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Official Site - Super Smash Bros. for Nintendo 3DS / Wii U

Official Site - Super Smash Bros. for Nintendo 3DS / Wii U

Super Smash Bros. Gameplay[edit] The Super Smash Bros. series is a departure from many fighting games; instead of winning by depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off a stage. Each player has a damage total, represented by a percentage, which rises as damage is taken and can exceed 100%, with a maximum damage of 999%. As this percentage rises, the character can be knocked progressively farther by an opponent's attacks. While games such as Street Fighter and Tekken require players to memorize relatively lengthy and complicated button-input combinations often specific to only a particular character, Super Smash Bros. uses the same control combinations to access all moves for all characters.[9] Characters are additionally not limited to only facing opponents, instead being allowed to run around freely on the stage. Characters[edit] Development[edit] Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. Release[edit]

Metroid Database :: Metroid Prime Music Metroid Prime marked a new style of music for the Metroid series, dominated by electronic scores and X-Files-esque whistling, a style requested by the Retro Studios staff. A departure from the orchestral score of Super Metroid, Metroid Prime redefined the series musically as a mysterious confluence of technology, civilization, and nature. The soundtrack was composed by Kenji Yamamoto with assistance by Kyoichi Kyuma. 2002 also saw Kenji Yamamoto work on Metroid Fusion, making it a busy year for the man who defined the music of Metroid for over a decade. Both soundtracks were released in a single album. Unfortunately, Metroid Prime's soundtrack contains many noticeable audio bugs (clicks, reverb), a result of poor mastering. Thankfully, Prime Blue remastered the soundtrack, removing the blemishes to create the clean audio heard below, making this the definitive version of the soundtrack.

Call of Duty: Advanced Warfare es el mayor lanzamiento de entretenimiento del año Activision ha anunciado que Call of Duty: Advanced Warfare, la nueva entrega de su saga de acción en primera persona, se ha convertido en el mayor lanzamiento de entretenimiento del año, superando al resto de videojuegos y estrenos de películas, libros o música durante este año 2014. La saga de Activision recupera este particular hito que había conseguido en los últimos años, salvo el año pasado, cuando la irrupción de Grand Theft Auto V "condenó" a Call of Duty: Ghosts al segundo puesto. Este año Advanced Warfare ha recuperado ese honor, y además ha mejorado los resultados de Ghosts, que habían sido bastante inferiores a los de Call of Duty: Black Ops II, la entrega de 2012. Activision ha realizado este anuncio basándose en las ventas del juego tanto en las tiendas como en distribución digital, y comparándolas con los ingresos del resto de productos en su primera semana. 10.000 millones en total Te contamos cómo es la renovada nueva entrega de la saga.

On a testé pour vous… « Super Smash Bros. sur 3DS », le coffre à jouets surexcité Le Monde.fr | • Mis à jour le | Par William Audureau Il est l'une des sorties les plus attendues de l'année sur console portable. Disponible depuis vendredi 3 octobre, Super Smash Bros. sur 3DS perpétue la tradition de la série : des gnons, des retournements de situation, des clins d'œil à foison. C'est quoi ? Un jeu de combat foutraque édité par Nintendo et disponible sur Nintendo 3DS au prix de 45 euros. Le principe Une partie de catch géante et fantaiste entre personnages de jeux vidéo, essentiellement Nintendo (Mario, Donkey Kong, Kirby, Pokémon, le villageois d'Animal Crossing, etc.), mais pas que (Megaman, Sonic, Pac-Man font figure de guest stars). En outre, les joutes réunissent deux à quatre compagnons (voire plus lors de certaines épreuves spécifiques), des objets spéciaux délirants apparaissent aléatoirement, et les décors eux-mêmes se déplacent pour surprendre les joueurs. Manette en main « C'est vraiment un jeu de fou, Smash Bros. ! On a aimé On a moins aimé En bref… Notre note

The Legend of Zelda: Skyward Sword If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different. Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to third parties on how to create a successful Wii game. Twilight Princess sometimes utilized the Wii Remote in cool ways (like pointer aiming) but also tacked on motion control in unnecessary ways (like sword swinging), giving the illusion of added functionality while adding little to the gameplay. The game looked great by GameCube-era standards but did nothing to exploit the increased power of the Wii and/or work around the console's technical limitations by going with a less realism-focused art style. Despite all this, the game was a huge hit, signaling to third parties that the cheapest, most effective way to make a successful Wii game was to make and/or port a standard PS2/Xbox/GameCube-era title and tack on some motion controls.

