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WebGL - OpenGL ES 2.0 for the Web

The Khronos Group - Connecting Software to Silicon The Khronos Group is a not for profit industry consortium creating open standards for the authoring and acceleration of parallel computing, graphics, dynamic media, computer vision and sensor processing on a wide variety of platforms and devices. All Khronos members are able to contribute to the development of Khronos API specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge 3D platforms and applications through early access to specification drafts and conformance tests. OpenGL - The Industry Standard for High Performance Graphics OpenGL® is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenCL - The open standard for parallel programming of heterogeneous systems Related:  NeWeb ModulesEditionGeometry

Learning WebGL A year ago, at a biggest-ever, record-breaking HTML5 Meetup in San Francisco all about WebGL, I predicted we were a tipping point; I think I was right. Let’s take a look at 2014, a banner year for 3D on the web! A Year of Great Content John Cale and Liam Young’s City of Drones brought together experiments in music and architecture; Isaac Cohen continued to blow minds with visualizations like Weird Kids and Webby; Google’s A Spacecraft for All chronicled the 36-year journey of the ISEE-3 space probe; and SKAZKA showed us an alternate world created by The Mill and powered by Goo. A Year of Killer Apps In 2014, WebGL made its mark– an indelible impression– on advertising, e-commerce, music, news and engineering. A Year of Pro Tools Goo, Verold, Turbulenz and PlayCanvas all made great strides with their WebGL engines and development environments. A Year of Gaming WebGL is definitely up to the challenge of creating high-quality MMOs. A Year of Virtual Reality A Year of Ubiquity

WebGL Design[edit] Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality can instead be provided by the user in the JavaScript code space. Shaders in WebGL are expressed directly in GLSL. History[edit] WebGL evolved out of the Canvas 3D experiments started by Vladimir Vukićević at Mozilla. In early 2009, the non-profit technology consortium Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others.[4][8] Version 1.0 of the WebGL specification was released March 2011.[1] As of March 2012, the chair of the working group is Ken Russell. Early applications of WebGL include Google Maps and Zygote Body.[9][10] More recently[when?] Development of the WebGL 2 specification started in 2013.[12] This specification is based on OpenGL ES 3.0. Support[edit] WebGL is widely supported in modern browsers. Desktop browsers[edit] Mobile browsers[edit] Security[edit]

Which Web browsers can run 3D CAD? The promise of "run anywhere"-CAD has always been a hollow claim, no matter how often a marketing department repeats it. Running something as tough as CAD requires fast hardware and the most up-to-date Web browsers -- and a sufficiently fast Internet connection and the right operating system and the correct graphics support... HTML5 and WebGL are the standards by which today's CAD-in-a-browser operates, and here is an overview of which browsers work (credit To3D) on desktop and laptop computers. WebGL is a binding of OpenGL ES 2.0 for Javascript. Mozilla FirefoxWebGL has been enabled on all platforms that have a capable graphics card with updated drivers since version 4.0. Google ChromeWebGL has been enabled on all platforms that have a capable graphics card with updated drivers since version 9. SafariSafari 5.1 and newer versions installed on Mac OS X Lion and Mac OS X Snow Leopard implemented support for WebGL, which is disabled by default.

Welcome to MariaDB WebGL: Frequently Asked Questions - The WebGL Cookbook This is a list of frequently-asked questions about WebGL. It is not a tutorial -- if that's what you want, you can check out the Learning WebGL lessons. It's also not a set of WebGL how-to "recipes" -- take a look at the Main Page of this Wiki to see some of them. What is WebGL? WebGL is a low-level JavaScript API giving you access to the power of a computer's graphics hardware from within scripts on web pages. It makes it possible to create 3D graphics that update in realtime, running in the browser. WebGL is managed by Khronos, an organisation which is responsible for a number of other open standards, including the well-known OpenGL desktop graphics library and its lesser-known version for "embedded" devices like smartphones, OpenGL ES. How do I get WebGL running on my machine? Right now, you need to install a special version of a web browser to use WebGL. What about Microsoft and Internet Explorer? When will WebGL be ready for production use? This is really three questions: It's there!

#1 Free Ecommerce Shopping Cart & Online Store Solution - Try Ecwid! Experimental WebGL renderer – Towards CAD in a browser | pythonOCC – January 28, 2011Posted in: News Work is currently in progress in order to add WebGL support for pythonOCC. Want to know more about WebGL: check the Khronos WebGL page at In a few words, WebGL is en emerging technology enabling real time 3D in a web browser. Primarily identified as a way to enable online gaming (including on mobile devices), this innovation is a major opportunity for CAD (at least, we believe it is!). Furthermore, we do believe in the latest technologies to enable what we call “CAD in a browser”: we mean a complete online CAD/CAM toolsuite running in Firefox, Chrome or Safari. Open standards and open source software makes this ideal become possible in a short future: FOS browsers, FOS js libraries, FOS distributed and highly scalable”NoSql” databases, and pythonOCC of course An experimental WebGL renderer for pythonOCC was developed to test these features. The resulting html file can be viewed in a WebGL compliant browser. Useful links:

Flash 11 contre WebGL : la spécification WebGL 1.0 finalisée 01net le 07/03/11 à 14h39 Hasard du calendrier ou sortie accélérée ? Contrairement à Flash, WebGL ne nécessite pas de plugin, il sera mis en œuvre directement dans les navigateurs le supportant. Le Khronos Group a également annoncé la formation du groupe de travail OpenCL, une spécification destinée à exploiter la programmation parallèle avec les CPU multicœurs et les GPU à travers le navigateur. La position de Microsoft encore inconnue Le Khronos Group est un consortium regroupant des constructeurs (AMD, Apple, ARM, Intel, Nokia, nVidia, Oracle, Samsung, Sony, Texas Instruments…), et des éditeurs (Adobe, Google, IBM, Mozilla, Opera…). Microsoft ne fait pas partie de ce consortium et ne s’est pas encore prononcé sur le support de ces standards dans son navigateur.

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LearnOSM TileMill is a rugged application for designing detailed, beautiful maps. It is not meant for editing data or conducting analysis, but rather for cartography. With TileMill you use: data (this could be your OpenStreetMap database, or shapefiles)icons (you can use existing icons or design your own) TileMill provides a platform in which you can style your data in an elegant way and apply your own icons. In this chapter we will go through: Installing TileMillExploring TileMill (Map, Legend, Teaser, CartoCSS)Adding Data (Shapefiles and OSM Database) (Editing OSM Data with JOSM Plugin)Styling with CartoCSS (Line Styling, Polygon Styling, Point Styling, Zoom Levels, Color Variables, Comments)Creating a LegendExporting a Map (PNG Image & MBTiles) Installing TileMill Here we’ll demonstrate how to install TileMill on Windows. Go to and download the TileMill setup file for Windows. Run the installer to set up TileMill on your computer. Exploring TileMill Map Legend Teaser

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