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Educational Virtual Museums Developed Using PowerPoint

Educational Virtual Museums Developed Using PowerPoint
During ISTE 2010, I had the privilege of learning about a new method of using non-linear PowerPoint. Michelle Lynn of Fox Creek Elementary in Highlands Ranch, Colorado along with Jessie Bertman, Kim Eikenberg, Lindsey Moore, Katie Patterson, Angel Wolf, and their students presented a poster titled "Interactive Primary Lesson or Non-linear Moon Phase PowerPoint." Their students combined a graphic of moon phases with the non-linear technique to create a project that demonstrated their understanding of their science content. You can see some examples of their student work at After viewing their presentation, I realized their were many other ways to use the platform to teach or reinforce cross-curricular content. Of course, many have seen the techniques used to make game boards in the past, but here are some other ideas I hadn't seen before. Related:  technology

Developing 21st century skills in the classroom Nowadays, teachers are faced with the challenge of equipping students with a long list of skills: creative and critical thinking, problem-solving abilities, collaborative skills, leadership, communicative skills and digital literacies. How can we provide answers to this challenge? I would like to suggest a couple of simple activities that will provide learners with the opportunity to develop their creativity and critical abilities by making new connections to the acquired knowledge after a virtual visit to a museum. ACTIVITY 1: we become artists Objectives: Students visit a virtual exhibition of Art objects, choose their favourite one and create a video in which they describe the object to their peers and suggest new ways of using the object nowadays. Language level: From B1 to C1 Resources: Links to virtual exhibitions: Handouts for the students: Describing our Art object Useful words and patterns for your description Handout for the teacher:

3 Steps to Creating an Awesome Virtual Museum in Class You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. We talk about the importance of "depth" in education. I'm sure you'll come up with lots of ideas of your own. A. Media: Create video. B.

Small Big Things: The Shifting Culture via #Remote Learning – Judy Imamudeen A few years ago, I was introduced to the “Ameoba of Cultural Change” model. I found it to be an interesting way to describe how innovation happens in organizations. As simple, single-cell organisms, amoebas blindly step into the unknown, reaching for “food”; so too do organizations, as innovators and change agents push people towards new ideas and inventions. Although I agree with the personalities within this organizational change model, I don’t think that change has to happen this slowly. Clearly, we are in unprecedently times and CoVid-19 has certainly been the catalyst for rapid changes in “how we do school” across the globe. The responsibility for change…lies within us. Wise advice for all of us, don’t you think? Personally, I am excited by the forced change–not because I think we all need an Edtech facelift in our schools, but because of the transformation that is happening pedagogically. To get good at reflecting on our practice is so crucial during this time. Like this:

5 Interesting Virtual Museums and Activities for Students As field trip budgets are increasingly trimmed at schools everywhere, teachers will need to find some alternative virtual activities for students. Here are five museums that offer excellent virtual tours and activities for students. The Vatican Museums website hosts a fairly detailed virtual tour of the Sistine Chapel. The tour allows visitors to zoom in on small areas and details of the interior of the Sistine Chapel. Visitors to the virtual tour can turn 360 degrees to view the interior of the Sistine Chapel from various angles. In addition to the tour of the Sistine Chapel the Vatican Museums host virtual tours of five other places and exhibits. The European Virtual Museum is the product of collaboration between twenty-seven European museums. Tenement Museum is a resource for US History teachers that can best be described as an interactive virtual museum. The JFK Presidential Library and Museum website has four interactive exhibits for learning about John F.

How to choose digital resources and tools for your classroom Do you find it confusing to choose the best digital learning products and tools for your classrooms and your learners? English teachers invariably want to give their learners the best opportunities for learning, engaging with and using English. But selecting which technologies to bring into the classroom can be daunting. The most important consideration to bear in mind is that any technology used should support and enhance the learning process or, at the very least, make it easier to achieve learning outcomes. User experience Can people use the product easily? Language learning Why do we want to use this particular technology or product? What opportunities are there to develop learners’ other knowledge/skills through this product, and how? Technical information Finally, a word on technical issues. If you consider these four broad principles when evaluating digital products and tools, you can be confident that the digital technology you’ve chosen is going to enhance learning outcomes.

VanGoYourself | Recreate artworks with your friends Choosing Web 2.0 Tools for Teaching and Learning By Tom Preskett Connecting formal education to social media/web 2.0 tools is a relatively new area. Educational institutions hope that by purchasing a virtual learning environment (VLE) all of their learning technology needs will be met. When it comes to thinking about social media or web 2.0 tools, we are looking at tapping into the affordances such tools have towards communication and collaboration. Usually the stimulus for such a process comes from seeing or hearing about a particular tools used in a particular context. Firstly, it’s useful to have in mind a set of criteria like the Sloan Consortium’s: AccessUsabilityPrivacy & Intellectual PropertyWorkload & Time ManagementFun Factor Visit the weblink above for details on this. What I’ll do in this post is reflect on the stages I go through when scoping our internet-based tool for teaching and learning. What type of tool? If you have no idea what’s available then you’ll probably need to talk to someone in the know. Scoping out tools?

Pop Art Poster: Become a pop icon! First time here? Welcome! We have a lot of fun stuff to play with like ourMotivational Poster maker, Magazine Cover maker, Pop Art poster, and much more! Play as much as you like—everything is free. We also sell awesome custom-printed products. Create a 9, 4, or 1-panel lo-fi, false-color version of one of your photos in the style of Andy Warhol's famous paintings of Marilyn Monroe.

Bloomin' Apps This page gathers all of the Bloomin' Apps projects in one place.Each image has clickable hotspots and includes suggestions for iPad, Android, Google and online tools and applications to support each of the levels of Bloom's Revised Taxonomy.I have created a page to allow you to share your favorite online tool, iOS, or Android app with others. Cogs of the Cognitive Processes I began to think about the triangular shape of Bloom's Taxonomy and realized I thought of it a bit differently.Since the cognitive processes are meant to be used when necessary, and any learner goes in and out of the each level as they acquire new content and turn it into knowledge, I created a different type of image that showcased my thoughts about Bloom's more meaningfully.Here is my visual which showcases the interlocking nature of the cognitive processes or, simply, the "Cogs of the Cognitive Processes". IPAD APPS TO SUPPORT BLOOM'S REVISED TAXONOMYassembled by Kathy Schrock​ Bloom's and SAMR: My thoughts

Home 100 Helpful Web Tools for Every Kind of Learner For those unfamiliar with the term, a learning style is a way in which an individual approaches learning. Many people understand material much better when it is presented in one format, for example a lab experiment, than when it is presented in another, like an audio presentation. Determining how you best learn and using materials that cater to this style can be a great way to make school and the entire process of acquiring new information easier and much more intuitive. Here are some great tools that you can use to <a href=">cater to your individual learning style, no matter what that is. Visual Learners Visual learners learn through seeing and retain more information when it's presented in the form of pictures, diagrams, visual presentations, textbooks, handouts and videos. Auditory Learners Auditory learners do best in classes where listening is a main concern. Kinesthetic Learners Kinesthetic learners do best when they interact and touch things.