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Engaging Students, Transforming Schools

Engaging Students, Transforming Schools
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Virtual Teacher Australian History Trove Pictures of Australia Take a look at the Picture Australia site. This site will not be officially lauched for a while yet. I provides a single point of access to over 450,000 digitised images from pictorial collections of many leading cultural heritage institutions. It's a fantastic resource. Bushrangers The Ned Kelly Gang Would you like to learn what errors there are in the information you may have read about the Kelly gang? Not Just Ned From the National Museum of australia. Australian Explorers Project Gutenberg - Australia This site is very comprehensive with many links and covers, a lot of primary source material for download. eBooks and excerpts - quite delightful. Convicts Port Arthur Convict Site. Convict Central an interesting resource where you can research your convict past. in London. Claytons Convicts Fill in this dialogue box and makeup your own convict history. First Fleet Welcome to the unwonderful world of kids, crims, and other convict capers. Gold War

Educational assessment The final purpose of assessment practices in education depends on the theoretical framework of the practitioners and researchers, their assumptions and beliefs about the nature of human mind, the origin of knowledge, and the process of learning. Alternate meanings[edit] According to the Merriam-Webster online dictionary the word assessment comes from the root word assess which is defined as: to determine the rate or amount of (as a tax)to impose (as a tax) according to an established rate b: to subject to a tax, charge, or levyto make an official valuation of (property) for the purposes of taxationto determine the importance, size, or value of (assess a problem)to charge (a player or team) with a foul or penalty Assessment in education is best described as an action "to determine the importance, size, or value of Types[edit] initial, formative, and summativeobjective and subjectivereferencing (criterion-referenced, norm-referenced, and ipsative)informal and formal. Basis of comparison[edit]

深耕--教與學電子報 - 從促進教師發展「學科教學科技知識」能力之觀點... 然而,教師修煉自己成為一個本科專業的飽學之士,是否就算得上是位稱職的教師呢? 可能不止於此,不斷精進專業領域知識是身為教師的本分而已,更重要的是──如何將學科專業內容透過「適合」的方式「教會」學生才是卓越教師的價值所在。 古今中外,一般人對師資的價值觀多專注在教學者的「專業領域知識」(domain knowledge)上──亦即著眼於教學者擁有的學歷文憑、經歷職銜,以及證照著作等,因為這些客觀的、可具體「量化」的實證資料,更勝過「質性」的、內隱的,以及個人主觀認定的教學策略與技巧能力。這種師資專業認定的迷思不啻是把「優質研究者」與「優質教學者」直接畫上等號;雖然在許多案例中這個「等式」成立的機會頗高,但也有愈來愈多的個案顯示一位在特定領域表現優異的研究者(學者),不見得必然會在「教學」或「其他領域」上同樣優異,因為在不同領域擅場所需要的技能與思維邏輯常常是不同的──譬如,企管名嘴教授不見得會是個教學卓越的教師;諾貝爾獎得主更不見得會是個教育政策專家…。 鑒於這種「教學專業」價值判定上的迷思需要釐清──有必要重申教師「教學專業」發展的重要性,史丹佛大學的Lee S. Shulman教授在1986年即提出了「學科教學法知識」(Pedagogical Content Knowledge, PCK)的概念,其強調教師除了學科專業知識(Content Knowledge, CK)以外,也需積極發展攸關學科領域教法的教學法知識(Pedagogical Knowledge, PK),亦即教師要綜整並養成具備該學科教學(與學習)特色的學科教學知識(PCK)能力。 Shulman所倡議的PCK觀點即在闡述教師養成「學科教學法知識」的重要性與必要性。 觀察Shulman的PCK框架,其中並未特別強調「科技」(Technology)在教學上的應用;這可能是早在80年代之際,所謂的「科技」融入教學仍侷限於單純的黑板、模型教具、簡單的視聽設備,以及幻燈片、賽璐珞投影等應用,較先進的教學單位也頂多利用電視進行同步(實況)或非同步(錄影)的「遠距教學」。 以下即針對TPCK架構中的各個組合知識體作重點敘述: 當數位學習已成為當代「學校教育」與「企業培訓」的火紅顯學後,教學科技中的「科技」一詞也開始有了更具體的定義。 「ICT」一詞的內涵會依所論述的背景與專業領域不同而有不同解釋。 表1. Lee S.

