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L’économie collaborative au service du territoire Les pratiques collaboratives se multiplient. © Marion Boulay La consommation collaborative : un levier de mutation pour des territoires durables Un simple système économique permettrait de redessiner nos territoires ? Pour ce qui est de l’économie collaborative on n’est pas loin de pouvoir l’affirmer. D’ores-et-déjà nos villes se dotent d’infrastructures permettant d’organiser et de faire fonctionner ces échanges. La consommation collaborative, quels bénéfices pour la ville ? Le design : un élément essentiel pour faciliter les échanges Quelles motivations pour consommer autrement ? La consommation collaborative a encore besoin de convaincre pour recueillir l’adhésion du grand public. Les interactions humaines : un potentiel de richesses pour le territoire Marie Westeel a créé un concept store dédié à la promotion de l’entreprenariat local. La consommation collaborative nous pousse également à repenser notre rapport à l’autre.

Instructional Technology/Utilizing Technology for Meaningful Learning The information provided in this section of the Instructional Technology Book is provided by students in the Master's of Education program at the University of Mary Washington. Students are in the Leadership in Educational Technology program and are working in conjunction with Dr. Teresa Coffman in the ITEC547 Special Topics course (Integrating Technology for Meaningful Learning) during the Fall 2008 semester. This chapter will investigate and explore the various theories and resources on technology tools and meaningful learning. The course also created classroom activities that explores the idea of technology and meaningful learning. Here is the page to help with formatting text Please feel free to add to our research and classroom activities to grow the wiki of meaningful learning! What is Meaningful Learning? Vision – What does meaningful learning look like? Elementary Leadership in Technology: IT Starts at the Top History

Qualtrics Collaboration Catalan castellers collaborate, working together with a shared goal Collaboration is the process of two or more people or organizations working together to complete a task or achieve a goal.[1] Collaboration is similar to cooperation. Most collaboration requires leadership, although the form of leadership can be social within a decentralized and egalitarian group.[2] Teams that work collaboratively often access greater resources, recognition and rewards when facing competition for finite resources.[3] Structured methods of collaboration encourage introspection of behavior and communication.[2] Such methods aim to increase the success of teams as they engage in collaborative problem-solving. Collaboration is present in opposing goals exhibiting the notion of adversarial collaboration, though this is not a common use of the term. In its applied sense,"(a) collaboration is a purposeful relationship in which all parties strategically choose to cooperate in order to accomplish a shared outcome

Active Learning | Infusion Level | Language Arts Objectives Students will learn to use Pages for publishing a magazine. Students will learn to use a shared file. Students will learn to use a digital camera to load pictures, crop pictures and drop into a shared file. Procedure Each student applies for and is offered a job at the magazine: Pre-AP CLASS. NETS Profiles for Technology Literate Students Use a variety of media and technology resources for directed and independent learning activities. Materials iPhoto Pages Word Scanner Digital Camera Projector and Laptop Grade Level: 6-8 Collaborative Communication: Why Methods Matter The following post is part of the course work for “Live Exchange” the foundational course on communication for The MBA Design Strategy Program at California College of the Arts. The rest of the posts are presented here. By Shawn Ardaiz Tackling complex problems, fostering creativity and positive impact requires well-formed teams. Those with the ability to combine innovative scenarios with well-thought-out strategy in a collaborative team setting have the potential for outstanding results. Methods of communication are critical. Technology has made it convenient to work at a distance. Another article, “Interdisciplinary Collaboration in Digital Media Arts,” examines the importance of relational links and how they foster openness, personal trust, willingness to compromise, common interests, sympathy and spatial proximity. Think back to being on a team that had problems congealing. The best teams quickly build a safe environment of respect and trust where collaboration can thrive.

