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WebGL - OpenGL ES 2.0 for the Web

The Khronos Group - Connecting Software to Silicon The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. OpenGL - The Industry Standard for High Performance Graphics OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenCL - The open standard for parallel programming of heterogeneous systems

Learning WebGL A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo. A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. A Year of Pro Tools Goo, Verold, Turbulenz and PlayCanvas all made great strides with their WebGL engines and development environments. A Year of Gaming WebGL is definitely up to the challenge of creating high-quality MMOs. A Year of Virtual Reality A Year of Ubiquity

Welcome to MariaDB WebGL: Frequently Asked Questions - The WebGL Cookbook This is a list of frequently-asked questions about WebGL. It is not a tutorial -- if that's what you want, you can check out the Learning WebGL lessons. It's also not a set of WebGL how-to "recipes" -- take a look at the Main Page of this Wiki to see some of them. What is WebGL? WebGL is a low-level JavaScript API giving you access to the power of a computer's graphics hardware from within scripts on web pages. It makes it possible to create 3D graphics that update in realtime, running in the browser. WebGL is managed by Khronos, an organisation which is responsible for a number of other open standards, including the well-known OpenGL desktop graphics library and its lesser-known version for "embedded" devices like smartphones, OpenGL ES. How do I get WebGL running on my machine? Right now, you need to install a special version of a web browser to use WebGL. What about Microsoft and Internet Explorer? When will WebGL be ready for production use? This is really three questions: It's there!

Flash 11 contre WebGL : la spécification WebGL 1.0 finalisée 01net le 07/03/11 à 14h39 Hasard du calendrier ou sortie accélérée ? Contrairement à Flash, WebGL ne nécessite pas de plugin, il sera mis en œuvre directement dans les navigateurs le supportant. Le Khronos Group a également annoncé la formation du groupe de travail OpenCL, une spécification destinée à exploiter la programmation parallèle avec les CPU multicœurs et les GPU à travers le navigateur. La position de Microsoft encore inconnue Le Khronos Group est un consortium regroupant des constructeurs (AMD, Apple, ARM, Intel, Nokia, nVidia, Oracle, Samsung, Sony, Texas Instruments…), et des éditeurs (Adobe, Google, IBM, Mozilla, Opera…). Microsoft ne fait pas partie de ce consortium et ne s’est pas encore prononcé sur le support de ces standards dans son navigateur.

Not WWWC3 some type of offshoot skunkworks by bluetigerdreaming Mar 19