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Roberts Space Industries

Roberts Space Industries
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INSIDE ³ - Le labyrinthe 3D RimWorld - Sci-fi colony sim The Lord of the Rings Online Please enter your existing account information Error: You must agree to the License Agreement, Terms of Service, and Privacy Policy to continue. Error: You must agree to the License Agreement, Terms of Service, and Privacy Policy to continue. Error: You must agree to the License Agreement, Terms of Service, and Privacy Policy to continue. Error: You must agree to the License Agreement, Terms of Service, and Privacy Policy to continue. Error: You must agree to the License Agreement, Terms of Service, and Privacy Policy to continue.

Star Citizen's Wikipedia A strong focus will be placed on player interaction, with player behaviour influencing and being influenced by a dynamic economy system.[9][10] Funding[edit] After the initial campaign, funding has continued through the game's website. Development[edit] The development of the game started in 2011 on a modified version of the CryEngine 3 game engine.[21] Star Citizen is being developed using a modular approach, with the first module (dubbed the "Hangar Module") released August 29, 2013 in order to coincide with the game's appearance at the 2013 Gamescom trade fair.[22] The initial release of the Hangar Module allows backers of the project to explore their virtual ships from a 1st person perspective within CryEngine 3, later updated with the 4th generation CryEngine. Other modules which have been mentioned by the developers (if not officially confirmed) include: Persistent universe[edit] Players will not be separated by different realms or shards. See also[edit] References[edit]

I N S I D E ³ Bonjour, Je suis Romain-Guirec Piotte. J'ai créé un casse-tête cube qui n'a rien à envier au rubik's cube. Le jeu est un labyrinthe en 3 dimensions qui se joue en aveugle. I N S I D E 3 est un labyrinthe 3D qui se joue à l’aveugle. C’est un nouveau jeu se présentant sous la forme d’un cube. Sur chacune de ces deux faces, le joueur retrouve un plan indiquant le parcours à accomplir pour mener la bille vers sa destination. I N S I D E 3 n’est pas que joli. Pour jouer, c’est simple : il suffit de décoincer la bille du bout du doigt et de la regarder partir dans le noir. L’idée d’I N S I D E 3 est le fruit d’une lente maturation. Quelques images ci-dessous pour mieux comprendre : Un peu plus d’informations ici : www.insidezecube.com et surtout plein de photos de cubes réels là : www.insidezecube.com/inside-portfolio/ Pour suivre le cube sur Facebook, c'est là : Toute la gamme en 1, 2 puis 3 dimensions: 6 niveaux : Tout d’abord il y a 6 niveaux. Saison 1 :

The Secret World Once you complete the Wreck of Polaris dungeon and come out victorious after facing the Ur-Draug you will collect a powerful reward known as The Whispering Demon Ring! At this point you will have experienced the first of the many dungeons in The Secret World. Progress, explore, trade, group, quest and battle in PvP - it is all included in your purchase! • No classes, no levels - total freedom of play - The Secret World has no classes or levels. • Real locations throughout the world - The Secret World allows you to adventure through your own, modern -day world. • Join a secret society and fight for your side - Join one of three secret societies - the Illuminati, the Dragon or the Templars - and fight together or against other players for the power to control the world. • A storyline unlike anything seen in an MMO - From the creative mind of Ragnar Tørnquist – creator of the award -winning The Longest Journey – comes a story unlike any before seen in an MMO.

Systems United Navy Jeu de gestion gratuit de compagnie aérienne - Airlines-Manager Raph Koster's Blog - Ten Years of World of Warcraft The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Ten years of World of Warcraft. Well. So many thoughts. WoW has always been a contradiction of sorts: not the pioneer, but the one that solidified the pattern. Don’t get me wrong; that’s not a knock on it. After a decade and a half of refinements that didn’t do the trick, Blizzard came along and did what it does best: cut to the essence, capture the core fun elements in a game system, and make them accessible and appealing to the broadest possible market. These days, so many more people have passed through the gates of Azeroth than ever played its antecedents that many don’t even know the deep wellspring sources from which it came. Dikus are one of many branches off the MUD family tree, and one of the most popular. Dikus provided core inspiration to many of the earliest MMOs.

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