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Campbell is working on drawing colored wireframes in the 3D view. His work is available as a patch right now, so you can compile your own Blender and test it. Continue reading As a Dutchy myself, this is awesome: our king played a game on Oculus Rift that was designed in Blender, and implemented in Unity3D (at my old university, no less!) Continue reading Gabriel Hackett submitted this awesome ‘Fan Promo’ for the Gooseberry project.

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Graffiti Research Lab The United States of America is going out of business! But here at the U.S. Department of Homeland Graffiti, we want to turn this moment of national embarrassment and hard times into real savings for you and your family. From June 4th through the 28th, the U.S.D.H.G and the Graffiti Research Lab are liquidating all confiscated, high-tech graffiti artifacts and tools, expunged evidence, court exhibits, redacted documents and office furnishings, priced to sell. Customizing Your Startup File in Blender Have Blender your way As an open source application, Blender is naturally very customizable. Of course like most programs, we can modify User Preferences, save render presets, build custom UI themes, and save layout presets. [Animating in 2.5] Getting to grips with Keying Sets Over the past few months, I've been observing quite a bit of confusion over some aspects of the animation system in 2.5 that's all related to "Keying Sets". These are a rather important new feature aimed at improving the animation workflow, but which many people don't seem to be aware of. So, if you're wondering why you're getting a "weird" error message when trying to insert keyframes, or if you'd just like to learn some new workflow tricks to make animating easier, read on :) A bit of history first... (2.4x days) What many may not be aware of, is that you've (assuming you have used the 2.4x series) been using Keying Sets for a lot longer than you know. Back in 2.48, I did a round of animation system related cleanups, some of which included some cleanups to the keyframing code.

Blender 3D as a CAD tool: Using the ProCAD script One of the oldest wishes of artists that uses Blender 3D for architectural visualization is the addition of CAD tools in Blender, to make the modeling of architectural elements easier and with better precision options. A big improvement was made with the addition of new snapping tools in the Apricot project, but we could use a little more options to make Blender get even closer to a CAD tool. Even without native tools that turn Blender into a CAD tool, we have a few scripts that really help and add some great features, available in most CAD tools that can make the difference for the modeling stage of architectural visualization projects. One of these scripts is the ProCAD from Paolo Provenda, which can add incredible and useful options to Blender.

3D Models Evermotion – Archinteriors vol. 31 Scenes 1 to 5 Continue Reading 3D Scan Store – Female Visualisation Characters Continue Reading Evermotion – Archmodels vol. 150 Blender compositing tutorial: Set extensions This tutorial was written by the amazing Sean Kennedy and appeared in issue xx of 3D Artist Set extensions are the kind of visual effect that every single movie released today has. Not just the big blockbusters, but comedies, little indie dramas and even just about every TV show has some type of set extension or background enhancement happening in it. It can be anything from alien landscapes and futuristic buildings to simply replacing a traffic sign or a storefront. Usually the same techniques are also useful if you want to remove something from a scene, like a wayward crew member or a car driving through the background of your medieval village.

Blender 2.5 tutorials and training game · level · character Using the Blender tutorials and training available below, learn how to use Blender 3D for content creation and game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Blender modeling tutorials ^

the Durian Open Movie Project » Blog Archive » Modeling Sprint – A Stellar Success! on February 21st, 2010, by Colin Levy Will you just look at the number of models posted the past couple days on BlendSwap! Check it out! Holy smokes, you guys. Freebies » RenderKing - Cinema 4d and After effects tutorials, preset, models and plugins presented by Alessandro Boncio Home » Freebies Lambo Wheels view project » Minion view project » Gm Furtliner 1950 view project » VLE free object pack view project » Origami Maker Preset view project » Bullets view project » Apple Wireless Speakers view project » Cup of Coffee view project » Iphone5 view project » Free Grenade 3d model view project » Free Packaging C4D Model view project » Free Jar 3d Model view project » HDRI setup view project » Tooth view project » Chair view project » After Effects Cinema 4D Licensed

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Smoothing Camera Motion in Blender Handheld camera work is very common today, but if you’re out there shooting your own movies, sometimes you may find your footage has a high frequency shake that is just really annoying. I’ve found that the smaller the camera is, the more chance there is of introducing that jittery motion. With people shooting movies on smartphones and GoPros, cameras really can’t get much smaller! That means there is a lot of high frequency jitter in those handheld shots. As usual, someone in the Blender community created a great add-on to help solve this problem.

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