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Teachers' Guide to Augmented reality

Teachers' Guide to Augmented reality
Augmented Reality is a concept that has been around for sometime now but with the latest innovations in the digital world, augmented reality has been foregrounded posing serious questions as to its relevancy in education and learning. What is Augmented Reality ? Augmented Reality is exactly what the name implies: an augmented version of realty created by mixing technology with the known world. It might be a distorted, augmented, or less augmented version of the actual world but in its basic form, augmented reality is a simulation or rather a way of superimposing digital contents into the real context. Augmented reality has its origins as early as the 1950s and has progressed with virtual reality since then, but its most significant advance have been since the mid 1990s when researcher Tom Caudell coined the term "augmented reality," What is the difference between virtual reality and augmented reality? Augmented Learning ? How does augmented reality works ?

20 Ways to Use Augmented Reality in Education Second Life proved an incredibly valuable tool for educators hoping to reach a broad audience — or offering even more ways to learn for their own bands of students. Augmented Reality Development Lab: Affiliated with Google, Microsoft, and Logitech, the Augmented Reality Development Lab run by Digital Tech Frontier seeks to draw up projects that entertain as well as educate. The very core goal of the ARDL involves creating interactive, three-dimensional objects for studying purposes. Reliving the Revolution: Karen Schrier harnessed GPS and Pocket PCs to bring the Battle of Lexington to her students through the Reliving the Revolution game, an AR experiment exploring some of the mysteries still shrouding the event — like who shot first! Players assume different historical roles and walk through everything on a real-life map of the Massachusetts city. FETCH! Driver’s ed: Toyota teamed up with Saatchi & Saatchi to deliver the world’s cleanest and safest test-drive via augmented reality.

Augmented Reality: The Future of EdTech By: Drew Minock Augmented reality is defined as “a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer generated sensory input such as sound, video, graphics, or GPS data.” (Wikipedia) We have discovered that augmented reality is much more than the definition describes – it is the future of educational technology. It all started on March 21st at the MACUL Conference in Detroit when the great Leslie Fisher showed the $20 bill trick using an app called Aurasma. Augmented reality allows us to put objects in the hands of our students that would have previously been impossible. There are several augmented reality applications available to download onto your mobile device, but few give you power to create your own experience like Aurasma. “She loves the Aurasma application, she loves that she can hear YOUR explanations at any time“– it’s so much better than doing homework with me or her father. character or person.

Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. My Top 3 Augmented Reality Apps: Quick Writer: is a text editor which enable you to watch things while you are typing. Digital Storytelling with Augmented Reality: Zooburst: is a digital storytelling app that lets you create your own 3D pop-up book. How to Create Augmented Reality: You can create augmented reality with Metaio! Some Articles on Augmented Reality:

Educational Technology and Mobile Learning: 8 Excellent Augmented Reality Apps for iPad In this post Educational Technology and Mobile Learning is providing you with a list of some awesome augmented reality apps for your iPad but before that let us first see what the concept of augmented reality is all about . Augmented reality is a relatively new digital phenomenon that is brought about by the recent development in the field of technology and particularly mobile technology. In augmented reality the line between the virtual world and the real one is blurred. Engineers use some sophisticated technologies to pull out graphics from television screen and computer display and integrate them into real world environments. Though it is still relatively early to talk about the impact of augmented reality on education and learning in particular, some educators have already started foreseeing its integration into the classroom, and according to Paul Hamilton there are several reasons for this : Augmented Reality links knowledge/content with relevant visual imagery.

Meaningful Integration of AR Meaningful Integration of Augmented Reality in Education Below you will find a list of ideas and apps to help meaningfully integrate augmented reality into education. This list will continue to grow as we collaborate with amazing educators on game changing ideas! Homework Mini-Lessons: Grade Level: All grades We use Explain Everything for many activities in our classrooms. Grade Level: PK-2, ELL This app uses augmented reality to engage the students in learning their letters. Grade Level: K-3 This fun app uses augmented reality to engage students in solving addition and subtraction problems. Student created book reviews: Grade Level: All grades Students can create short video book reviews of the book they have read from the classroom library or school library. Faculty Photo Wall Personalize your school's entryway by hanging a photograph of each staff member. PTA Support/Recruiting Rubrics Grade: All Learning Targets: Exit Slips/Tickets Words of Encouragement Mystery Reader or Staff Members Yearbook!

7 Ways Augmented Reality Will Improve Your Life You might think augmented reality is the way of the future, but really, it has its roots in the 20th century. Morton Heilig, the "Father of Virtual Reality," patented the Sensorama Stimulator, which he called an "experience theater," on Aug. 28, 1962. Over time, the idea of using technology to create a layer over the real world has been honed and refined and put in our palms, thanks to the proliferation of smartphones. Confused about what augmented reality is? While mainstream examples of AR have been, to date, on the fluffy side (like this and this), the technology has promise as an urban utility. "It's not a futuristic, fringy thing "It's not a futuristic, fringy thing," says Goldrun founder Vivian Rosenthal. Improvements to the technology means more promise for AR — and 2.5 billion AR apps are expected to be downloaded by 2017. 1. In a new neighborhood or exploring another city? Lord explained another fun use of AR beyond helping you get around. 2. Visiting a museum? 3. 4. 5. 6. 7.

AR Flashcards 2.0 IS Here And It's FREE! | AR Flashcards Welcome to a new world of Flashcards. AR Flashcards make learning fun with the technology of Augmented Reality! “It’s definitely unique and a very clever way to get children involved in learning the alphabet and animal names.” – TheiPhoneMom.com “Through the use of augmented reality (AR) and flashcards – this app allows your children to learn in a new and exciting way! A new approach to flashcards!” “My daughter was repeating the letters and animal names and I could tell that she was learning a lot from this app, which of course is what is most important to me as a parent.” – MidwesternMoms.com “Children will love playing around with the cards and animals while learning the letters of the alphabet.” – Appysmarts.com “I absolutely love this unique twist on flashcards. AR Flashcards are a new way to interact and make Flashcards more entertaining for toddlers and preschoolers. Features: - 26 beautifully rendered Animals to help your toddler or preschooler learn the alphabet!

Augmented Reality Brings New Dimensions to Learning Editor's Note: Drew Minock, who co-wrote this piece, is an elementary teacher, co-founder of the popular education blog Two Guys and Some IPads, and is one of the voices on "The Two Guys Show" podcast. Imagine living in the magical world of Harry Potter, where the school hallways are lined with paintings that are alive and interactive. Now imagine creating an atmosphere like that for your students. Augmented Reality (AR) allows educators and students to do just that: unlock or create layers of digital information on top of the physical world that can be viewed through an Android or iOS device. Most people who interact with AR for the first time have a mind-blowing experience but fail to consider classroom applications. Educators know that learning deepens, not just through reading and listening, but also through creating and interacting. Classroom Applications Another app, Aurasma, allows users to engage in and create Augmented Reality experiences of their own. Not Just Another Fad

Augmented Reality Simply Explained for Students June 18, 2014 The integration of Augmented Reality technology into learning is growing by leaps and bounds. The potential of this technology in education is uncontestedly huge and several classes now are using it to teach key literacy and mathematical concepts to students. This series of videos is an example of how students in primary are using augmented reality in their learning. Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. I have already shared some interesting resources on augmented reality tips, tools, and apps to use in your class with students. I am also adding this awesome video explanation from Commoncraft on what augmented reality is all about.

Augmented Reality and Applications for Education – Part 2 Guest post by James Roberts. Though many would say that augmented reality is destined to play a role in the future of education, others would point out that it’s already here. Here is a lowdown on what Augmented Reality is and some ways it can be used in the classroom. Augmented Reality (AR) is the combination of reality and virtual reality, and allows you to put 3D content and images into the real world. AR has many applications in various fields from military training to education. Augmented reality provides a richer learning experience for the student, providing a extra element of visual/physical context that makes learning more interactive. Following is a selection of free applications that utilize Augmented Reality that can enhance learning in a number of subject areas: For more insights into developments in instructional uses of Augmented Reality applications, check out last week’s post, “The Evolution of Augmented Reality Applications for Education and Instructional Use”.

10 Amazing Augmented Reality iPhone Apps While Lawnmower Man may have led us to believe the future was a virtual one, it seems that in fact augmented reality (the overlaying of digital data on the real world) is where we're headed. A buzz technology right now, augmented reality apps are quickly gaining momentum on the iPhone. So to add to the quick overview of six AR apps we brought you earlier, we sort the digital wheat from the pixellated chaff to bring you ten AR apps for the iPhone that vary from functional, to educational, to just plain fun. 1. Le Bar Guide Although the wisdom of getting drunk people to wave their iPhones around on today's mean streets is questionable, if you drink responsibly, as this Stella Artois-backed app urges you to, this could be a handy tool. 2. Another corporate-backed app, this time by Plantronics, is WorkSnug, an iPhone app that finds digital nomads a place to lay their weary laptop. 3. This star map app will spell out the stars, planets and constellations for you. 4. 5. 6. 7. 8. 9. 10. iPew

Layar Reality Browser / FrontPage Welcome to the Layar Developer Wiki! Sign up to be a layer developer at layar website ( Read API Documentation in the sidebar to get familiar with API technical details. 22/12/2011: Updated the public IP range of Layar server. 15/12/2011: Updated the documentation of Layar Publishing API (Layar Connect) v2.0. 08/12/2011: Added more guidelines and instructions on how to use the Layar Vision Search logo for your vision layer. 05/12/2011: Added a step by step tutorial on how to integrate iPhone Player SDK into a simple iPhone app. 16/11/2011: Released 3d model converter v3.0.1 with bug fixes and updated command line tool. 11/11/2011: Fixed and improved the Tutorial sample codes. 11/11/2011: Updated the Layar Vision logos, please use these to indicate Layar Vision usage on target objects, such as posters, magazines, etc.

ARToolKit ARToolKit is a computer tracking library for creation of strong augmented reality applications that overlay virtual imagery on the real world. To do this, it uses video tracking capabilities that calculate the real camera position and orientation relative to square physical markers in real time. Once the real camera position is known a virtual camera can be positioned at the same point and 3D computer graphics models drawn exactly overlaid on the real marker. So ARToolKit solves two of the key problems in Augmented Reality; viewpoint tracking and virtual object interaction. ARToolKit was originally developed by Hirokazu Kato of Nara Institute of Science and Technology in 1999[1] and was released by the University of Washington HIT Lab. Currently it is maintained as an opensource project hosted on SourceForge[2] with commercial licenses available from ARToolWorks.[3] ARToolKit is a very widely used AR tracking library with over 160,000 downloads since 2004.[4] Features[edit] See also[edit]

Augmented reality NASA X38 display showing video map overlays including runways and obstacles during flight test in 2000. Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.[1] By contrast, virtual reality replaces the real world with a simulated one.[2][3] Augmentation is conventionally in real-time and in semantic context with environmental elements, such as sports scores on TV during a match. Technology[edit] Hardware[edit] Hardware components for augmented reality are: processor, display, sensors and input devices. Display[edit] Head-mounted[edit] Eyeglasses[edit] HUD[edit] EyeTap[edit]

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