Visible Thinking Purpose and Goals Visible Thinking is a flexible and systematic research-based approach to integrating the development of students' thinking with content learning across subject matters. An extensive and adaptable collection of practices, Visible Thinking has a double goal: on the one hand, to cultivate students' thinking skills and dispositions, and, on the other, to deepen content learning. By thinking dispositions, we mean curiosity, concern for truth and understanding, a creative mindset, not just being skilled but also alert to thinking and learning opportunities and eager to take them Who is it for? Visible Thinking is for teachers, school leaders and administrators in K - 12 schools who want to encourage the development of a culture of thinking in their classrooms and schools. Key Features and Practices At the core of Visible Thinking are practices that help make thinking visible: Thinking Routines loosely guide learners' thought processes and encourage active processing. License
Nighthawks Nighthawks is a 1942 oil on canvas painting by Edward Hopper that portrays people sitting in a downtown diner late at night. It is Hopper's most famous work and is one of the most recognizable paintings in American art. Within months of its completion, it was sold to the Art Institute of Chicago for $3,000 and has remained there ever since. About the painting Josephine Hopper's notes on the painting Starting shortly after their marriage in 1924, Edward Hopper and his wife Josephine (Jo) kept a journal in which he would, using a pencil, make a sketch-drawing of each of his paintings, along with a precise description of certain technical details. A review of the page on which Nighthawks is entered shows (in Edward Hopper’s handwriting) that the intended name of the work was actually Night Hawks and that the painting was completed on January 21, 1942. In January 1942, Jo confirmed her preference for the name. Description Perspective Color Light
FREE -- Federal Resources for Educational Excellence - Home Page FREE Features These features originally appeared on the FREE.ED.gov features blog. The features highlight resources and ideas related to holidays, awareness months, anniversaries and seasonal topics. January February March April May June July August Back to School: 7 Ways to Help Kids Transition Back to the Classroom September October November December About FREE Federal Resources for Educational Excellence (FREE) offered a way to find digital teaching and learning resources created and maintained by the federal government and public and private organizations. FREE was conceived in 1997 by a federal working group in response to a memo from the President. Technology has made it increasingly easier to find information from government agencies or with custom search tools, like Kids.gov. FREE Disclaimer The U.S.
Critical and Creative Thinking - Bloom's Taxonomy What are critical thinking and creative thinking? What's Bloom's taxonomy and how is it helpful in project planning? How are the domains of learning reflected in technology-rich projects? Benjamin Bloom (1956) developed a classification of levels of intellectual behavior in learning. This taxonomy contained three overlapping domains: the cognitive, psychomotor, and affective. Within the cognitive domain, he identified six levels: knowledge, comprehension, application, analysis, synthesis, and evaluation. Critical Thinking Critical thinking involves logical thinking and reasoning including skills such as comparison, classification, sequencing, cause/effect, patterning, webbing, analogies, deductive and inductive reasoning, forecasting, planning, hypothesizing, and critiquing. Creative thinking involves creating something new or original. Knowledge Examples: dates, events, places, vocabulary, key ideas, parts of diagram, 5Ws Comprehension Application Analysis Synthesis Evaluation Other Sites
We Don't Like "Projects" So I recently quit my job and started my own school with the support of a local media company, the second largest school district in Iowa, and a groundswell of community interest. Our philosophy boils down to a fairly liberal project-based learning environment. As I began the marketing push to enroll students, I uncovered some frankly stunning assumptions that many students have about learning: The word "project" is not a happy word. When I say project-based learning, most students grimace as they imagine prescribed PowerPoints.If a teacher doesn't plan it, it's not learning.If there isn't a test, it wasn't real.Their personal interests cannot inform their learning. Learning is sterile, and the actual usage of the word "learning," to them, is quite different from what a professional might consider learning. I'm not complaining -- in fact, these assumptions are the reason that I struck out on my own in the first place -- but I was flat-out surprised by their ubiquity. 1. 2. 3. 4.
