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Monster Advancer 3.5 - Monster, NPC, and random encounter generator for D&D 3.5

Monster Advancer 3.5 - Monster, NPC, and random encounter generator for D&D 3.5

of the Coast Official Home Page Search © 1995-2014 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All Rights Reserved. 5 Terrifying Serial Killers Who Happened to Be Animals The most dangerous animal on earth is man -- nothing you read in this article will change that. Animals kill for food and territory, and out of fear, but it takes a man to kill repeatedly, just for the fun of it. Well ... usually. #5. Photos.com The Time: 1957 The Place: Mysore, Near Bangalore The sloth bear of India sounds like the most harmless animal to carry the "bear" name outside of the koala. Wilfried Berns"You'd be surprised how good thin-sliced face tastes on a toasted bagel." That is precisely what the people of Nagvara Hills near Bangalore learned when a sloth bear decided to start murdering them. We're going to pause the article here so you can read that last sentence a couple more times. Possibly while picturing this. Over the course of several days, the enraged sloth bear mutilated about three dozen rural folk. Getty"A moment on the lips means a lifetime on the hips." There are three theories as to what caused this sloth bear's insatiable hatred for human beings. #4. Getty #3.

dinglesgames D&D Monster Finder Mind Mapping et jeu de rôle : la création d’un scénario Après un article très commenté sur l’utilisation du Mind Mapping pour la prise de notes en cours de partie, voilà quelques idées pour appliquer cette technique à l’écriture et la création d’un scénario de jeu de rôle. Bien sur, il serait difficile de présenter une technique complète de A à Z en un seul article de blog, mais voici quelques pistes pour aller plus loin et être plus créatif avec le Mind Mapping. Pour ceux qui auraient loupé l’épisode précédent, avec quelques rappels sur le Mind Mapping, vous pourrez le trouver ici. Collecter les idées La première phase de l’écriture d’un scénario ou d’un brouillon, quelque soit la méthode, est une recherche d’idées. Bien garder la structure « Une branche = une idée » permet à la fois de garder un document clair et de stimuler le cerveau pour la suite : bien que l’on ne soit encore au brouillon, les idées ont déjà un début de structure, ce qui facilitera l’organisation du scénario ensuite. Quelques templates pour la recherche d’idées

Dungeons & Dragons The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry.[5] In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D or ADnD).[1][2][6] AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System which is available under the Open Game License for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a 4th edition in June 2008.[7][8] Play overview[edit] A D&D game session in progress Release 3.5 of the three core rulebooks Game mechanics[edit] D&D uses polyhedral dice to resolve random events.

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