The Power of Project Learning By Wayne D'Orio Here’s a riddle: Imagine there is a learning technique proven effective through 100 years of use that is now enhanced by the power of today’s technology. Imagine it can excite learners to continue their work well past the parameters of the school day. What is it, and would every school in the country do it? It is project-based learning, and the answer is yes, and no. Project-based learning can be traced back to John Dewey and it has come and gone since the early 20th century. Why Project-Based Learning? While project-based learning can be decidedly low tech, the recent surge of interest has been driven by the increase in technology capabilities in public schools. “Friedman’s book had an incredible impact,” says John Mergendoller, executive director of the Buck Institute for Education in Novato, California, a nonprofit research organization promoting problem- and project-based learning. Two other factors help Tech Valley’s mission. What Makes a Great Project? Selected Tools What Are The Core Principles of Collaboration? The notion of how we collaborate has been one that whilst often discussed has never really been nailed down. Game theory offers up the basic tit-for-tat principle whereby we collaborate until the other party proves themselves untrustworthy, at which point collaboration breaks down. A new Harvard paper delves into this issue in more detail. Author Nicholas Christakis has form in this area as he’s the author of Connected: The Surprising Power of our Social Networks. Participants in the game were allocated points. The mechanics of the game saw it split into three distinct rule sets. In each of the variations one player from each pair was reminded how the other had acted in the previous round, but only in the third variation could they act on this information and decide whether to play with their partner or ask for a new one. In all versions of the game approximately 60% of players co-operated to begin with. Furthermore, as they were shunned, the defectors began to change their behavior.

La consommation collaborative, c'est bien plus que le covoiturage ou un prêt de perceuse Politique A Nantes, des milliers de manifestants se sentent bretons Des partisans du rattachement de la Loire-Atlantique à la Bretagne ont manifesté dans la bonne humeur pour la "réunification" samedi à Nantes, la mobilisation... Afrique - Moyen Orient Raids aériens contre l'Etat Islamique, en Syrie et en Irak Sept cibles ont été atteintes en Syrie, assure le Pentagone, après des frappes menées par des avions américains, mais aussi par la Jordanie, l'Arabie... Les trois djihadistes "égarés" à leur retour de Syrie mis en examen Les trois hommes, dont le beau-frère de Mohamed Merah, étaient rentrés en France sans être inquiétés suite à un cafouillage.

21st Century Learning: A visit to the GA DOE Center for Classroom Innovation What does learning in a 21st century classroom look like? We had the opportunity to visit the Georgia Department of Education’s Center for Classroom Innovation. The room is setup with different spaces depending on the kinds of learning and collaboration taking place. The room also offers flexibility with some mobile furniture such as rolling chairs, rolling tables, and screens that divide the space into different learning areas. The spaces include: The room is also equipped with these technologies: Wireless internet with multiple access pointsDocument cameraXbox with KinnectLaptop cart3D projector w/3d glasses for a class2 Mondo boards (large touch screen computers) w/videoconferencing capabilitiesPlug and play connections to easily display content from any device You can view a slideshow of the room and find out more here. This visit began taking shape several weeks ago when we were invited to bring a class to the space to engage in a lesson and be filmed. In class, Mrs. Mr. Like this:

FlowingData | Data Visualization, Infographics, and Statistics How to Reinvent Project Based Learning to Be More Meaningful By Thom Markham This is a crucial time for education. Every system in every country is in the process of figuring out how to reboot education to teach skills, application, and attitude in addition to recall and understanding. That’s why so many educators are using the project based learning (PBL) model. However, it’s also time to reboot PBL. If PBL is to become a powerful, accepted model of instruction in the future, a vocabulary change may be in order — preferably to the term project based inquiry. 1. Infusing inquiry into the curriculum is the goal, so that instruction starts with questions rather than broadcasting content. First, think skills. Think strategically. Use PBL for entrepreneurial inquiry. Differentiate subjects. 2. It is impossible at this historical juncture to figure out how much students need to put into hard-wired long term memory versus how much information they simply download, pass through, and apply. Let go of theory. Analyze the project. Use direct instruction.