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Android UI Design Kit PSD 4.2 [Free Download] | Android User Interface | User Experience In August 2012, Android ICS/JB Photoshop GUI Design Kit 3.0 was published with some new Jelly Bean UI elements, and until today, the Design Kit has been downloaded over 21,000 times since the very first version back in December 2011 – not a huge number, but it is putting a smile on my face. It’s really nice to see there are many designers interested in Android Design and used the Design Kit to kick-start their design work in Android app. A big thank you to everyone that is using the design kit and I really hope it helps in your Android app design workflow in some way. And today, I have finally updated the Android UI Design Kit PSD to version 4.2, with the size of Nexus 4 screen resolution (768×1280), as requested by many supporters. Cards (Google Now)CroutonDrawer MenuQuick ReturnUndo BarGestures Other than that, all the UI elements in the Design Kit are now made pixel-perfect (I hope I didn’t miss any of them), along with some corrections on the font size and UI element. Like this:

Cross-platform Native Development with Titanium Bio Stephen Feather founded Feather Direct in 2009, recognizing a need for quality mobile app development, reputation management, and SEO services for smaller organizations. He worked directly with communications companies such as Netscape, Microsoft, and Oracle in the early days of the Internet. In 1996 he authored JavaScript by Example, one of the first publications on the then-new scripting lang. DEVNEXUS is the Southeast’s most exciting conference for professional software developers working with languages, tools, frameworks & methodologies connected to the Java platform.

Android Studio - DONN FELKER Need Expert Android Help, Fast? I offer On-Demand Android Expert services that help you get the help you need, fast. Click here for more info. Since Google announced an IDE that was based on IntelliJ for Android Development by the name of Android Studiuo I’ve received various emails, texts and calls regarding this app and whether folks should use it. Android Developer Tools (Chapter 6)

Creación de una interfaz de usuario por código - Android: Programación Aplicaciones para móviles Creación de una interfaz de usuario por código Veamos un primer ejemplo de cómo crear una interfaz de usuario utilizando exclusivamente código Java. Esta no es la forma recomendable de trabajar con Android, sin embargo resulta interesante para resaltar algunos conceptos. Ejercicio paso a paso: Creación del interfaz de usuario por código 1. 2. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.activity_main); TextView texto = new TextView(this); texto.setText("Hello, Android"); setContentView(texto); Nota sobre Java: Para poder utilizar el objeto TextView has de importar un nuevo paquete, para ello añade al principio “import android.widget.TextView;”. La interfaz de usuario de Android está basada en una jerarquía de clases descendientes de la clase View(vista). El ejemplo comienza creando un objeto de la clase TextView. 3. 4.

Android SDK: Unit Testing with the JUnit Testing Framework In this tutorial, you will learn how to use Eclipse to create an Android JUnit Test Project, create automated unit tests and run them under a variety of conditions. Before You Begin The authors are assuming the reader has some basic knowledge of Android and have all of the tools such as Eclipse and the Android SDK installed and working. The examples given here are engineered to show how the Android JUnit framework can be used to test Android applications. Note: The code for the SimpleCalc application is available on Google Code as well as from the above link. Step 1: Review the SimpleCalc Application First, let’s take a few moments to look over the SimpleCalc application. Step 2: Review the SimpleCalc Screen Layout The SimpleCalc application has just one screen, so we have only one layout resource file called /res/layout/main.xml. Here is a listing of the main.xml layout resource: This layout is fairly straightforward. Step 3: Review the SimpleCalc Activity Note: There are bugs in this code!

FLAG_UPDATE_CURRENT | Just An Application 1. Model An Intent Sender is an object which encapsulates an Application Identityan Intenta function to perform with the IntentIntent Senders are capable of performing four functions starting an Activityreturning a result to an Activitybroadcasting an Intentstarting a ServiceThe function a given Intent Sender is capable of performing is fixed at the point it is constructed.An Intent Sender is used to perform a function with an Intent as though it was being done by the Application whose identity it encapsulates.An Intent Sender can be constructed such that it can only be used onceAn Intent Sender can be cancelled after which it can no longer be used 2. The IntentSender Class An Intent Sender is represented by an instance of the android.content.IntentSender class. 2.1 Obtaining An IntentSender An IntentSender instance cannot be constructed directly but one can be obtained from a PendingIntent instance. 2.2 Transfering An IntentSender Instance Between Applications method. Note 3. respectively. then

Wiki Home · thecodepath/android_guides Wiki Tutorials | HalfApp This is a collection of various tutorials and guides I’ve found helpful. They are grouped in different categories and each one has a short description. It’s frequently updated and checked for dead links. Getting started with programming A collection of guides and tutorials for learning how to program. Android tutorials and guides This is a collection of guides and tutorials about Android. Design guides and tutorials A collection of guides and tutorials about design. Blogs, magazines and newsletters A collection of design and programming blogs, magazines and newsletters. Resources A collection of sites that offer various resources for you to use. Got something you want me to add to the list? Send me the link with a short description to info@halfapp.com.

Android cheatsheet for graphic designers Graphic designers aren't programmers and sometimes don't know how to properly prepare graphic assets for developers. This simple cheatsheet should help them to do their job better, and to simplify developers' lives. Content [Document] → Content Dimensions [Document] → Dimensions Screen densities and icon dimensions [Document] → Dimensions → Screen densities and icon dimensions Notice: the first icon dimension in table cell is full asset size, the second icon dimension is optical square. Tip: creating ldpi assets is not really needed anymore. Sources and useful links: Iconography, Supporting Multiple Screens, Icon Design Guidelines, Dimension Google Play asset dimensions [Document] → Dimensions → Google Play asset dimensions Sources and useful links: Graphic and Image Assets, Google Play Featured-Image Guidelines, Iconography Dimension units [Document] → Dimensions → Dimension units Sources and useful links: Understanding Density Independence in Android Sources and useful links: Action Bar ⇑ Top

Amit’s Game Programming Information What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. Determining how to move around on a map is an interesting problem. These pages are about specific techniques for pathfinding and object movement: My current favorite algorithm is A*, because it can handle varying terrain costs well, and it seems to be faster than most graph searching algorithms. Code and Demos A* for Beginners (with Basic code)A Java Applet demonstrating A* (mirror site) (be sure to use the Fudge method for best results)A* Explorer [Windows application] Lets you step through the A* algorithm.Flash pathfinding demo, includes source code.Python code for A* and other search algorithms — note that the astar_search function is only four lines long! Many times I play a game and wish that the computer opponents were written better. What techniques are useful in game AI? Notices

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