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Aujourd'hui je vais vous montrer les différentes étapes de développements d'un personnage et les éléments nécessaire à son exploitation en dessin animé. On va prendre l'exemple de Tuck: D'abbord une planche de recherche, le personnage en conditions. On essaie de donner un aperçu du caractère du bonhomme. Une fois la proposition acceptée il s'agit de faire un "turn around", c'est à dire détailler le personnage de face, profils, 3/4 et dos.Cette planche servira aux animateurs et, le cas échéant, aux modeleurs 3d. Puis on réalise une planche d'expressions, on essaie de couvrir une large gamme d'émotion et de montrer les poses les plus extrèmes.

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Kyle Marshall One more plug for Jimmy Two Shoes before it premiere's here in Canada on Teletoon this Saturday at 7am!, maybe go to bed now, so you can rest up real good for the 7am Saturday mourning viewing. We had a talented crew directed by Jeff Barker (who also boarded one of the best episodes 'Masked Jackhammer') and Sean Scott, with designs by Josh Gay, Darren Ward, Dave Merritt, Dave Boudreau, Steve Harris and boards by Phil Lafrance, Jamie Leclaire, Helder Mendonca, Nick Cross, Riccardo Durante, Simon Paquette, Steve Stefanelli, Jose Pou, Jordan Voth, Mike Smukavic, Steve Whitehouse, Blayne Burnside, Ted Collyer and many more...........and animated by one of the best animation teams this side of the 49th!

Aaron's Art Tips Archives - The Art of Aaron Blaise As a chance to experiment with my new Hair Brushes Volume 2 Set and in honor of “May the 4th” I thought it might be fun to do a quick speed painting of one of my favorite characters. Enjoy! Continue reading I’ve been excited more and more recently by the possibilities of TVPaint. It had been a little while since I had sat down and created any original animation so I got the itch to do something fun. bodies-in-motion » Scott Eaton BODIES in MOTION PROJECT click for full resolution Welcome to the Bodies in Motion page. This is a small exhibition of photographs from Scott's Bodies in Motion Project. The goal of the project, inspired by 19th century photographer Eadweard Muybridge, is to capture dynamic photography of the human figure in motion, and make it available as a library for artists and designers around the world.

Elysium Artwork We've finally been cleared to show some of the work we produced for Elysium! So here are some of my favourite designs from the thousands we at Weta created. Fashion model robots: Sayaka Ouhito Japanese artist Sayaka Ouhito is an illustrator, and perhaps a concept artist. I’m unsure about the latter as I can’t read Japanese and, save for this relatively uninformative interview, there seems to be very little information available about her in English. Other than that, I know little about her, just my own impressions of the delightful drawing and Miyazaki-like charm that make her work so appealing. This gallery on her website is the best source for her work, though I found looking through the rest of the website difficult and unfruitful, more because of the lack of clear identification of links than the language barrier. She also has a blog, which includes some larger versions of works in the previously mentioned gallery, as well as others, but takes some digging through photos of cute animals and such to get to them.

OtisCollege The Otis Communication Arts Department offers an advanced course called Bookmaking Projects, taught by Book Artist and Adjunct Associate Professor, Rebecca Chamlee. Students from several departments take this course, and it is required for all Book Arts Minors. The students, several graduating seniors, some of whom were Book Arts Minors, were game enough to allow us to follow them over the Spring of 2016 semester. This video highlights workshops, demos, proposals, producing and printing, and ends with the presentation of their artists' books. The Dracopedia Project Thank you to everyone who submitted to the Dracopedia Art Contest. I am overwhelmed by the imagination and creativity of the entries, especially the diversity of so many great dragon enthusiasts. I am very excited that we are able to bring together young artists from all over the world to share their ideas.

Raphael Lacoste Raphael Lacoste is an illustrator, visual development artist and art director for the gaming and film industries. He is currently working with Ubisoft as Brand Art Director for the Assasin’s Creed franchise, which is noted for its beautiful environments. Lacoste’s other gaming credits include: Prince of Persia: The sands of Time and Prince of Persia: The Two Thrones. He has also worked as a matte painter and designer for feature films like Terminator: Salvation, Journey to the Center of the Earth, Jupiter Ascending and Repo Men. John K Stuff: Animation School 7 - When Generic is a Good Thing Remember when I talked about the two different types of cartoonists?One conservative, the other wild and crazy? two types worked together all through the 30s and came up with a blended style-the 40s style of pears and spheres and sausages style which is my favorite type of animation. If you are a young cartoonist (or a geezer who wants to improve his skills) who wants to learn the best way to draw and animate, you should study this approach in its most generic form. When is "generic" good?When it is highly skilled as in these Tom and Jerry model sheets below.

John K Stuff: Animation School Lesson 7: Combining Construction With Clear Silhouettes Monday, August 10, 2009 Animation School Lesson 7: Combining Construction With Clear Silhouettes Drawing principles is not easy. There are so many to balance at once. I ask students to copy good drawings from old cartoons or from good comics just to see how pro artists use principles. Markus Erdt - Artbook Currently I am working on a portfolio for animation studios.Doing characters and creature designs is a lot of fun, so I will at least give it a try.Obviously influenced by the great art for Kungfu panda or How to train your dragon. (If you havent' seen both movies, do it right now!) The artbooks to those movies are pure candy. The stile of those designs is aldready pretty close to my sketching stile, but offered a nice idea I havent thought about: If you try to design a character, do it monochrome, why bothering with colors ? The design should already work without them. I took some time and made 3 sheets to show a possible working process.1-Study animals2- Find a design3- Pin that design down

katsuyoshi koya Today is not exactly a translation, but it does have to do with the Fire Emblem 25th Anniversary book. The book features five special illustrations that have Marth, Sigurd, Eliwood, Ike, and Lucina, each drawn by the same character artists in charge of their respective games. You may view them on the book’s compilation post here, but I wanted to make individual pages for each one, too.