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Simple todo list manager: Todoist

Simple todo list manager: Todoist

3D Render Details for 3D Animation Modeling Did you know? The 3d modeling stage could be described as shaping individual objects that are later used in the scene. There exist a number of 3d modeling techniques, including, but not limited to the following: constructive solid geometry, NURBS 3d modeling , polygonal 3d modeling, subdivision surfaces and implicit surfaces. 3d Modeling processes may also include editing object surface or material properties (e.g., color, luminosity, diffuse and specular shading components—more commonly called roughness and shininess, reflection characteristics, transparency or opacity, or index of refraction), adding textures, bump-maps and other features. 3d Modeling may also include various activities related to preparing a 3d model for animation (although in a complex character model this will become a stage of its own, known as rigging). Objects may be fitted with a skeleton, a central framework of an object with the capability of affecting the shape or movements of that object.

TopMod, specular reflection A specular reflection BRDF has been sitting around for a while now, but while I was fixing up my BIH trees and ray intersection problems I held off on putting up renders using it. I figured I need to not be embarrassed to show my mistakes, so here is the first one. Last night, I finally decided to learn how to use TopMod to create some additional interesting meshes for rendering. Anyway, 'nuff jabbering. Throb vfx Bloom Filters in C# Article Rating: Bloom Filters in C# ( Page 1 of 2 ) What if you're organizing an enormous amount of data (say tens of millions of records or more), and you have to test if an item is a member of the data? This could be time consuming and, possibly, require more memory than the amount present. Jim Mischel t The Problem Imagine that you want to take a random sample from a very large number of items, and you want to guarantee that you don't somehow end up sampling the same item more than once. Determining which names to sample is fairly simple. If the number of names is small, you can keep a simple list of names and search it as each name is selected. But what happens when the number or size of items begins to exceed available memory? When you get to hundreds of millions of items, it's unlikely that you'll have enough memory to hold the entire table in RAM. When you run into a problem like this, it's time to sit back and revisit your assumptions. Hash Tables m = n /p

Welcome to Softimage - 3D Software Solutions for Games, Film, and Television Artists We regret to inform you that the upcoming 2015 release will be the last one for Softimage® software. This final version is expected to ship on or around April 14, 2014. Autodesk will continue to offer product support until April 30, 2016. We will also provide Softimage support services (including Hot Fixes and Service Packs) to all Softimage customers with Autodesk Subscription, at no cost, until April 30, 2016. We understand that you will now need time to re-evaluate your production capabilities. Although this decision is a difficult one, we do believe that by focusing our development efforts, we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. What is happening to Softimage? Softimage last release announcement FAQ Support for prior releases Customers with an active Autodesk Softimage Subscription contract can migrate to the latest release of either Maya or 3ds Max, at no additional cost.

Category:3D graphics software From Wikipedia, the free encyclopedia Subcategories This category has the following 10 subcategories, out of 10 total. Pages in category "3D graphics software" The following 200 pages are in this category, out of 234 total. (previous 200) (next 200)(previous 200) (next 200) ProtonMedia – Innovative Solutions for e-Learning, e-Meetings and e-Selling

Qwaq Home LAmrUG.org Image Space Incorporated VRay.info V-Ray 1.5 Technology preview Here are some of the recent developments for V-Ray 1.5 for 3ds Max, expected this fall. Some of these features were shown at SIGGRAPH. Thanks to Vlado for sending us this preview! Motion blur for Particle Flow systems Image-based lighting (IBL) Improved rQMC sampling Improved photon mapping Sun and sky system Dirt shader and ambient occlusion Fast SSS approximation Physically based camera Motion blur for PFlow systems V-Ray now supports motion blur for PFlow systems. Motion blur for both particle translation and spin; Multi-segmented motion blur for complex non-linear particle movements. Image-based lighting (IBL) The V-Ray dome light has been extended to support arbitrary texture maps that determine the amount of light coming from each direction on the virtual dome hemisphere. Easy setup for image-based lighting (IBL); Importance sampling of the dome texture for fast and clean results; Support for photon mapping for fast and accurate caustic effects.

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