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HTML5 Game Engines - Find Which is Right For You

HTML5 Game Engines - Find Which is Right For You

Related:  Adventure Game Enginescode

Unity - Store Unity Technologies values the immense contribution educators and educational institutions make to developing the gaming and 3D content industries and in helping talented young people realise their ambitions. We do all we can to support you through: Discounted Unity licenses for schools, students, faculty and staff A program of free tutorial videos and sample projects to support learning Free online training sessions Discounted student tickets to Unity's Unite developer conferences Extensive, practical and helpful documentation A vibrant community of committed users keen to team up and offer advice Contact us or a reseller near you for pricing information or to acquire educational licenses. Don't miss out

A Javascript library that makes working with the HTML5 Canvas element easy. Recent Updates Follow @CreateJS November 2014 Updates in preparation for next release (coming soon).New class model, with big performance increases October 2014 Building a Parallax Scroller with Pixi.js: Part 4 Welcome to the fourth and final tutorial in the series detailing how to build a parallax scrolling map using JavaScript and pixi.js. In the previous tutorial we started writing the scroller’s foreground layer by implementing an object pool and learning how to work with sprite sheets. Today we’ll actually construct the foreground layer and write code to scroll its game map within the viewport. Bertram Fiddle Greetings. Today it is the turn of I, Seb, to try and explain how the team are translating my garbled ideas into a playable game. Coming from a background in animation I’ve been finding it interesting (and a little bit confusing) adapting my story so that it works as an interactive narrative. With animation we control everything in a scene to build the tension, heighten excitement or (most importantly for me) time the gags. Suddenly, I’m having to not think about a viewer BUT a player. (Alexander will be able to agree it’s not something I’ve found that easy)

Hello Ruby by Linda Liukas » Can't wait for the book? This is how you get started in coding Making a book is a long process. Luckily the Internet is full of great and mostly free resources to teach your kid (and yourself) programming skills while we wait for little Ruby. In the list below I've included products I've tried myself. EaselJS v0.8.0 API Documentation : EaselJS The EaselJS Javascript library provides a retained graphics mode for canvas including a full hierarchical display list, a core interaction model, and helper classes to make working with 2D graphics in Canvas much easier. EaselJS provides straight forward solutions for working with rich graphics and interactivity with HTML5 Canvas... Getting Started Adventure Creator Adventure Creator is a fully-featured Unity extension that takes the headache out of creating your own adventure games. It's flexible design allows for traditional 2D point-and-clicks like Monkey Island, cinematic epics like Telltale's The Walking Dead, 2.5D games like The Longest Journey and even first-person games like Normality. Game designer? Build an entire adventure game without writing a line of code. Programmer?

Create a HTML5 Mario-Style Platformer Game HTML5 Mario-Style Platformer Series with Quintus: Are you a French speaker? If so, thanks to Alexandre Bianchi you can enjoy an adapted French version of this tutorial. Among all game styles, platformers have stood out for decades and have proved to be a simply fun to play array of characters, blocks, tubes and monsters. In this tutorial we’ll create a simple Mario-style platformer using the Quintus HTML5 game framework, which allows you to speed up the construction of a simple and playable prototype. A Guide to the Phaser… by Richard Davey Tweens have long been a staple of games. Used for all kinds of things, from making scenes fade out, to bouncing in logos to blending sounds. Phaser has a built in Tween Manager capable of doing these things and a lot more. This guide details in depth the different aspects of the Tween Manager, creating and using Tweens, setting all of their properties and lots more.

Create a Mobile Educational Game with HTML5 Kids nowadays get bored at school. A teacher talking to dozens of kids and expecting them to transform those low pitched sound vibrations into interesting concepts in their heads, can you imagine? And learning math in particular is hard for many, including some of my cousins and sons and daughters of people I work with. So how can we make this process a bit less painful, while at the same time getting our hands into a cool HTML5 game framework? HTML5 Mobile Game Development by Example – Educational GameHTML5 Mobile Game Development by Example – Veggies vs Zombies