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Aranda\Lasch

Aranda\Lasch

http://terraswarm.com/comingsoon/

Related:  GH blogsarte, interactividad, codigo

MathSurf v2.0 for 3ds Max Previous version was a bit slow, there are few items that has fixed in new version to improve the performance: Mesh had being generated several times when you choose a surface type from drop down menu or after editing explicit presentation. This fact delays the process and force user to wait until viewport redraws. In new version this bug has been fixed and the script runs the process only once. Mathsurf 2.0 makes permanent objects.

Richard Anuszkiewicz Richard Anuszkiewicz (pronounced Aah-Nuss-KAY-Vitch; born May 23, 1930, Erie, Pennsylvania) is an American painter, printmaker, and sculptor.[1] Life and work[edit] Richard Anuszkiewicz trained at the Cleveland Institute of Art in Cleveland, Ohio (1948–1953), and then with Josef Albers[2] at the Yale University School of Art and Architecture in New Haven, Connecticut (1953–1955) where he earned his Masters of Fine Arts. Style[edit] Considered a major force in the Op Art movement, Anuszkiewicz is concerned with the optical changes that occur when different high-intensity colors are applied to the same geometric configurations. Most of his work comprises visual investigations of formal structural and color effects, many of them nested square forms similar to the work of his mentor Josef Albers.

Grasshopper « Attitude Geometries Cellular Automata Building Propotional studies of a building facade. These videos shows an animation how to use the generative design methods in architecture and design. Methods: Synthesis, Celluar Automata, zelluläre Automaten, Parametrics Cory Arcangel Early life[edit] Arcangel grew up in Buffalo, New York and attended the Nichols School, where he was a star[1] lacrosse goalie. He was exposed to experimental video artists such as Nam June Paik through the Squeaky Wheel Buffalo Media Arts Center. He was very interested in guitar, practicing eight hours a day by the time he turned seventeen.

hoopsnake: Iteration in Grasshopper, Volatile Prototypes Update: Hoopsnake is now Opensource! More info at Github HoopSnake, apart from a legendary creature, is a component for the Grasshopper™ 3D platform. grasshopper « un didi Follow Get every new post delivered to your Inbox. Join 50 other followers Powered by WordPress.com Ralph Ammer - Being not truthful Cooperation with Stefan Sagmeister works against me "Being not truthful works against me" is part of a list in Stefan's diary titled: "Things I have learned in my life so far". Like most aphorisms the sentence "Being not truthful works against me" requires habitual commitment.

Archive » Pneumatic Panels “Revised” [rhinoscript] Toni Österlund an architecture student at University of Oulu (Finland) ,revised my code and made some improvements,the script now supports non planar polygons for creating the cushion cladding system, the problem that the code originally had, was that I used a “planar surface” command to create the primary surface to extract the centroid point ,needed to create the cushion surfaces , these new version instead uses a “patch” command , that makes possible working with non planar polygons, the whole code has also been cleaned up and simplified. I also included here a simple Grasshopper definition that creates a honeycomb cladding which can be used to create the polygons for the panels, just one of the many tools you can use for design testing and integration into your workflow. Have fun and don´t forget to send your feed back.

Design Reform In this video, we cover the Spring Force within Kangaroo in a simple case. In this video, we give an introduction to the paneling tools within the LunchBox plugin for Grasshopper. ______________________________________________________________________________________________________________________ A new version of Grasshopper has been released. It has been over 6 months since...

THE SECRET LIVES OF NUMBERS The authors conducted an exhaustive empirical study, with the aid of custom software, public search engines and powerful statistical techniques, in order to determine the relative popularity of every integer between 0 and one million. The resulting information exhibits an extraordinary variety of patterns which reflect and refract our culture, our minds, and our bodies. For example, certain numbers, such as 212, 486, 911, 1040, 1492, 1776, 68040, or 90210, occur more frequently than their neighbors because they are used to denominate the phone numbers, tax forms, computer chips, famous dates, or television programs that figure prominently in our culture.

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