coding Town Grades 2-5 | JavaScript Mario's Secret Adventure: Build Your Own 3D Mario Game CodeCombat: Goblins 'n' Glory Grades 6-8 | JavaScript, Python Code Farm: Plant a Garden Blocks Jumper: Game Creation Make Shapes with Code Pre-reader - Grade 5 | JavaScript, Language independent (can be taught in multiple languages) AI for Oceans Grades 3+ | AI and Machine Learning The Grinch: Saving Christmas with Code Bot is sus?! Grades 2-8 | JavaScript | Internet Explorer 11, Microsoft Edge, Chrome, Firefox, Safari Code Club World: Make cool stuff with free coding games and activities Grades 2-5 | Blocks Dragon Blast Design your Hero

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