Commute Map In Traffic: Why We Drive the Way We Do (and What It Says About Us), the author states that commute times throughout history have remained steady at roughly a half hour in each direction. Advances in transportation technology (our feet, horses, bicycles, trains, automobiles, flying cars, etc.) allow us to live farther from where we work. This got me thinking about my own commute from Berkeley to San Francisco, how it compares to those of my neighbors, and how commutes vary across the country.
Binary - it's digitalicious! How binary works: The binary number system (aka base 2) represents values using two symbols, typically 0 and 1. Computers call these bits. A bit is either off (0) or on (1). lab Sticky Thing Touch Sticky Thing iPhone Experiments Space Noodles Liquid Particles 3D The particles trapped in a wormhole discoball. Takes some practice to control. Launch06-2010 Comparison Technical study, comparing rendering performance. Overview04-2010 Liquid Particles
Hell of Sand Game "Falling Sand Game", also "World of Sand", (2005) is a Java applet first found on the Dofi Blog via Fark thread, later enlarged and rehosted by Chirag Mehta. The game has been popular on community link sites like Digg and Delicious and involves four main falling particles: sand, water, salt, and oil. Each of these particles have special properties that can be manipulated; among these include burning, desiccating, growing, eroding, and more. Along with these four, main particles are auxiliary environmental manipulators: Wall, Fire, Plant, Spout, Cera (or wax), ???, and Eraser. By putting these together, one can thoroughly enjoy the modeling and construction of very complex structures and systems.
the quiet place communication with the quiet place will be operated via the [spacebar] keycommunication with the quiet place will be operated via your fingergently squeeze that key, nowgently touch the screen, now in order to get the most out of your experience please silence your phone, turn on your speakers and press the [f-11] key or [cmd+shift+f] on macin order to get the most out of your experience turn up the volume and rotate landscapeagain, press [spacebar] to continueagain, tap to continue seriously though, silence your phone. it's pointless otherwisedon't worry - this is *not* one of those places that scare the crap out of youdon't worry - this is *not* one of those places that scare the crap out of you
Rebecca Mock Illustrates jensineeckwall: A small fashion painting for the very lovely Rebecca Mock, for an illustrators’ gift exchange.Shorts inspired by this outfit by Virginia Burlina Jensine painted this for me and I DIED OF HAPPINESS! Thank you Jensine! • 14 December 2014 • 600 notes Balls Path tracing is a realistic lighting algorithm that simulates light bouncing around a scene. This path tracer uses WebGL for realtime performance and supports diffuse, mirrored, and glossy surfaces. The path tracer is continually rendering, so the scene will start off grainy and become smoother over time. Here's how to interact with it: