Anatomy 4D Changes the Way We Learn About the Human Body Anatomy 4D, a free mobile app from DAQRI, gives students and educators the ability to explore every detail of the human body and all its systems in stunning detail. The app, which has been incredibly popular with the education community, allows users to isolate bodily systems: muscular, skeletal, circulatory and more, to see every detail and how each one works together. All you need to do is print the targets below and scan them with your phone’s camera. We’ve recently added a new target that gives a detailed, interactive look into the human heart - a learning experience previously only accessible in a gross anatomy lab. 4D embodies the way today's students can use technology to comprehend complex concepts in a much easier and more engaging way. During an interview with CBS Dallas / Fort Worth News, Byron Nelson educator Ron Gatlin discussed how using Anatomy 4D allowed his students to jump in and start learning without hesitation. -Drew and Brad
AR SPOT: An Augmented-Reality Programming Environment for Children » Augmented Environments Lab AR SPOT is an augmented-reality authoring environment for children. An extension of MIT’s Scratch project, this environment allows children to create experiences that mix real and virtual elements. Children can display virtual objects on a real-world scene observed through a video camera, and they can control the virtual world through interactions between physical objects. Download (Windows only) Installation Instructions Download the ZIP file, and unpack it.In the SpotDocumentation folder, you will find a file called “SPOT Cards”. AR SPOT Details The source code for Scratch was modified to include a camera feed, and novel functions were added to the library of programming blocks. Users can interact through two types of objects: cards and knobs. There are three ways in which actors can be rendered in the physical scene. New blocks were added to the programming library to make these interactions possible. Resources
ARLOON curricular Apps based on augmented reality technology for high school students and teachers Dear Zientia user, Today we are excited to announce an important change at Zientia. After a fantastic year with you, receiving feedback about Zientia and your experience with us, we have collected all of your ideas and transformed them into a new high-quality product for education called Arloon. Arloon is our participation in the digital education revolution. We wish to share our education solution around the world, contributing to the improvement of education globally. We have started by creating unique learning experiences with our educational apps, but this is just the beginning. Now that you know a little bit about Arloon, what about your Zientia registration? Your data are stored and protected on our servers, and we will use them to keep in touch with you. We hope we will continue to meet your expectations by creating innovative and helpful teaching and learning tools to improve your classes. Thank you very much, The Zientia team, now Arloon! Continue
About | Creating Augmented Reality for Education The Health CARE project is currently a short term JISC* funded project being delivered by City University London. As part of the project we’ll be looking at how Augmented Reality(AR) can be used to enhance teaching and learning for students in the School of Health Sciences. Case 1 – Clinical Skills Laboratory Clinical skills are an essential component of healthcare education for trainee nurses; simulated practice is used to orientate students to the clinical environment. This example looks at how relevant resources can be overlaid over equipment, dummies and key areas within a clinical skills lab. Case 2 – Public Health Walk/Locality Project Student nurses are allocated to a placement in East London and it is important that they gain an appreciation of the culture, history and social composition of the area they are working in. AR in Education Event We’ll also be organising an event, to share the findings of this project and promote the use of AR for all education disciplines.
String™ Augmented Reality Showcase Realidad Aumentada, realidad disruptiva en las aulas Realidad Aumentada, realidad disruptiva en las aulas Juan Miguel Muñoz @mudejarico Pedagogo, Maestro, Animador sociocultural. Responsable TAC Servei d’Ordenació Curricular Educació d’Adults. Antes de comenzar, y para situarnos, consultamos la Wikipedia para ver qué es la realidad aumentada (en adelante RA): es el término que se usa para definir una visión directa o indirecta de un entorno físico del mundo real, cuyos elementos se combinan con elementos virtuales para la creación de una realidad mixta en tiempo real. En resumen, y en román paladino, podemos decir que la Realidad Aumentada, es toda aquella información virtual que se asocia a cualquier elemento de la vida real y a la que se accede a través de un dispositivo tecnológico con un software específico que decodifica esa información: un ordenador con una webcam, un smartphone, una tablet, una Nintendo 3DS, etc. Niveles y tipos de Realidad Aumentada: Nivel 2: Sin marcadores, reconocimiento de imágenes y objetos (Markerless) AR-A!
3 Steps to Creating an Awesome Virtual Museum in Class You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. The Virtual Museum I've worked with teachers at several schools to created virtual museums - student created exhibits that use augmented reality to display student videos when a device is pointed at an exhibit. We used a popular augmented reality app called Aurasma. Visitors were sent an email asking them to download the free Aurasma app and bring their device. We talk about the importance of "depth" in education. I'm sure you'll come up with lots of ideas of your own. A. Media: Create video. B.
Augmented Reality in School Environments Existing augmented reality technology for museums is adapted to the everyday learning environment of teachers and students. The augmented-reality-teaching platform will provide 3D visual augmentation of real objects and sound and will be integrated with a multi-media database and an e-learning tool. ARiSE promotes team work, collaborative learning and communication between students, classes and schools, even across country borders. The teaching platform will support this on the technical level by providing remote collaboration and communication functionalities. ARiSE combines classical teaching material with audiovisual media. A major part of the project is dedicated to the exploration of new methods and tools for content development by users who are no augmented reality experts. The research and development process is based on close cooperation with schools from the beginning of the project. Extracted from: IST, FP6 projects
CultureClic - Augmented Culture on mobile - Geolocation & Augmented Reality Mobile App 3D a partir de fotografías con 123D catch 123D Cath es una aplicación de la empresa Autodesk, creadora de programas como Autocad, 3DS MAX... Está integrada en una familia de aplicaciones pensadas para facilitar el diseño y la impresión en 3D al gran público. La principal gracia que tiene Catch es que permite elaborar modelos en 3D sin ser expertos en diseño. Podemos trabajar online, bajarnos la app para Ipad (con alguna limitación) o la versión para PC. Podéis ver un ejemplo del uso de esta aplicación en el siguiente video de Ehsan Noursalehi, de la Universidad de Illinois: En la práctica, sin embargo, no es nada fácil conseguir buenos resultados. Decálogo para las fotografías: Os presento mi croissant volador: Explico a continuación el proceso de creación en el siguiente tutorial de ejemplo, donde he combinado 123D Catch con Aumentaty Author para crear realidad aumentada. Recomiendo también una visita a la galería de 123D, muy interesante y con muchos archivos 3D con licencias Creative Commons. @francescnadal