background preloader

World of Classcraft

World of Classcraft

How Gamification Works - 3D GameLab | 3D GameLab Instead of courses consisting mainly of textbook learning and lectures, classes built using game mechanics such as badges, experience points, levels and leaderboards, boost student engagement by allowing students to choose from “quests” and progress at their own pace through a series of educational activities. Students are motivated due to personal choice and meaningfulness, real-time feedback, the ability to collaborate or compete, and over time, they learn stay persistent in learning due to prior successes. Quest tasks can range from listening to a podcast, collecting and analyzing real-time data, or watching a short video to partnering with a classmate for discussion or writing a short essay. More on Quest-Based Learning™, Dr. Understanding Quest-Based Learning™ Infographic on the Gamification Education

(2) ISTE SIGVE Juegos para el cerebro y entrenamiento cerebral - Lumosity Two Types of #Gamification | Kapp Notes CSU Resources Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging […] Continue Reading → A conversation with GamEffective The other day I had a chance to have a conversation with Roni Floman of GamEffective. Continue Reading → Screening of an Innovative Film Locally If you are in or around the Bloomsburg area….You might be interested in what is below: I’m happy to announce our screening of a new documentary that takes audiences into three innovative public schools where students are taught HOW to think rather than WHAT to think. Continue Reading → A Conversation with Brandon Carson The other day I had a chance to catch up with Brandon Carson who contributes to our industry in so many ways. Continue Reading →

Memecube Get a Taste of the Super Optimized Conference Experience This year I’ve been fortunate to attend a number of marketing and industry related conferences. And while the content tracks differ, the underlying struggle as an attendee has been fundamentally the same across the board: What do I do when there are two equally mind-blowing sessions going on at the same time? Normally, I ask myself two key questions. Which session will I walk away feeling 10x smarter? And, what’s the likelihood that I’ll be able to apply what was presented when I come back to the office? If I’m still struggling, I’ll quickly glance around to see which session is drawing in the biggest crowd — that’s usually a sign that the presenter is a definite must-see. Fortunately, when I attended Gamification Summit (GSummit) 2012 last month, I didn’t have to worry. Memecube Features It auto-populates speaker Twitter @handles and the conference hashtag. In fact, if you want to check out how GSummit and Memecube turned out, you can still visit m.gsummit.com.

8 Reasons that We Should Teach to the Game (#GBL) from James Paul Gee, David Williamson Shaffer : Looking where the light is bad: Video games and the future of assessment Abstract In the past we have referred to games as good “learning engines.” Here we argue that games are good learning engines because they are first good assessment engines. Key points Why should schools and other learning sites use the learning principles that are embedded in good video games? These good principles for learning are even more important in the 21st Century, where students need to learn to work with others and with digital tools to produce and not just to consume knowledge. So what stands in the way? The answer is simple: assessment. Our standardized tests, coupled with our accountability policies, force teachers to teach to out-of-date tests. In other words, we’ve been looking in the wrong place because we’ve been designing games for learning when we should have been designing games for testing. 1. 2. 3. 1. 2. 3. 4. 5. 6. 7. 8. Citation: Gee, J.P. and D.W.

Versu How to Become a Game Designer You’ve been called a “gamer” for as long as you can remember, so you might as well make a career out of it, right? Well, it might all sound like fun and games, but game design has evolved from the days of scribbling a great idea on the back of a napkin into an elaborate process involving a specialists trained in a variety of disciplines who collaborate and sometimes work long hours to create great computer or video games replete with state-of-the-art animation and visual effects. According to the U.S. Bureau of Labor Statistics, 59 percent of multimedia artists and animators, which includes computer and video game designers, are self-employed, often working from home but also in offices. It goes without saying that it is helpful to possess artistic ability and talent, but people lacking in those areas may compensate with robust technical and computer skills, preferred by some employers. Infographic source: Schools.com

Related: