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An Ivy Generator

An Ivy Generator

Create an original logotype through custom font treatments Designer Blog A logotype, also known as a wordmark, is a text-only graphic created to uniquely brand a company’s name. Logotypes come in thousands of variations, shapes, sizes, and styles, all with a common goal to quickly communicate a company’s message, and grab the attention of its desired audience. This is why the logotypes you design MUST be simple, original and stand out on their own. You don’t need to be a typographer to create a unique logotype, however. Here’s inspiration from generations past — the likes of Coca-Cola, Kellogg’s, Cadbury, Disney, Nestle, Heinz, etc. First, let’s give the font a nice background — create a subtle gradient from #F6F6F6 to #F3F3F5. I’ve browsed over my font collection, compared different styles, and decided to use the Phoenix Script font. Now, we want to manipuate the text, so we need to convert the font to outlines. The text has become a shape that is editable. Continue by deleting unnecessary parts using the Eraser tool ( Shift+E ). Here’s the result: Mustag Firin

Débutez dans la 3D avec Blender Depuis quelques années maintenant, la 3D a envahi notre quotidien : au cinéma (effets spéciaux, cinéma d'animation) à la télévision (publicité..), dans les jeux vidéo... elle est partout ! Mais alors, comment on fait de la 3D ? Est-ce difficile, réservé aux professionnels ? Contrairement à certaines idées reçues, la 3D est accessible à tous, il vous faut seulement un cours pour vous guider pas à pas : ce tutoriel est là pour ça ! Au cours de ce tutoriel, vous découvrirez les différents domaines de l'imagerie de synthèse : modélisation d'un objet, mise en couleurs (matériaux et textures), éclairage, rendu, animation...tout cela avec un logiciel gratuit (et libre de surcroît) : Blender 3D. Parés pour l'expérience 3D ? Exemples de créations réalisées avec Blender Ce cours vous plaît ? Si vous avez aimé ce cours, vous pouvez retrouver le livre "Débutez dans la 3D avec Blender" en vente sur le Site du Zéro, en librairie et dans les boutiques en ligne.

Lekcije Stevea Jobsa - i zašto vam neće biti korisne : Zlihologija Umro je Steve Jobs, genijalni biznismen i inovator, autor mnogih spravica bez kojih ne možemo zamisliti 21. stoljeće. Njegov životni put je inspirativna priča o usponima i padovima, genijalnim izumima i potpunim promašajima, osluškivanju potreba korisnika i potpunom zanemarivanju svojih djelatnika. Ovih dana čitat ćete brojne tekstove o Jobsovoj odvažnosti, motivaciji i nošenju s teškom bolešću. To, nažalost, ipak nećete učiniti. Tri lekcije Stevea Jobsa Steve Jobs je 2005. godine održao govor studentima američkog sveučilišta Stanford. Prva lekcija bila je da ne možete shvatiti što se događa osim nakon što se dogodilo i zato morate računati da će sve ispasti kako treba. Druga lekcija bila je o ljubavi i gubitku. Nakon početkog šoka i propitivanja svega što je učinio, shvatio je da još uvijek voli svoj posao. Treća lekcija bila je da svi strahovi i oklijevanja postaju beznačajni kada ih usporedite sa smrću. 2004. godine, Jobsu je otkriven rak gušterače. Zašto ga nećete poslušati?

Post-Production Trends in 3D Visualizations Advertisement Post-production might well be the most underappreciated part of creating 3D visualizations. It gives you the power to easily make some changes; put in the sky you like, add some dirt, make the colors more vibrant and even correct some little mistakes in your 3D mesh. Most of the traditional 3D artists tried to do as much as possible wihtin their 3D package since these packages were not focusing on post, but rather on the 3D products themselves. Rendering masks for the different color corrections one would like to do was a painstaking job of fixing the lighting and materializing — making artists choose to do most of the work in 3D (such as adding dirt and textures) and so leaving only color correction for post-work. The techniques and styles of correcting images in post-production have changed a lot over the last couple of years. Different Styles of Post-Production This is what a 3D image should look like according to the corporate industry. Same thing here: Techniques Do: Don’t:

VrayFur – Tutorial | Frame1 Olá pessoal, tudo bem? Hoje iremos tratar de um recurso que aflige muitos usuários de Vray. Vejo pela net muitos tutoriais falando sobre VrayFur, porém podemos observar que este recurso não é tão utilizado quanto poderia. Na Frame1 quase todos os tapetes desenvolvidos nas cenas utilizam este recurso. Malha de base Tenho ouvido muitas reclamações sobre “render times” elevados devido ao uso do VrayFur. Para o VrayFur ter funcionamento eficiente sem que o render demore eternidades, é preciso subdividir bem a malha onde o VrayFur vai ser aplicado. Outro ponto crítico é o uso de planes como base para tapetes. Para começar então faremos um Chamfer Box com: Lenght – 150 cm Width – 150 cm Height – 5 cm Filet – 2,2 cm Lenght Seg – 180 Width Seg – 180 Height Seg – 1 Filet Seg – 5 Converta para Editable Poly, pois agora deletaremos as faces inferiores para que o VrayFur só tenha efeito nas faces visíveis. Está pronta a base para nosso VrayFur funcionar tranquilamente. Aplicando Vray Fur Abraços povo!!!

VRAY TUTORIAL EXTERIOR NIGHT SCENE The making of esterior thank you very much for this very useful tutorial that you shared with our community This work is licensed under a Plants Kit Freebie Get the Freebie! It only takes a minute to get your free Laubwerk Plants Kit Freebie. Add the item to your Cart, click Checkout in the Shopping Cart Widget (on your right hand side). Then you create an Account to order your free download. Laubwerk Plants Kit Freebie The following 2 tree species are included in the Plants Kit Freebie. Field Maple Acer campestre A medium-size tree or shrub with a broadly conical or ovoid to round shape. Frangipani Plumeria rubra This spreading shrub or small tree has a short trunk and sparse, open crown with many branches. Includes 36 Variations per Species All Laubwerk Plants in this Kit come in 3 variants, 3 ages and 4 seasons. Includes Free Laubwerk Player The Laubwerk Player is a plugin for Autodesk® 3ds Max®, 3ds Max Design® and MAXON® CINEMA 4D®, that comes bundled with every Laubwerk Plants Kit. Free Updates Laubwerk products are constantly being updated with the latest technology. System Requirements Installation Instructions

Creating a realistic wood material with V-Ray Introduction We are going to look at some real world photos of antique wood, analyze the main features and use some advanced material creation techniques to re-create that look with V-Ray. Instead of unwrapping all the objects and painting custom maps for them, we are going to use a procedural approach. This method is quicker and the resulting material can be re-used in other projects. The result is also very flexible – since I’ll be using a layered approach, I can turn off or modify features like worn edges or dust. This tutorial is not meant to just show you how to create wood, it’s also meant to show you how you can achieve complex results using some simple V-Ray and 3DS Max maps. Subjects covered: V-Ray material creation techniques, using vrayblendmtl for complex layered materials, using vraydirt and falloff maps as procedural masks. The Tutorial Part 1 – Wood Part 2 – Lacquer Part 3 – Worn edges Part 4 – Dust Austris Cingulis is a self-taught 3D artist based in Latvia.

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