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Teachers' Guide to Augmented reality

Teachers' Guide to Augmented reality
Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality," What is the difference between virtual reality and augmented reality? Augmented Learning ? How does augmented reality works ? Related:  Classroom IdeasMOBILE LEARNING Y REALIDAD AUMENTADA

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Not Just Another Fad

Définir des objectifs pédagogiques efficaces et cohérents grâce à la taxonomie de Bloom et la méthode SMART Une fois les besoins et attentes de formation analysés, définir vos objectifs pédagogiques constitue une étape fondamentale dans le développement de votre projet de formation. C’est le message que j’avais tenté de faire passer dans l’article de lundi : cette étape vous permet non seulement de baliser votre parcours, et aussi d’en faciliter l’évaluation. Toutefois il n’est pas toujours évident de définir facilement ses objectifs pédagogiques : quelles formulations utiliser ? faut-il nécessairement intégrer des verbes d’action ? comment vérifier que les objectifs soient effectivement opérationnels ?… La bonne nouvelle, c’est qu’il existe 2 outils simples et géniaux qui, combinés, peuvent vous aider à réaliser cette étape les doigts dans le nez : il s’agit de la taxonomie de Bloom et de la méthode SMART. Je vous propose de passer ces 2 outils en revue ci-dessous : La taxonomie de Bloom pour définir vos objectifs pédagogiques… [table id=1 /] … et la méthode SMART pour les affiner ! Sources :

Augmented Reality in Education Help us caption and translate this video on Amara.org: This is another example of educational video produced using augmented reality. Professor Ron Dotson reviews OSHA regulations for scaffolding in this AR video. This video serves as a preview session for an assignment in OSH 379: Construction Safety. Check out this and previous AR projects here: Help us caption & translate this video! Show less 20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.

Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:

La taxonomie de BLOOM La classification des objectifs en catégories est ce que l'on appelle la « Taxonomie des objectifs ». L'intérêt d’une taxonomie est qu'elle permet d'identifier la nature des capacités sollicitées par un objectif de formation et son degré de complexité. Cette information, parmi d’autres, permet d’adapter la méthode de formation. De ses travaux Benjamin Bloom , psychologue en éducation, a fait émerger une classification des niveaux de pensée importants dans le processus d'apprentissage. Vis à vis du domaine cognitif, Bloom identifie 6 types d'activités, du plus simple au plus complexe, comprenant chacune un ou plusieurs sous-domaines : Bloom fait l'hypothèse que les habiletés peuvent être mesurées sur un continuum allant de simple à complexe. La taxonomie des objectifs éducationnels de Bloom est composée des six niveaux suivants : la connaissance, la compréhension, l'application, l'analyse, la synthèse et l’évaluation. 1-Retenir des connaissances Il peut s’agir de : Il peut s’agir de

10 videos que explican la realidad aumentada La realidad aumentada consiste en agregar elementos virtuales a la realidad, tuvo sus inicios en 1962 con la creación del simulador llamado Sensorama por Morton Heilig. En la actualidad, se ha puesto de moda utilizar aplicaciones como Layar, Wikitude y FirePower en dispositivos móviles y nos muestran como la realidad aumentada puede servirnos como una herramienta útil o de entretenimiento. En los videos encontrarás características, funciones y aplicaciones de la realidad aumentada. 1. Realidad Aumentada Cuando Thomas Caudell, el creador del término Realidad Aumentada, y sus equipo presentaron la propuesta en 1993, fue bien recibida. 2. Éste video es un pequeño tutorial de cómo crear una aplicación para realidad aumentada, te muestra sitios donde descargar lo que necesites, el proceso de instalación y creación del código para Realidad Aumentada. 3. Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo. 4. 5. 6. 7. 8. 9. 10.

Augmented Reality: The Future of EdTech By: Drew Minock Augmented reality is defined as “a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics, or GPS data.” (Wikipedia) We have discovered that augmented reality is much more than the definition describes – it is the future of educational technology. It all started on March 21st at the MACUL Conference in Detroit when the great Leslie Fisher showed the $20 bill trick using an app called Aurasma. Augmented reality allows us to put objects in the hands of our students that would have previously been impossible. There are several augmented reality applications available to download onto your mobile device, but few give you power to create your own experience like Aurasma. “She loves the Aurasma application, she loves that she can hear YOUR explanations at any time“– it’s so much better than doing homework with me or her father. character or person.

