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Ludum Dare - Home

Ludum Dare - Home

The Weblog 16×16 Pixel Art Tutorial 16×16 Pixel Art Tutorial Apparently pixel art is cool once again, and if you are reading this blog, chances are, you like pixel art. As my first actual article on the site, I thought I’d make a little tutorial on how to pixel your own 16*16 sprite, that you can use as a favicon for your website or game. There are many ways to go about pushing pixels, and this is just one of them. Sadly, this tutorial will not teach you how to draw or come up with nice ideas, sorry. Fire up your app of choice (mine is GraFX2, but you may be more comfortable with Photoshop, GIMP or what-have-you), and make a new 16*16 pixel document. Step 1 – OUTLINES What to do: Using black colour, make a little drawing inside the bounds. Step 2 – BASE COLOURS Step 3 – SHADOWS What to do: For each of the base colours from the previous step, make one darker color and use it to add shadows where needed. Step 4 – OUTLINE COLOUR What to do: Add some colour to your black outlines. Step 5 – ENJOY (and potentially boast) i

No More Sweden Elona Eternal League of Nefia - Official Site Introduction Elona is a freeware roguelike RPG. If you are interested in the game, you can read the following reviews and Elona Manga by Dattan. Note that manga translation is still in progress. You can also review the screenshots of Elona. Downloads Latest stable version of Elona:Elona 1.16rfix2b (about 27MB) Platform: windows xp,vista(Optional)Elona mp3 pack: mp3pack.zip (51.3 MB) A collection of mp3 musics. Beta(Under development) versions: and tons of bugs await you! Sorry for being late with the update! Edit: Updated the Elona graphic pack Added the Elona Graphic Pack made by Odabutsu to the download section. The version 1.19 of Elona has been removed due to some copyright problem in the recent change in item graphic. Deleted old news and added a link to Dattan's blog. Happy Christmas! * Added New Year's monetary gift. * Holy Night Festival in Noyel. * Other small bonus features.

Video of me coding Breakout in Flixel in 20 mins Having spent the past couple of days deep in Microsoft Word writing tech specs, I was desperate to do some coding. But I only had a 1 hour lunch break available. So I picked a game: Breakout (Atari 2600 style), found a reference screen shot online to get the colours from, fired-up FlashDevelop, hit record and started coding. 20mins later and it was done. I then hastily cut this video together and uploaded to YouTube (which ironically took longer than coding did). Here’s the video embedded. If you can please watch it in HD on the YouTube site, it’s much easier to see what I’m coding! Watch on YouTube Ok so it’s not a gaming master-piece, but there’s a real solid shell of a game here you are free to take and expand as you wish. Full source code after the jump. This is for Flixel v2.5. I know my blog removes all the extra line spaces from the code.

Toronto Game Jam 2012 2011 | Indie Game Independent | TOJam Freeware Database s homepage - sfxr This is a little tool I made in connection with the 10th Ludum Dare competition held in December 2007. Its original purpose was to provide a simple means of getting basic sound effects into a game for those people who were working hard to get their entries done within the 48 hours and didn't have time to spend looking for suitable ways of doing this. The idea was that they could just hit a few buttons in this application and get some largely randomized effects that were custom in the sense that the user could accept/reject each proposed sound. It turned out to work rather well and a lot of the entrants used it, which is cool. Basic usage involves hitting the randomize button (or one of the other buttons to your left if you need a specific standard sound), listen to the generated sound, then deciding if it sounds ok or not. There will probably be a minor update of this in the near future, adding some convenient features. Here is the original post/announcement of sfxr. Back to all projects

Game Jam The Documentary Our Story I attended my first game jam without knowing what to expect, only that I would meet some new people and create audio for a few games. Working on sound design for games, I was curious to see the process a developer goes through while creating one. That quickly changed as I was the only sound floater that showed up…and my first jam literally turned into a 72-hour trial of my skills. I surpassed even my own expectations, so much so that I was one of a few people asked to talk about their TOJam experience at the Toronto IGDA Post Mortem event. After that hurricane weekend I had purged myself of any doubt, not only in my abilities, but on a personal level & socially; I had finally found the group of people I had been missing in my life. About a week and a half before GGJ, I woke up at about 4 in the morning with the idea of filming the event. Game Jam is a documentary about people & their experiences while creating games under extreme pressure. Game Jammers in the Film The Impact

IndieGames [By Armin Ibrisagic] Our relationship with DLC at Coffee Stain has been quite rocky. For Sanctum 1, we initially decided to do tons of small DLCs where you could buy a tiny additional piece of content for $1, and we'd let players choose themselves what content they wanted to buy. That didn't turn out great, after only a few months, we had a clustermess of 10 different DLCs, each priced at $1 each, new players had no idea what to buy, and just adding every single one to your Steam cart was a nightmare. For Sanctum 2, we decided to do a Season Pass with big expansions that added tons of more content. For Goat Simulator, we have decided to do completely free updates.

Flash Game Dev Tip #12 – Building a retro platform game in Flixel, Part 1 Flash Game Dev Tip #12 – Building a retro platform game in Flixel, Part 1 Tip 12: Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Download the tutorial files Retro style games are becoming more popular than ever online. Fathom was one of the first games built with Flixel and is a good example of what it can do. This may seem at odds with a technology known for its vector graphics and timeline animation. Download the tutorial files and look through the source code alongside reading the article, because for the sake of space not all of it can be covered here and we’ve got a lot of ground to cover. Getting started Even if you use FlashDevelop / Flash Builder already I’d still recommend following the guides so you become familiar with the Flixel package structure. Game Design Brief It helps to have a plan of your game before you start on it. It starts with FlxGame Meet Nutmeg

The Game Jam Survival Guide The author of this book, Christer Kaitila, B.Sc. is a veteran video game developer with 17 years of professional experience. A hardcore gamer, dad, dungeon master, artist and musician, he never takes himself too seriously and loves what he does for a living: making games! A child of the arcade scene, he programmed his first videogame in the eighties, long before the internet or hard drives existed. The first programming language he ever learned was 6809 assembly language, followed by BASIC, Turbo Pascal, VB, C++, Lingo, PHP, Javascript, and finally ActionScript. Christer frequently joins game jams to keep his skills sharp. He is the author of the book “Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide” and is the curator of a popular news website called which boasts over 30,000 articles and zero ads.

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