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Welcome to Flow in Games

Welcome to Flow in Games

Cubo Mágico Esta seção contém um resumo da história do cubo mágico e a tradução de sua solução, ambos retirados do site oficial do inventor do cubo, Erno Rubik. História do Cubo O Cubo de Rubik, que já foi matéria de capa da revista Scientific American, nasceu em Budapest, capital da Hungria. Seu idealizador e criador foi Erno Rubik, professor de design de interiores da Academia de artes e trabalhos manuais de Budapest. Em 1974 o primeiro protótipo foi desenvolvido. Erno Rubik inspirou-se em quebra-cabeças já conhecidos, como o Tangram. Em 1978 o cubo começava a ser produzido sem incentivos. Sua explosão de popularidade iniciou-se em 1980, quando o cubo passou a ser um brinquedo internacional. O desejo de ver as seis faces do cubo organizadas atingia todas as idades e profissões. Em 1985 os direitos autorais sobre o cubo foram comprados por Seven Towns, que reintroduziu-o no mercado, obtendo muito sucesso. Conhecendo o Cubo 1o. 2o. 2.1. 2.2. 2.3. 2.4. 2.5. 3o. 3.1. 3.2. 4o. 4.1. 4.2. 4.3. 5o. 5.1.

Sploder, Flash Game Site Launches - neurofuzzy, flash game development, rich internet applications, free source code - *alt.neurotica.fuzzy* Sploder, Flash Game Site Launches I’m pleased to announce the realization of a dream I’ve had for a long time. It’s been over 2 years in the making, and it’s finally ready for you. I’d like to share with you the launch of a new Flash social gaming site. Users who join can use the editor to change the shape of a polygonal playfield, and place game pieces within it. Once you create your game, you can share it on Sploder, or embed it on your own blog or profile on your favorite social networking site: The game runs on a highly optimized custom-made 2d physics engine. The game is coded in Actionscript 2.0, and trying it out, you’ll see the framerate is pretty good even when there’s a bunch of NPCs, mortars, and missiles with contrails on screen. There were many challenges during the creation of this game, and I had a blast building it.

The Truth About Violent Youth and Video Games - Game Revolution Thanks to the current media frenzy and barrage of lawsuits surrounding violent video games, I can't tell people what I do for a living without getting a lecture on the current plague of youth violence and the scourge that is Grand Theft Auto. I decided it was time for a rebuttal more effective than shrugging and saying, "Well, I think you're wrong." So I sat down to write this article, and started doing some research. What I discovered startled me. I'm not sure I have the ability to write a totally serious piece - it is not in my nature to be serious, nor the nature of GR - but the issues are very serious indeed and the evidence is very real. I am even going to use charts. First off, I have absolute proof that video games are not the cause of this epidemic of youth violence in America. There is no epidemic of youth violence in America. The whole concept is a lie manufactured, distributed and perpetuated by the media. Check out that ugly graph on the right. Something must be missing.

everybody's dragging! - WannaSpell.com Scorched 3D - A 3D Remake Of Scorched Earth ol Missile Command-like Flash game, but with some physics and gravity Get the Glass! Liquid War 5 Introduction Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. The award Liquid War received from The Linux Game Tome in 2002, for being the "Most Original Linux Game". It has been ranked "most original Linux Game" by the Linux Game Tome in 2002. Screenshot of the genuine Liquid War map, the same that was used in the long dead Liquid War 1, 2 and 3. Liquid War is available for DOS, Windows, GNU/Linux, FreeBSD, Mac OS X, and uses Allegro. If you want to know how the game looks like, simply jump to the screenshots section. Note for Liquid War addicts: there's even a Liquid War fanfic ! Liquid War 6 As some of you might already know, Liquid War 6 is on its way. Quick download Here you'll find the latest downloadable files concerning Liquid War.

Flash Games Action Games Puzzle Games Shooting Games Online Casual Games Platform Games - Youdagames.com Pixel Poppers: Awesome By Proxy: Addicted to Fake Achievement When I was old enough to care whether I won or lost at games, but still too young to be any good at them, I decided RPGs were better than action games. After all, I could play Contra for hours and still be terrible at it - while if I played Dragon Warrior III for the same amount of time, my characters would gain levels and be much more capable of standing up to whatever threats they encountered. To progress in an action game, the player has to improve, which is by no means guaranteed - but to progress in an RPG, the characters have to improve, which is inevitable. As I grew older, this conclusion lay dormant and unexamined in my mind. , again in Lufia II , then again in Chrono Trigger Then, one day in a Child Psychology course, I learned something interesting. It turns out there are two different ways people respond to challenges. Say you take a person with a performance orientation ("Paul") and a person with a mastery orientation ("Matt"). Now give them each a difficult puzzle.

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