QR codes and documenting brilliant learning One of the most powerful influences on a student’s passion for learning is how others notice their efforts. To notice what they have done; the hard work, the progress made, the energy used, the mistakes learnt. This is going to be my number one priority to work on developing this year. The passion which students have to develop, improve, to search for greatness can be seen as an intrinsic quality. A fixed mindset; where people believe their basic qualities, like their intelligence or talent, are simply fixed traits. Do our schools make students believe that through determination anything is possible? I look back at the awe inspiring opening ceremony of the London Olympics, devised by the remarkably grounded Danny Boyle. A growth mindset; where people believe that their most basic abilities can be developed through dedication and hard work—brains and talent are just the starting point. There were times watching the Olympic ceremony where I felt passionate about my country. Now.. So.
Edward Hopper | Deskarati Edward Hopper, an illustrated essay by artist and Deskarati art critic – Alan Mason - 1. Edward Hopper, Self Portrait, (1925-30) aged 43 to 48 Edward Hopper, (1882-1967), was an American painter who earned his living as a commercial artist for most of his adult life. He was a representational artist who produced his own work during his free time. These two aspects, “commercial art” and “representational artist” were sufficient to damn Hopper’s free, non-commercial art in the eyes of the art establishment within the USA and in Europe. 2. This establishment, (critics, public galleries, and foundations), was wedded to abstract art for most of the 20 C and excluded any representational art as unrepresentative of the spirit of the times. Ironically, this was never the view of the general public, both wealthy purchasers and ordinary gallery visitors, who responded enthusiastically to Hopper’s work. 3. 4. Early Art Training 5. Foreign Travel 6. The Bridges of Paris 8. 9. 10. 11. Townscapes 12. 13.
Free App: Develop Core Skills via Intuitive Play - LumiKids Park Many people have heard of or even are using Lumosity. Now Lumosity has a new app designed especially for toddler and preschool kids: LumiKids. Looks like it is going to be a series of apps, and the first app LumiKids Park is Free. According to the designers, LumiKids is a collection of intuitive and adaptive play-based experience for young children. The focus of the design is on children’s cognitive, motor and social-emotional skills. My first reaction of using the app is “this is different!” There are 3 activities in the first LumiKids app: Sorting: Kids sort squirmy little water creatures into the correct water puddles based on color, shape, and size. Visual Motor Coordination: Kids feed the hungry critter with food of different features. Attention: It is a twist of the hide-n-seek game. Before you start to play, the app asks you to sign up a free account. LumiKids Park is a fun app for kids age 2 to 5, although older kids may also like it.
emaze - Create Amazing Presentations Online in Minutes Los Altos School District’s CSTEM program « Digital Art For All Please visit the updated page at www.computersforcreativity.com/school-programs/lasdcstem Los Altos School District’s new C-STEM program for 6th grade will bring Science, Technology, Engineering and Math (STEM) subjects through the 3 C’s – Creativity, Collaboration and Computer Science. Creativity: Students will learn to demonstrate their creativity through technology by creating original video games that combine art and design with computer programming.Collaboration: Students will work in teams to build projects and will share their work and collaborate online using tools such as blogs and wikis.Computer Science: Students will be introduced to the fundamental concepts of computer science and then apply these concepts to projects in science and math. The cSTEM program has been funded by generous donations by parents to the cSTEM wiki (for use by cSTEM students) cSTEM parent/guardian Newsletter Fall 2011 cSTEM Class Schedule for 2011-2012 Homework/Grading Policy More about STEM education
Your Social Media Marketing Plan in 5 Easy Steps Jasmine Sandler | December 26, 2012 | 30 Comments inShare151 This solid, measurable plan (along with a commitment to developing consistent and valuable content) will help you drive online brand awareness, customer engagement, and audience growth. Many marketers launch their social media programs because they feel they need to and then scramble to understand both how they will make these work and how they will be managed. Many believe that social is the answer to customer acquisition and are short-sided in defining realistic results. Stop chasing your tail in social. SMM Step 1: Create Your Executive Overview Business Plan Spell out your business in a one-pager to realize why you need social: Your Business Mission and HistoryYour Business or Revenue ModelDescriptions of your Products & ServicesDetails of Your Target AudienceReview of Your Current Marketing Efforts SMM Step 2: Define Your Specific Social Media Goals It is impossible to reach and attain a goal without defining exact specifics.
Edward Hopper - paintings, biography, quotes of Edward Hopper