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Extra Credits

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How we Built an iOS game on PC: Part 2/4 Building the Core This series chronicles Catch the Monkey from ideation to sale worldwide in the App Store.You can read other articles in this series here:Part 1: Design & PrototypingPart 3: Balancing & PolishingPart 4: Testing, Release, and Marketing Intro In the first article, we covered how Catch the Monkey started from initial simple concept, to the technology we chose, through the prototyping phase. At the end of prototyping we had a greatly increased design, but despite knowing better, we didn’t document it thoroughly. This article is longer than the previous, I have attempted to keep it of reasonable length by highlighting only the most interesting aspects from the core construction phase. We Going to Do this or Not?! Our Single Biggest MistakeNot having a properly defined design document would appear to be our largest mistake, but we made one that completely dwarfed it. I’m talking about a real-time game verses a turn based game. There was a time in my career where I didn’t do modelling. Or:

History Bombs Learn about the History of the NHS in five minutes! If you can, please donate to NHS Charities here: Since 1948, the National Health Service has served Britain for over 70 years, providing free healthcare at the point of access. In these difficult times we thought we'd show our support to all doctors, nurses, support staff and volunteers that make the NHS such an incredible service! It's not a traditional History Bombs 'in One Take' video, but it's the best we could do in lockdown! #stayhome #staysafe #protecttheNHS Script & Music: Chris Hobbs In order of appearance: Richard Soames, Suzie Preece, Chris Hobbs, Jackson Davies, John Henry Falle, Barnaby Jago, Katy Schutte, Lucy Fennell, Amy Cooke Hodgson, Jonah Fazel, Octavia Gilmore, Beth Eyre, Sally O'Leary, Stuart Walker Tom Skelton, Alex Tobias, Sam Plumb, Dylan Townley, Tom Crowley, Daniel Nils Roberts, Corinna Jane, Felix Trench, Tom Tokley Learn more at Show less

Geek & Sundry Welcome to Spellslingers, a show based on the phenomenally popular card game, Magic: The Gathering. Presented by Sean Plott of Day9TV, prepare to experience fun-filled, fast-talking and adrenaline-paced battles that highlight the latest MTG cards. This week's challenger is Greg Miller from IGN! In each episode geek icons will take on Sean with the hope of emerging victorious in an all-or-nothing match, while you learn the tips and tricks to become a MTG expert! Next guest is Josh Barnett of UFC fame! Want to get started in Magic: The Gathering? And check out the game on Steam: Buy MTG Shirts! Special Thanks to Wizards of the Coast! Subscribe to Geek and Sundry: our community at: Executive Producers:Felicia DaySheri Bryant Director:Adam Lawson Hosted by:Sean Plott Guest Opponent:Greg Miller

The King of Kong (2007 Kongregate talks about making money from online games Unlike most talks on the subject, Kongregate used real world numbers and lots of them. The idea is simple, if you are making a game for online play, there are several options on how to generate income from it, some of which work better than others. Many work well, others fall flat, and once again, tried and true wisdom doesn’t come close to some of the things Kongregate was seeing. Kongregate makes money by selling games and items in games, sharing their revenue with the authors. Users are split in to three categories, Player, Reg, and Addict. There are several fairly obvious conclusions you can draw just from the classes that Kongregate has drawn up. The first lesson that was learned is that underpricing your game is worse than overpricing, within certain limits. The difference between $2 and $5 isn’t going to break the bank for most people with a credit card, but with .5% of users paying, a $2 ARPPU means a $.01 ARPU, a $5 ARPPU gets you to a $.025 ARPU. How many Whales are there?

Cultural criticism vlogs Video Galleries : Jimquisition A show in which a fat British man who wears sunglasses indoors rants angrily about the injustices of mankind, interspersed with MS Paint doodles of videogame characters doing terrible things. Is the Epitome of Survival Horror The "Invent with Python" Blog — “I Need Practice Programming”: 49 Ideas for Game Clones to Code So you know a little bit about programming (perhaps you've read the free book, "Invent Your Own Computer Games with Python", a free programming book for beginners whose author shamelessly plugs at every chance) but you want to get better at coding. You can't seem to find any open source projects that are at your level or easy for new people to contribute to. You've gone through a few of the practice problems at Project Euler but you want to create something more substantial, or at least a cool thing you can show your friends. (Not that finding the 31337th prime number isn't cool.) Here's a list of game clone ideas for you to implement. Each has a short description of the game, links to videos of the game, and descriptions of what kind of algorithms you'll need to know in order to implement them. Orisinal Games: The Orisinal website has a great collection of Flash games with very simple mechanics that can be copied. 1. Download Source: dodger.zip 2. 3.

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