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Money as You Learn - Tools for Educators to Integrate Personal Finance into Teaching the Common Core

Money as You Learn - Tools for Educators to Integrate Personal Finance into Teaching the Common Core
Related:  Financial LiteracyFinancial Literacy

The Future of Money The following is a script from "The Future of Money" which aired on Nov. 22, 2015. Lesley Stahl is the correspondent. Shachar Bar-On and Alexandra Poolos, producers. Tech giants like Google, Facebook, and PayPal are all steadily rolling out new-fangled services to turn our smartphones into digital wallets -- replacing cash and checks. And it's been reported that Apple is working on a new payment option to let iPhone users send money directly to one another -- as easily as a text message. If this all seems cutting edge, you may be surprised to learn there's one country that adopted mobile money years ago: Kenya. At a bus station in Nairobi, buses were not only loaded with humans and cargo, but with cash. Bob Collymore: You give the cash to the bus driver, and then you say, "When you get up to the village in Kakamega -- you will see someone at the crossroads. Bob Collymore, the CEO of Kenya's largest cell phone provider, Safaricom, says his company sought to solve the problem. Daniel: OK.

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Lesson Plans Give your students a deeper understanding of money management using a curriculum offered by Choices & Decisions: Taking charge of your financial life™. This program is designed to teach young people how to set long and short-term personal and financial goals; create and work with a personal budget; identify how and when to use credit; save and invest, understand the basics of banking services and develop character and confidence. The materials can easily be adapted for use in a wide variety of instructional settings including high schools, colleges and adult education programs. To receive a free CD of Choices & Decisions, please fill out this form. Start making a difference with your students today.

FinEdChat EconTalk | Library of Economics and Liberty Activities - FITC Banking Kids – Coin Students will love adding the totals of coins while playing this fun game. Clickety Clack, Let's Keep Track In this online activity students will click on a train ticket to get a deposit or withdrawal scenario. Ed's Bank Help Ed collect enough money to shop for his favorite things. Grades 1-3 (Requires the free Flash player.)

Resources and Downloads for Financial Literacy Learn About the Benefits of Teaching Financial Literacy What Is Financial Literacy?: Learn what it takes to become financially literate, why this set of knowledge and skills so critical, and what this means for schools. (Edutopia, 2015) The Value of Financial Literacy: Take a look at this infographic for more information about what the research tell us about teaching finance to students. (Edutopia, 2012) Entrepreneurship Education Stresses Learning by Doing: Discover how entrepreneurship education can engage students’ critical thinking skills and deepen their financial literacy. You may also want to check out some of Edutopia’s resources and downloads related to entrepreneurship education. Back to Top Discover Lessons, Simulations, Videos, and Apps 40-Plus Resources for National Financial Capability Month: Find resources for students of all ages in this compilation of games, lessons, hooks, apps, and more. Explore Activities for Grades K-8 Explore Activities for Grades 9-12

TD Bank Virtual Stock Market Game Teaching Financial Literacy To Kids: Goods And Services Goods and services are one of the most basic ideas in economics. Economics is the study of how resources are used to provide goods and services, and how they are made, distributed, consumed and exchanged. Tweens and teens will be able to apply their understanding of goods and services to more advanced economics concepts such as scarcity and supply and demand. Younger children, however, benefit from simply understanding that we use money to buy both goods and services, and it is helpful for children to be aware of the difference between the two. Goods Goods are things that are made or grown and something that you can use or consume. Books Cheerios Computers Dishes Furniture Games Pictures Rugs Goods are things that people buy to use one time (such as a piece of candy) or over and over (for example, a toy). Bus drivers Fire fighters Librarians Maintenance workers Paramedics Police officers Postal workers School teachers Is this a good or a service?

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