UserGuide - rapidjson - User guide for rapidjson version 0.11 and 0.2. - A fast JSON parser/generator for C++ with both SAX/DOM style API Table of Contents rapidjson is a C++ JSON parser and generator. In other words, it helps a C++ program to read JSON data and write JSON data. rapidjson fully conforms RFC4627. rapidjson supports SAX (Simple API for XML) style and DOM (Document Object Model) for parsing. 1.1. rapidjson is written in C++ with very few dependencies (no BOOST, no STL). It is designed to be run on 32-bit and 64-bit platforms. During development, rapidjson is mainly tested with these compilers Visual C++ 2008, 2010 Intel C++ Composer XE 2011 GNU Compiler Collection (gcc) 3 and 4 and these platforms Microsoft Windows OS X Linux But other compilers/platforms may work as well. rapidjson contains code with SSE2 and SSE4.2 optimization. 1.2. Download the released packages or getting the latest source from SVN repository. rapidjson is a header-only library. 1.3. rapidjson include unit tests, performance tests and examples. By using Visual C++, build test.sln and/or example.sln in vs2008 or vs2010. return 0;} world Some notes:
Game Programming Patterns Noodlecake Studios PopCap Games Framework v1.3 download The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games. read more + © Copyright 2005-2009 PopCap Games, Inc. All rights reserved. Redistribution and use of this software in source or binary forms, with or without modification, are permitted provided that the following conditions are met: 1. 2. "This product includes portions of the PopCap Games Framework, © 2005-2009 PopCap Games, Inc. Alternatively, this acknowledgment may appear in the work itself, wherever such third-party acknowledgments normally appear. 3. 4. kishikawakatsumi/UICKeyChainStore
Game Development: Tips & Tricks Solutions for Mobile Developers | Havok Havok’s middleware technologies allow developers to easily port and optimize technology to mobile platforms and create cinematic, rich 3D immersive games. Cross-Platform, Out-of-the-Box Solution: Use a single set of tools and SDK to develop for PlayStation® Vita, Android™, iOS, Windows® RT and Windows® Phone 8 simultaneously.Platform Optimized Runtime Technology: Faster development and increased productivity of your pipelineOptimum Scalability: Make full use of available hardware resources on leading mobile platformsReduced Development Risk: Industry-tested technologies that have been approved by numerous title releasesIndustry-Leading Support: Dedicated world-wide support to help ensure your team gets the most out of Havok’s technologies Also, check out our free game engine, Project Anarchy @ www.projectanarchy.com.
The Best Game Engines for Indie Game Developers | Gavalakis Vaggelis People very often want to make a game either for fun or to sell it later. Very often small teams are made and begin the discussion about their new game. It has happened to me before many times and where I utterly disagreed with others, was in the subject of choosing a game engine. Most offen, the programmer or programmers of the team decide they make their own game engine. I personaly believe that the people in any game project should consider their goals. In conclusion there are many game engine for a team to consider using. Unity3D Unity is probably the best choice for indie developers right now, that want a multiplatform development without complications. Unity Indie is free though it’s missing many features, while Unity Pro costs 1500$. GameStart3D Gamestart3D seems a nice choice. Shiva 3D Stonetrip Shiva3D is commonly compared to Unity for their similarities in way of use and price. Shiva PLE is free but to publish a game there are two licenses with very few differences. GameCore 2.5
ForrestShi/GLView Online Learning: A Bachelor's Level Computer Science Program Curriculum (Updated) Introduction [Update: See also the follow-up post to this piece, An Intensive Bachelor's Level Computer Science Curriculum Program.] A few months back we took an in-depth look at MIT’s free online Introduction to Computer Science course, and laid out a self-study time table to complete the class within four months, along with a companion post providing learning benchmarks to chart your progress. In the present article, I'll step back and take a much more broad look at com-sci course offerings available for free on the internet, in order to answer a deceptively straightforward question: is it possible to complete the equivalent of a college bachelor’s degree in computer science through college and university courses that are freely available online? And if so, how does one do so? The former question is more difficult to answer than it may at first appear. Yet, this does not mean that all the necessary elements for such a curriculum are not freely accessible. Introductory Courses
The 10 Best Game Engines of This Generation Anvil Engine As Seen In: Assassin's Creed, Prince of Persia, Shaun White Snowboarding, Assassin's Creed II Somewhere along the line Ubisoft must have got really sick and tired of using other developers' tech, as there has been an explosion in quality in-house engines coming out of the publisher in recent times. This includes Dunia (Far Cry 2), LEAD (Splinter Cell: Conviction), Fox (Naruto: Broken Bond), LyN (Beyond Good & Evil 2), IRISZOOM (R.U.S.E) and Anvil, aka the Scimitar 2.0 Engine. But for sheer oomph it is hard to go past the Anvil which helped drive Assassin's Creed to one of the most successful new IP debuts in video game history. For both Assassin's and Prince of Persia, it was the way Anvil allowed the animations and the environment to interact in real-time which shone so elegantly. Click here to see just how incredible Assassin's Creed II looks in IGN's video preview. EGO Engine Click here to see EGO deliver the next generation of rally games with DiRT 2. Geo-Mod Engine
samvermette/SVWebViewController HouZone Epic Announces Dramatic Changes To Unreal Engine 4 By John Walker on March 19th, 2014 at 4:30 pm. Update: Now with trailer. Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. Epic gathered together a bundle of games journalists, fed us coffee and donuts, and sat us down to tell us big news about the Unreal Engine. But bigger, there’s a new business model to reveal. For that $19 you get access to everything, with PC and Mac tools, exporting to PC, Mac, iOS and Android. This is a dramatic change from their previous models with the Unreal Engine, where usually developers would have to pay millions of dollars to license it for their project. From now on, Epic say, their source code changes for each of their new games will be available for everybody to see, all the time. This seems like a properly big deal.