AR Flashcards 2.0 IS Here And It's FREE! | AR Flashcards Welcome to a new world of Flashcards. AR Flashcards make learning fun with the technology of Augmented Reality! “It’s definitely unique and a very clever way to get children involved in learning the alphabet and animal names.” – TheiPhoneMom.com “Through the use of augmented reality (AR) and flashcards – this app allows your children to learn in a new and exciting way! A new approach to flashcards!” “My daughter was repeating the letters and animal names and I could tell that she was learning a lot from this app, which of course is what is most important to me as a parent.” – MidwesternMoms.com “Children will love playing around with the cards and animals while learning the letters of the alphabet.” – Appysmarts.com “I absolutely love this unique twist on flashcards. AR Flashcards are a new way to interact and make Flashcards more entertaining for toddlers and preschoolers. Features: - 26 beautifully rendered Animals to help your toddler or preschooler learn the alphabet!

realidad aumentada iPad y aprendizaje con realidad aumentada En un post anterior (diciembre de 2011) dedicado a analizar las aportaciones del Informe Horizon 2011,comentamos que la Realidad Aumentada (RA) sería una de las tecnologías que en un par de años se implementarían. A lo largo de estos meses, hemos tratado la realidad aumentada en diversos ocasiones, destacando: el post dedicado al proyecto T (ether) del Tangible Media Group del MIT Media Lab y el post a la ya popular aplicación gratuita para iOS, Layar. En el 2010 participé en un estudió títulado Innvation in higher education with Sloodle. La Realidad aumentada en educación se asocia generalmente al uso de los código QR, pero ese es uno de las potencialidades de la tecnología. Poco a poco van llegando propuestas innovadoras. Finalmente, os presentamos FETCH!

Educational Technology and Mobile Learning: 8 Excellent Augmented Reality Apps for iPad In this post Educational Technology and Mobile Learning is providing you with a list of some awesome augmented reality apps for your iPad but before that let us first see what the concept of augmented reality is all about . Augmented reality is a relatively new digital phenomenon that is brought about by the recent development in the field of technology and particularly mobile technology. In augmented reality the line between the virtual world and the real one is blurred. Engineers use some sophisticated technologies to pull out graphics from television screen and computer display and integrate them into real world environments. Though it is still relatively early to talk about the impact of augmented reality on education and learning in particular, some educators have already started foreseeing its integration into the classroom, and according to Paul Hamilton there are several reasons for this : Augmented Reality links knowledge/content with relevant visual imagery.

Augmented Reality and Applications for Education – Part 2 Guest post by James Roberts. Though many would say that augmented reality is destined to play a role in the future of education, others would point out that it’s already here. Here is a lowdown on what Augmented Reality is and some ways it can be used in the classroom. Augmented Reality (AR) is the combination of reality and virtual reality, and allows you to put 3D content and images into the real world. AR has many applications in various fields from military training to education. Augmented reality provides a richer learning experience for the student, providing a extra element of visual/physical context that makes learning more interactive. Following is a selection of free applications that utilize Augmented Reality that can enhance learning in a number of subject areas: For more insights into developments in instructional uses of Augmented Reality applications, check out last week’s post, “The Evolution of Augmented Reality Applications for Education and Instructional Use”.

Aurasma y... ¡Aumenta el mundo! Hace casi un año publiqué en este mismo blog un post titulado "Realidad Aumentada (RA) para todos los públicos". En él daba algunas claves para iniciarse en el uso de esta tecnología que va a revolucionar muchos ámbitos de la sociedad: educación, publicidad, acceso a la información... Pero hacía falta una aplicación sencilla y que, de alguna forma, universalizase e hiciese más accesible la RA para todos. Creo que esta aplicación puede ser Aurasma. También es cierto que es algo exigente con los dispositivos, y no todos son compatibles con la aplicación (ver lista) , o no todos producen o visualizan todos los contenidos (animaciones, modelos 3D,...); necesitaremos como mínimo 512 Mb de RAM (ver requerimientos y dispositivos). Las grandes ventajas de Aurasma son: Cualquier fotografía, imagen u objeto del mundo real puede actuar como marcador de Realidad Aumentada. Vamos a ver cómo visualizar y crear escenas (auras) de RA con Aurasma tanto desde las apps de iOS y Android. 2. Juan Carlos Guerra

Meaningful Integration of AR Meaningful Integration of Augmented Reality in Education Below you will find a list of ideas and apps to help meaningfully integrate augmented reality into education. This list will continue to grow as we collaborate with amazing educators on game changing ideas! Homework Mini-Lessons: Grade Level: All grades We use Explain Everything for many activities in our classrooms. Grade Level: PK-2, ELL This app uses augmented reality to engage the students in learning their letters. Grade Level: K-3 This fun app uses augmented reality to engage students in solving addition and subtraction problems. Student created book reviews: Grade Level: All grades Students can create short video book reviews of the book they have read from the classroom library or school library. Faculty Photo Wall Personalize your school's entryway by hanging a photograph of each staff member. PTA Support/Recruiting Rubrics Grade: All Learning Targets: Exit Slips/Tickets Words of Encouragement Mystery Reader or Staff Members Yearbook!

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