StarLogo TNG Version 1.5. Download it here Curriculum Materials HERE StarLogo TNG is The Next Generation of StarLogo modeling and simulation software. While this version holds true to the premise of StarLogo as a tool to create and understand simulations of complex systems, it also brings with it several advances - 3D graphics and sound, a blocks-based programming interface, and keyboard input - that make it a great tool for programming educational video games.
Cell Biology Games, Virtual Labs, Activities Cells All living things are made of cells! Learn how they work and what they are made of! Cell organelles such as the nucleus, mitochondria, chloroplasts, ribosomes, lysosomes and many more can be found here. Video Games for Learning? Why Not? Editor's Note: This post was originally posted on career advice expert, Penelope Trunk's Homeschooling blog. If you'd rather read it (and the comments) there, go here. The Atari-generation often defaults to an automatic mindset that books are for learning and games are for play. However, many have no accurate frame of reference. The types of games kids are learning with today, were not available to them when they were children.
A Tale in the Desert VI - Life in Egypt As I fly over Egypt--The (Long) Story of One Egyptian I sat in my compound, by the Nile. The stars were raising in the sky, a soft wind blowing, all in silence. The camels and sheep fed, the bunnies and chicken taken care of. All the daily chores done and it was time to have some rest and relaxation. I would usually be up with my neighbors, just chatting and having some fun. Environmental Detectives Environmental Detectives was the first AR game created by the MIT TEP. It was targeted at high school and university students. In this game students play the role of environmental engineers who are presented with the following scenario at the beginning of the simulation: During the construction of the underground garage of the new Stata Center (a big and controversial construction project) significant amounts of water are pumped up from the ground in order to lower the groundwater table so that the garage can be constructed in a dry environment. As a matter of regulation the water is tested for the 25 most commonly found chemicals in groundwater at hazardous waste sites.
Cell Size and Scale Some cells are visible to the unaided eye The smallest objects that the unaided human eye can see are about 0.1 mm long. That means that under the right conditions, you might be able to see an ameoba proteus, a human egg, and a paramecium without using magnification. A magnifying glass can help you to see them more clearly, but they will still look tiny. Smaller cells are easily visible under a light microscope. It's even possible to make out structures within the cell, such as the nucleus, mitochondria and chloroplasts. Innovative Learning Based on Mobile Games m-learning expanding educational opportunities Via: mGBL – mobile Game-Based Learning ProjectWithin the mobile Game-Based Learning project (mGBL) eleven partner organizations from Austria, Croatia, Great Britain, Italy, and Slovenia have joined forces to work on the development of a platform for the presentation of educational content in a playful and emotional way on mobile devices. This work is co-funded by the European Community under the Information Society Technologies (IST) Program of the Sixth Framework Program (FP6).
Assessment in Game-Based Learning « Game-Based Learning Talk Assessment in game-based learning (GBL) programs can be far superior to your typical weekly multiple-choice test. Games are all about constant assessment. Games do not actively “teach” – they don’t say “here is some knowledge for you to remember” – but rather they provide constant challenges and then give you feedback on your decisions, and that is how you learn. So, in order to better understand how to design effective GBL programs, let’s take a look at some characteristics and considerations of assessment in GBL. More formative feedback Does games based learning work? « One of the questions educators ask me about games is “Does games based learning work?”. It’s a reasonable question, but it’s not the what people mean. Firstly, I can’t begin to answer without also asking them in return “Is play a serious activity?”. Most people seem believe it is, and can cite numerous examples from their own lives.
Create, Capture, Upload: New Site Features Kids’ Digital Projects Teaching Strategies DIY.org By Katrina Schwartz Refrigerators and fireplace mantles might still be covered with children’s projects, but more and more, those projects are finding a home online. That’s just one of the purposes for the launch of DIY.org, a site that allows kids to upload photos of their projects and share it with their friends, family, and the public. Here’s how it work: Parents help their children set up a profile that’s linked to the parent’s email, which gives parents access to a dashboard showing everything that’s been posted on the account. Social media and video games in classrooms can yield valuable data for teachers Photo by BarbaraLN Social media, video games, blogs and wikis are playing increasingly important roles in classrooms across the country. Some worry that incorporating more social media and other technologies into education is leading to too much computer time, as well as to a generation of students deficient in the face-to-face social skills needed to survive in the workplace.
Why Teachers Use Digital Games and Why Schools Teach Gaming 5.14.12 | A national survey of teachers who use digital games in K-8 classrooms found that the majority—60 percent—report games foster student collaboration and help students to stay focused on specific tasks. The survey of 505 teachers also found that half of those who identified as “very or moderately comfortable” with digital games in the classroom use games regularly: 32 percent use games two to four times per week, and 18 percent use games daily. The Joan Ganz Cooney Center at Sesame Workshop released the findings, based on research from the Games and Learning Publishing Council initiative.
Purported Xbox 720 To Cost $299 With Blu-ray Support, Kinect 2 And Virtual Reality In Time For Holiday 2013 The current gen Xbox may be a year past its halfway point but a purported “leaked” document dating back to August 2010 from a Microsoft presentation details the next gen Xbox 720 in great detail. Features for the next Xbox, according to the document, will include native Blu-ray playback, full support for HD and 3-D, and beefed up hardware (graphics and processor) under the hood. Other bits and pieces from the doc include PVR functionality, a low power mode setting during media playback and what amounts to an always-on mode. Gates did say years ago that the Xbox would eventually become the nerve center for any living room. And based on recent events, it’s not entirely out of the realm of possibility that Microsoft is making a play to turn the Xbox into a stand-alone set-top box for all things video.