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Script Me!

Script Me!
english français deutsch 日本語 What is this? This site will help you create scripts for your Second Life objects. These scripts allow you to add interactive elements to your builds without knowing how to code. All of the script are released under a creative commons license, which means that you can use them freely! This site tries to map the way you think into the way the LSL interpreter thinks. What do you want your scripted object to do? When do you want it to happen?

Related:  ScriptingSLSecond Life

Scripting Snippets, 7: Creating a HUD « A View From Another Life This is going to be a long one. Get yourself a cup of coffee first. What is a HUD? If you have to ask that question, you probably won’t get much from this article, but HUD is an acronym of Head-Up Display, and allows creators in Second Life to add a user-interface to gadgets. They are created from prims just like any other user-created objects in Second Life, but they are only visible to their owner, and always appear ‘flat’ against the screen. If you’ve used any gadgets in Second Life, you will almost certainly have come across them.

SL Animation for Blender Newbs Here’s a little tutorial to help non-Blender-savvy people get started using the animation exporter. (Really, I’m writing this for one specific friend that I wanted to help out. But I figure, if I’m going to write it out for her, I might as well share it with everybody!) LSL 101/A Gentle Introduction From Second Life Wiki Second Life Wiki > LSL 101/A Gentle Introduction A Gentle Introduction to Scripting in Second Life LSL 101: The Wikibook is written for the SL user who has no experience with computer programming; or, for users with programming experience who would like a gentle introduction to LSL. This section assumes you have basic building skills, since scripting is just one aspect of building. You should be able to create and edit a prim, then take it in and out of inventory.

s 3D Tools and LSL Script Repository Image UUID: 40474b70-5a33-5102-6872-14a926fc53f7 Due to sp4mz0rs, I am forced to cut of any possible form of communication on this website. So the script submit form is gone and it is also not possible to post comments or questions any more. Third Party Viewer Directory From Second Life Wiki Second Life Wiki > Official Policies > Third Party Viewer Directory Using third party viewers You may connect to Second Life using software released by a third-party developer.

Research Observatory @ UWE Please note: Links on this page alongside the image open in a new window. - close this messageIf you understand this message and would like to stop it from popping up, please tick/select this checkbox Synthesize means: really really heavily commented vehicle script i decided to make a flying car a bit back, but even with a few sample scripts i couldnt figure out how to make it fly like i wanted it to. mostly because i didnt know what i was doing or what all the functions wee supposed to be doing. so i started from scratch and wrote a new script with descriptions of what each function does and what that means. i hope this helps anyone else working on vehicles. if you use this script it will fly reasonable well as it is, more of a hover type flight than an airplane, but needs quite a bit of tweaking before i would say it flies really well. if there is some grievous error somewhere in it please let me know, im not the best scripter and this was my first attempt at a vehicle. vector linear = <0, 0, 0> ; // declare the value for the linear motorvector angular = <0, 0, 0> ; // declare the value for the angular motor default{ state_entry() { // what the pie menu says if you want to get in llSetSitText("Drive") ;

3D OBJ Viewer by Toxicgonzo Canvas Rasterization I wrote an HTML5 canvas app that loads a 3D .OBJ file and displays it in real-time. This particular app takes Blender's monkey model and rotates it. It also displays how many FPS in the upper left corner. I tested this app in 3 different browsers: 1st choice - Opera ~40 fps 2nd choice - Chrome ~30fps 3rd choice - Firefox ~15fps Developer Notes

Build Tools How to build objects This page presents a short "crash course" on building in the Second Life® virtual world. Getting started You can create objects only on land that permits building. White House studying use of video games in education A recent interview done by NPR with Constance Steinkuehler, a senior policy analyst at the White House Office of Science and Technology Policy reveals that the White House is looking into the benefits of using video games in education. A lot of the research done on video games in the past years has been looking into the relationship between video game violence and actual violence. However, as studies began to show that no such relationship exists, research turned toward how video games can be used to positively benefit society. “It turns out that many of those relationships just haven’t borne out in the research, and new fields have emerged around looking at how games function as a means for turning screen time into activity time,” said Steinkuehler in the interview. According to Steinkuehler, federal investments in games is not a new concept, and dates back well before the Obama administration.

Alicia Stella - Creating GOOD Transparent Images for Second Life - Tutorials - Tutorials There are countless tutorials out there that show you the quick way to make transparent textures for Second Life, but I have yet to see it done the GOOD way. OK, honestly this is just my method and while there may be others out there, this is what I use and it's been good to me for several years now. STEP 1In my method we're going to need 2 Images to start with.