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Lumosity - Brain Games and Memory Improvement ~ Home CyberCity 3D OpenSim Pirates of the Burning Sea Virtual World with Avatars, free 3D Chat and Real Cities to meet new people and flirt. DmiPeople People Edit | Attach | Print version | History: r22 < r21 < r20 < r19 | Backlinks | View wiki text | Edit wiki text | More topic actions Topic revision: r22 - 11 Nov 2015 - 14:46:28 - Jonathan Gray Digital Methods Course archive climate change skeptics dataset delicious related tags fire geo-location google image scraper google news scraper google scraper hyperlink hyves brands insulation iraq israel issue animals issuecrawler issuegeographer link ripper localising hyves no follow pagerank palestine politicians hyves punk punk fashion robot exclusion policy scrape source distance tag tag cloud generator technorati scraper thread wayback machine webantenne wikiscanner

NBS: Virtual Reality vs. Immersive Environments Victor Lombardi Evolution of Technology Dr. D. Onieal April 20, 1994 Introduction to Human-Computer Interface Design Whether technology serves us by delivering information, providing services, or producing goods, it is always manifested in a physical form. To address this interaction, three sub-fields of study concerned with how humans physically interact with the computer have arisen: ergonomics, human factors, and human-computer interaction. In the past, relations between humans and computers have taken place on the level of the machine. Presently, humans control computers with the use of some type of terminal. While text-based interfaces reigned for about twenty years and are still in widespread use, graphic-based interfaces have made another leap in simplifying the input and output processes. The responsibility of tasks that were once performed by the user has shifted to the computer. Virtual Reality Immersive Environments Communication Telepresence Usability vs. Empowering the User