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Skottie Young (site officiel)

Skottie Young (site officiel)
I’ve tried a million times over the years to get a webcomic going. Each one has stalled for whatever reasons. At that time when I didn’t have a lot of things on deck, i thought up an idea for Outer Normal an announced I would launch that as a webcomic. I even added the doomed words… COMING SOON. Well, since the announcement of my pending webcomic, my workload landscape has change a great deal. I went from having nothing to do for a short time, to have a mini series that that I’m writing/drawing at Marvel, a creator owned series written by BLANK BLANK with 2 scripts in already, a creator owned graphic novel with BLANK BLANK BLANK, dozens more covers and a few illustration jobs in book publishing.

http://skottieyoung.com/

Bruce Timm -Fuck Yeah Bruce Timm!- 30th October 2014 Photo reblogged from ComicsAlliance with 58 notes comicsalliance: BRUCE TIMM LEADS A WORTHY ANTHOLOGY CELEBRATING MARVEL’S 75TH ANNIVERSARY [REVIEW]By Chris SimsYou probably haven’t heard since they haven’t really been making a big deal of it, but this year marks the official 75th Anniversary of Marvel Comics. Sort of.

Designer of the Week: Skottie Young - Designhash This week, we prepared another set of illustrations to serve with weekly dose of design inspiration. Our designer in spotlight is Skottie Young. He illustrates comic books for Marvel since 2001 and he also works for Warner Bros., Image, Upper Deck, Mattel, can you believe how awesome is that? He is the man behind for several Marvel titles such as Avengers Vs.

blog | Captain As the models in this image will be used for a still frame, the topology contributing to their appearance will not require deformation for the purposes of animation. As a result, reduction of the geometry (that determines the model’s topology) can be Decimated, as opposed to being retopologized, for Realtime Viewport interactivity during texturing. The above image is a test render to depict the textures applied to certain models for a Color Pass. Ambient Occlusion, Transparency, Sub-Surface Scattering, Glossy and Material Properties have been excluded from this Pass. Working on an image such as this in multiple Passes will reduce system load, and keep Viewport interactivity as next to Realtime as possible. Further improvements in reducing system overheads can be achieved by referencing High Resolution geometry externally.

Santolouco Navigation fixe, 50 exemples de web designs pour votre inspiration Pour la grande majorité des applications Web, le nombre d'heures consacrées à la réalisation de la page d'accueil et des fonctionnalités est conséquent. Le système de navigation est souvent perçu comme une zone secondaire. Dans la plupart des cas, son temps de réalisation est réduit au strict minimum. Malheureusement, la navigation d'un site peut affecter grandement l'expérience utilisateur et donc le succès ou l'échec d'un projet Web. Pour vous donner un peu d’inspiration afin d’améliorer vos systèmes de navigation, j’ai sélectionné quelques exemples designés de manière créative et intelligente.

BenSimonds.com J.H. Williams III (site officiel) 54 Legendary 'The Legend of Zelda' T-Shirts - TShirtonomy The Legend of Zelda video game series is, at least at a glance, fairly simple. The player controls a hero character (Link) on his quest to recover a magical item (the Triforce) to rescue a princess (the titular Zelda). If it was all so simple, though, the series would have been just another forgettable exercise on the NES. Instead, the game used this remarkably common framework to create one of the best-known and best-loved video game franchises of all time. The series started with The Legend of Zelda, a fairly basic isometric game that brought about a few major changes to the console market.

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