Walker Books Classroom — A helping hand for teachers and librarians Game based learning Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment. Educational games are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand an historical event or culture, or assist them in learning a skill as they play. Game types include board, card, and video games. An educational game is a game designed to teach humans about a specific subject and to teach them a skill. As educators, governments, and parents realize the psychological need and benefits of gaming have on learning, this educational tool has become mainstream. Video games[edit] With the increase and availability of technological devises, there has been a shift in what types of games people play. Game based learning[edit] Game-based learning (GBL) is a type of game play that has defined learning outcomes. Origins[edit] [edit]

Integrating Educational Technology in the Classroom - 1. Meaningful Learning (1) Identify the characteristics of meaningful learning(2) Contrast learning FROM technology and learning WITH technology(3) Give examples of classroom methods that support the National Education Technology Standards (NETS)(4) Describe how technology can foster "21st Century Skills"(5) Describe the components of "technological pedagogical knowledge"Part One:What exactly IS Meaningful Learning?Key Understandings - These are some general concepts that you should know before we breakdown Meaningful Learning.1. Learning is driven by understanding and persisting on a task/activity (one of the reasons the USA's 'No Child Left Behind' program doesn't work, and why we hope it doesn't come to Quebec).2. Part Two:How Does Technology Facilitate Meaningful LearningThis section relates to Objective 2 of the chapter.Learning FROM Technology vs Learning WITH Technology -New technology is not being implemented in new ways.

Project Gutenberg Australia Internships | Nonviolent Peaceforce If you want to intern at an international nonprofit, we have just the job you're looking for. NP Internships contribute to the global civilian peacekeeping movement while providing firsthand experience in the workings of an International Non-Governmental Organization (INGO). Interns work on various projects including fundraising support, campaigns, events, public relations, social media management, and communication in either the Head Office in Brussels or US Office in Minneapolis. Internships can be summer-long, semester-long, or customized to meet your needs. For inquiries regarding internship positions, contact Nancy at nhegdahl@nonviolentpeaceforce.org NP, My Driving Inspiration by Katya Ilyina, NP Intern at NP Brussels, Winter 2009 "Being a child I was sure any quarrel or conflict could be worked out. As I graduated as a journalist I decided that I would like to do something for the people by myself. At NP I am surrounded by people who take action in alleviating other’s hardship.

Report: More kids 'cyberbaiting' teachers cyberbaiting Athima Chansanchai msnbc.com Nov. 18, 2011 at 10:40 AM ET Symantec / Findings from the Norton Online Family Report A new report on kids' online habits reveals a "growing phenomenon" of "cyberbaiting," in which kids taunt teachers to yelling or breakdowns and then record their reactions using cellphone camcorders. Interviews with 2,379 teachers of students aged 8-17 for the Norton Online Family Report showed that one in five of them (21 percent) surveyed had experienced "cyberbaiting," and dealt with the fallout of "further shame or trouble" afterward. Perhaps some of this interaction comes from 34 percent of teachers who are "friends" with their students on social networks. Norton Online Family Report / "Social Networking Shortcomings" But the teachers aren't the only ones who are experiencing repercussions of online activity. Under the section, "Parental Blindspots" Over one in 10 kids admitted to visiting porn and other "adult content" sites out of their parents' sight.

What is global education? The heart of global education is enabling young people to participate in shaping a better, shared future for the world. Global education emphasises the unity and interdependence of human society, developing a sense of self and appreciation of cultural diversity, affirmation of social justice and human rights, as well as building peace and actions for a sustainable future in different times and places. Global education promotes positive values and assists students to take responsibility for their actions and to see themselves as global citizens who can contribute to a more peaceful, just and sustainable world. Australian global educators place particular emphasis on developing relationships with our neighbours in the Asia–Pacific and Indian Ocean regions. Global Perspectives, A framework for global education in Australian schools is a concise, practical and philosophical guide to including a global perspective across the curriculum.

Johann Heinrich Pestalozzi Johann Heinrich Pestalozzi (January 12, 1746 – February 17, 1827) was a Swiss pedagogue and educational reformer who exemplified Romanticism in his approach. He founded several educational institutions both in German- and French-speaking regions of Switzerland and wrote many works explaining his revolutionary modern principles of education. His motto was "Learning by head, hand and heart". Thanks to Pestalozzi, illiteracy in 18th-century Switzerland was overcome almost completely by 1830[citation needed]. Life[edit] Early years – 1746–1765[edit] Coat of arms of Pestalozzi's family from Zürich Pestalozzi was born on January 12, 1746, in Zürich, Switzerland. On holidays Pestalozzi would visit his maternal grandfather, a clergyman in Höngg.[3] Together they would travel to schools and the houses of parishioners. Pestalozzi was educated to become a clergyman. Young adulthood – Political aspirations – 1765–1767[edit] Neuhof - 1769-1779[edit] Period of literary activity - 1780-1797[edit]

一萬個小時的創意練習 最近看到一個理論(但其實他在09年就提出了),是【異數】的作者:葛拉威爾(Malcolm Gladwell)所提出,她認為,成就一種專業,需要一萬個小時的練習,以每天練習3小時的來算,一共需要十年才會成功! 十年磨一劍 葛拉威爾(Malcolm Gladwell)在書中舉了莫札特的例子,據說莫札特在6歲的時候就會作曲,是典型的天才兒童,但有研究指出,莫札特早期的作品可能是父親幫忙修改,或是改編他人的作品而來,其實沒有特別厲害。 而最具原創的作品-第九號鋼琴協奏曲,則是莫札特在21歲時寫出來的,以6歲就開始創作來算,莫札特持續創作了超過10年才寫出代表性的作品。 舉個現代一點的例子,創立Angry Bird的Rovio公司現在被視為取代nokia的另一個芬蘭奇蹟。 Rovio一邊幫其他廠商製作遊戲,一邊開發自己的遊戲,也是花了近十年的時間,才開發出Angry Bird。 一萬個小時聽起來很久,但其實一年就有8765小時,扣掉吃飯睡覺等等有的沒的時間,要是每天就跟工作一樣,對你想成就的專業,ex.唱歌、彈琴、跳舞、寫作、畫畫,練習八小時,5年內就能達成這個數字。 你認為八小時很誇張? 創意的十年練習 我相信要成為一個創意能量充沛的創意工作人,也是需要同樣份量的練習,以及時間去醞釀。 關於創意該怎麼生成,因為我也還在建立自己的脈絡,有心得再好好跟大家聊聊,坊間有各式各樣針對此議題的書籍,可以去看看,找尋適合自己的方法,並且持續練習,內化成為自己的創意心法。 (You won’t get anywhere by copying someone else’s opinion. 還是學生時,可以將從書上學到的方法運用在生活中,或是作業上,別小看每次的作業,都是累積創意能量很好的練習。 進入社會後,我認為工作就是最好的練習。 (You won’t get anywhere by reproducing what has already been said. 即使這些創意可能在內部就被否決(因為客戶根本不需要?) 其實我很喜歡聽演講,尤其是TED要推薦一下,演講者把研究的心血濃縮成一場10~20分鐘的演講,一次把精華直接吸收,快速累積經驗值。 (Many try, a few get it.) 隨時可做的腦力激盪 我想,你一定會覺得,這樣生活也太累了吧! 影 片 在 此 ↓↓↓ 文章出處:鮪魚星球人

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