Lars Doucet's Blog - Flash is dead, long live OpenFL! I've been a stalwart Flash developer for 15 years, so nothing bothers me more than greatly exaggerated reports of Flash's premature demise. Even today, Flash remains a very viable platform with a large install base and a relatively healthy commercial ecosystem. Many awesome games have been written in Flash and/or Adobe AIR, including our own Defender's Quest, which to date has sold over 125,000 copies. But even a long-time Flash booster like myself can read the signs of the time.
White Whale Games God of Blades Wallpapers- click for 1920 x 1220 God of Blades lost novel covers - God of Blades is more than just a sidescrolling adventure. The game is conceived as a re-interpretation of a series lost 1940s-1970s paperpack novels that once formed a rich fantasy universe but have been erased from our collective memory. PixelProspector - the indie goldmine 1.1 Getting Started Guide 1.2 The Big List of Game Making Tools 1.3 Video Game Development Forums
Epic Announces Dramatic Changes To Unreal Engine 4 By John Walker on March 19th, 2014 at 4:30 pm. Update: Now with trailer. Epic has announced today that Unreal Engine 4 is to dramatically change its licensing model. From now on anyone can subscribe to Unreal Engine 4 for $19 a month, and then release those games commercially for a 5% gross revenue share with the developer. This means that indies no longer need to stick with the Unreal Development Kit, but get the entire engine at what appears an affordable price.
Make Games! Make Games! This site was founded to showcase game making tools and selected games that were created with them... Note: almost all commercial game making tools offer a free version (with limited functionality) UPDATE: a completely updated version of this site is in the works... release: summer 2014. Getting Started Guide Games Are For Everyone! Project Anarchy From here you can get the installer for Project Anarchy, which will help you download the packages you need and install them. There are two installers available, one for Windows and one for Mac OS X. Your download should have started automatically based off your running OS, but you can download it manually below.
Classic Mac Games Ported to Mac OS X I've noticed some classic Mac games being ported to Mac OS X lately. There are various lists of classic Mac games on the web, but I didn't see any list of classic Mac games ported to Mac OS X. Something not existing on the Internet??! The 10 Best Game Engines of This Generation Anvil Engine As Seen In: Assassin's Creed, Prince of Persia, Shaun White Snowboarding, Assassin's Creed II Somewhere along the line Ubisoft must have got really sick and tired of using other developers' tech, as there has been an explosion in quality in-house engines coming out of the publisher in recent times. This includes Dunia (Far Cry 2), LEAD (Splinter Cell: Conviction), Fox (Naruto: Broken Bond), LyN (Beyond Good & Evil 2), IRISZOOM (R.U.S.E) and Anvil, aka the Scimitar 2.0 Engine. But for sheer oomph it is hard to go past the Anvil which helped drive Assassin's Creed to one of the most successful new IP debuts in video game history. For both Assassin's and Prince of Persia, it was the way Anvil allowed the animations and the environment to interact in real-time which shone so elegantly.
Godot Engine – Features Use Your Eyes: Work inside a simple, yet flexible and feature rich editor, with tools popping up to aid you when needed. Uncluttered UI, where most tools are context-sensitive.Huge amount of tools to aid you and your team in content creation.Editor designed not only for programmers, but for artists,animators, level designers, graphic designers, game designers, etc.Built-In documentation browser and code editor to avoid distractions.
What are the best 2D game engines? - Slant For the purpose of this question, a "2D game engine" is defined as a framework for managing game state and behavior, integrated with 2D-specific middleware (at minimum, a rendering engine). This is based on Wikipedia's definition of a game engine, specialized to 2D while taking note of the second paragraph: A game engine is the software, i.e. some algorithms, solely responsible for the game mechanics and is strictly speaking not the rendering engine. Like e.g. the physics engine, the rendering engine is just middleware.