Rafael Lozano-Hemmer - Projects "Pan-Anthem" is an interactive sound installation where the national anthem of every country in the World plays back on a movable speaker that is magnetically attached to a large wall. The speakers are precisely arranged to visualize national statistics: population, GDP, area, number of women in parliament, GINI, year of independence, HDI and so on. For example, when the work is configured to show military spending per capita, on the far left of the wall the public can hear the anthems of countries without military forces like Costa Rica, Iceland and Andorra while at the far right they can hear Saudi Arabia, Israel and the United States, which spend more than $2,000 per person per year. If no one is in the exhibition room all the speakers are silent, but as a visitor approaches a particular set of speakers these start playing automatically, creating a positional panoramic playback of anthems associated to similar statistics View Details.
17 Digital Marketing Experts Share Their Top Tips, Tricks, and Tools With the breadth and depth of social media services out there, it’s no wonder that we often find ourselves lost in the vast array of services. Further, those who are seasoned may seem at a loss in the apparent “simplicity” of it all. I took the opportunity to contact some of my esteemed friends and colleagues who are experts in their field and asked for their advice on their favorite little known social media secret and social media tools, including their own if they had them. Here’s what they told me: Shannon Paul
How Your Morning Coffee Can Make You a Better Designer Becoming a better designer is similar to getting physically fit. You need to exercise regularly in order to strengthen your muscles. Even if you didn’t go to design school, you’ll be surprised at how much impact you can have when you incorporate a few simple design skills into your life. First, make a conscious effort to study an everyday activity.
Better User Experience With Storytelling – Part One - Smashing Magazine Advertisement Stories have defined our world. They have been with us since the dawn of communication, from cave walls to the tall tales recounted around fires. They have continued to evolve with their purpose remaining the same; To entertain, to share common experiences, to teach, and to pass on traditions. Metafolksonomy and the Social Web: Introduction - The ENTiPping Point When you start to have more than a couple dozen folks that you follow on Twitter, the prospect of managing the relationships you're creating starts to get a little overwhelming. We've all met great people on social media sites. And there is usually some singular trait that drew you to interact with these great people. However, as you get to know them, watch their Twitter stream and see who else they interact with, you probably get to know more interesting things about them. So what may have started out as a business relationship interest, over time, the total picture of that person starts to become clearer. You may notice an industry pro talking about his grandmother who just used to live next to Abraham Zapruder.
Can We Create The Future Of Indie Marketing & Distribution—Or Is It Already Dead? > Hope for Film We speak of the need to utilize PMDs (aka Producers of Marketing & Distribution) on Indie/TFF movies these days, but how do these people get trained (not to mention, paid for)? Where do they learn their skill sets? Two or three years into this DIY Indie Movement of sorts, can you name more than three or four people (at best) who do this? Isn't this the missing piece? How come we all aren't doing more to train these folks? Best Wedding Invite Ever That was f%#king awesome. Thank you to all who could make it. Here’s our invite, printed by the fine folks at Kayrock in Williamsburg. We went to Texas shortly afterwards just to chill out for a few days.
iPad: Scroll or Card? by Oliver Reichenstein How do you navigate content on the iPad? Scroll or flip? In 1987, the biggest neck beards in tech held a conference on the Future of Hypertext and there were two camps, “Card Sharks” and “Holy Scrollers”. They had an epic battle over the following question: Should you scroll or flip pages on the screen? Writing a Book – Making Money MMMMMMMM, money. How do you make money writing a book? Earlier posts in this series:Writing a Book – Finding TimeWriting a Book – DisciplineWriting a Book – StructureWriting a Book – Marketing And Promotion So, we’re at the end of the series, kids, but lots of you have asked along the way, “but can I make any money at this book thing?” Here’s the real answer first: yes, but you’ve gotta work at it.
Emotional Design: People and Things In my book Emotional Design, I proposed a framework for analyzing products in a holistic way to include their attractiveness, their behavior, and the image they present to the user -- and of the owner. In this work on design, these different aspects of a product were identified with different levels of processing by people: visceral, behavioral, and reflective. These three levels translate into three different kinds of design. Visceral design refers primarily to that initial impact, to its appearance. Behavioral design is about look and feel -- the total experience of using a product.
The Gleeve Turns Game Design Into Child's Play Every parent knows the story of the kid who tears open his expensive techno-gift only to spend hours playing with the cardboard box it came in. Laura Seargeant Richardson of Frog Design wants to create a toy that's as open-ended as the empty box -- but gets kids interested in digital technology, too. So along with her collaborator Alis Cambol, Richardson came up with a vision for the future of play called the Gleeve. Richardson developed the concept as part of a talk she was giving at MIT on the future of play, in which she pointed out the troubling influence of new media platforms: Kids are getting used to the idea of being mere players in worlds designed by adults, rather than creators of their own play-worlds.
How to Kickstart Your Book Project I’ve been called many things in my life. Patient is not one of them. So when I received strong interest for my fourth book from traditional publishers and was told they’d put it out in spring of 2012… Operating System Interface Design Between 1981-2009 A Graphical User Interface (GUI for short) allows users to interact with the computer hardware in a user friendly way. Over the years a range of GUI’s have been developed for different operating systems such as OS/2, Macintosh, Windowsamiga, Linux, Symbian OS, and more. We’ll be taking a look at the evolution of the interface designs of the major operating systems since the 80′s. I should mention that this article showcases only the significant advances in GUI design (not operating system advances) and also not all of the graphical user interfaces and operating systems existing today. The first GUI was developed by researchers at Xerox Palo Alto Research Center (PARC) in the ’70s.
Super good, Superbien Projection mapping is a lovely thing to behold and this new installation by French team, Superbien, is certainly no exception... Created for communications company Alcatel-Lucent's appearance at the world mobile congress in April, the film shows the colourful results of some multiple LED projectors mapping a series of animations upon a stack of innocuous-looking white boxes. The Paris-based Superbien is Tom Chosson, Cedric de Azevedo and Alex Mestrot. This 2009 piece by the studio, Le Nuage, was beamed onto the walls of a street in Paris.