GTA V - Digital media, games & play - Digital media, games & play Initially, GTA V mostly just annoyed me. Annoying characters, annoying gameplay, just annyoing. I don’t care much for driving around, waiting for something to happen, and I had absolutely no interest in the characters. I found the light (yes, the actual light) in the game world to be awfully pretty, though. I don’t know exactly when it happened, but at some point, I started to care. GTA is an unruly beast, a giant mess, trying to be so many things, all at once. It’s a huge open world, where you, allegedly, can do more or less what you want to. I am impressed by the scale and the attention to detail. At times, the scale allows for a wondrous sense of exploration, and some of the missions use the world really well. To an extent, it all feels alive. GTA is pretty obviously satire, a caricature of society, of people, of technology, of popular culture. “Protohipster”. The same goes for some of the in-game commercials, which are mostly experienced when listening to the radio while driving:

Super Smash Bros. for Nintendo 3DS Super Smash Bros. and I go back a long way. When the first game was released in 1999, I didn't drive. Heck, I didn't even have a Nintendo 64 at that time. But I had a Smash Bros. addiction, and would spend hours upon hours at friends' houses, often staging sleepovers just so we could play more. It was probably the first game I ever put over a thousand hours into. My Melee addiction was even worse. But when Brawl came out, a lot of the groups I had been playing with for all these years kind of fell off the map. Enter Smash 3DS. Super Smash Bros. for Nintendo 3DS (3DS)Developer: Sora Ltd. / Bandai Namco GamesPublisher: NintendoReleased: October 3, 2014MSRP: $39.99 Right off the bat it's easy to see that Smash 3DS has a brighter art style compared to Brawl. Because Smash can lead to some rather intense moments, it's a little less exciting enjoying them in an isolated handheld fashion -- but it's not a deal breaker by any means. Having said that, everything feels rather fluid.

Black Ops II Wiki — Official tag line The link to the Call of Duty: Black Ops II website was also granted access to the public to coincide with the world reveal during the NBA basketball playoffs. Story The story takes place across two separate arcs, one recounting events in the 1980s, and the other following characters in the year 2025.[4] Plot According to Woods, by 1986 Alex Mason had effectively retired from active duty to pursue an obscure existence in Alaska with his son, the seven-year-old David. In light of this information, Mason and Hudson begin tracking Menendez, who has established himself as a primary arms dealer for bush conflicts in Southern Africa and Latin America. Faking his demise with the assistance of Panamanian dictator Manuel Noriega, Menendez lives to retaliate against those he holds personally responsible for his sister's death. Three decades later, Menendez re-emerges as the leader of Cordis Die, a massive populist movement with over a billion followers. Endings Gameplay Factions Ranks

Call of Duty Advanced Warfare Super Smash Bros for Wii U review: crazy eights Super Smash Bros. for Wii U is, hands-down, the best game in the franchise's history, and for reasons you probably wouldn't expect. It's got everything you could want from a Smash title. It's enormously content-rich, with more characters, customization options and ways to play than previous series entries have approached. But there is one feature that just turns the whole thing up to 11, that breaks the barrier that has secretly limited what Smash can be. The core of Super Smash Bros. for Wii U hasn't changed since its original, Nintendo 64 installment. Playing Super Smash Bros. for Wii U with eight players not only works much, much better than you'd expect, it serves as a perfect showcase for everything that the game — and its similar 3DS version — does right. But that chaos always feels controlled, and largely because all eight players are rarely fighting in one heap — and that's what makes this double-size Smash so special. It's got everything you could want from a Smash title.

nobody-symbol Super Smash Bros. for Wii U Super Smash Bros. for the 3DS was everything I hoped it would be. It rekindled my love for the franchise after my group of friends and I lost interest due to Brawl, and I'm playing online more often than I would with most fighting games. In pretty much every aspect, the game is a success in my eyes, and it seems that sales agree. But of course the main event is one that can be seen on a glorious television, with four (now eight) players all clamoring over some drinks and having a great time. Super Smash Bros. for Wii U (Wii U)Developer: Sora Ltd. / Bandai Namco GamesPublisher: NintendoReleased: November 21, 2014MSRP: $59.99 For all intents and purposes, this review will cover the Wii U version. Of course, there are plenty of extra level unlocks, Mii outfits to earn, music track unlocks, trophies to buy and earn, and challenges to complete. So, onto the new stuff! The controls for the Wii U are markedly improved over the 3DS version's singular scheme. Wait, eight players?!

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