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Aranda\Lasch

Aranda\Lasch
Related:  GH blogsarte, interactividad, codigo

MathSurf v2.0 for 3ds Max Previous version was a bit slow, there are few items that has fixed in new version to improve the performance: Mesh had being generated several times when you choose a surface type from drop down menu or after editing explicit presentation. This fact delays the process and force user to wait until viewport redraws. In new version this bug has been fixed and the script runs the process only once. Mathsurf 2.0 makes permanent objects. You can save and load scenes include Mathsuf objects and program will generate objects automatically after a Mathsurf object has been detected. Mathsurf 2.0 gives you opportunity to save explicit presentation in text format as an external file. Algorithm has been improved to run faster. In Mathsurf 2.0 data structure has been changed to conserve the memory and speed up the progress. Mathsurf 2.0 increases the memory using by max-script to avoid halting program.

Richard Anuszkiewicz Richard Anuszkiewicz (pronounced Aah-Nuss-KAY-Vitch; born May 23, 1930, Erie, Pennsylvania) is an American painter, printmaker, and sculptor.[1] Life and work[edit] Richard Anuszkiewicz trained at the Cleveland Institute of Art in Cleveland, Ohio (1948–1953), and then with Josef Albers[2] at the Yale University School of Art and Architecture in New Haven, Connecticut (1953–1955) where he earned his Masters of Fine Arts. Style[edit] Considered a major force in the Op Art movement, Anuszkiewicz is concerned with the optical changes that occur when different high-intensity colors are applied to the same geometric configurations. Selected Museums Holding Works[edit] Deep Magenta Square, 1978: An example of Anuszkiewicz's use of colors, squares and lines Grants and Awards[edit] Exhibitions[edit] Anuskiewicz has exhibited in many public collections around the world, including notable New York galleries as Sidney Janis, The Contemporaries,[2] and Andrew Crispo Gallery. Bibliography[edit]

Geometry Gym Grasshopper « Attitude Geometries Cellular Automata Building Propotional studies of a building facade. These videos shows an animation how to use the generative design methods in architecture and design. Methods: Synthesis, Celluar Automata, zelluläre Automaten, Parametrics There are different initial cells at the bottom. Used Software: Rhinoceros, Grasshopper, RhinoScripting ( get the Cellular Automata component on My shared Grasshopper files ) Cylinder – Developable surfaces Developable surfaces are easy to use in the production process. Three cylindres intersect in one point. Component Pyramid on Surface Pyramids are placed and oriented on a surface. Lissajous 3D Figures Sine functions were plotted on x,y,z axis. Constant Cellular Automata Generator Constant Cellular Automata by multiplying a constant. You see diameters of the circles are changing. Get the Grasshopper ghx here: My shared Grasshopper files

Cory Arcangel's Official Portfolio Website and Portal The Geometry of Bending hoopsnake: Iteration in Grasshopper, Volatile Prototypes Update: Hoopsnake is now Opensource! More info at Github HoopSnake, apart from a legendary creature, is a component for the Grasshopper™ 3D platform. What it does in principle is to create a copy of the data it receives at it's input upon user request and store it locally. What this means in practice is that it is possible through the use of HoopSnake to send the output of a set of components back to it's input in a looping fashion. The loop can be stopped at any point either by the user or automatically by setting a termination condition (the third input of the component) to false. With the download file examples of various Hoopsnake configurations are included. Licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License. Please Note: I am currently unable to offer any assistance for Hoopsnake.

Cory Arcangel Early life[edit] Arcangel grew up in Buffalo, New York and attended the Nichols School, where he was a star[1] lacrosse goalie. He was exposed to experimental video artists such as Nam June Paik through the Squeaky Wheel Buffalo Media Arts Center. He was very interested in guitar, practicing eight hours a day by the time he turned seventeen. He studied classical guitar at the Oberlin Conservatory of Music, but later switched to major in the technology of music, graduating in 2000.[4] At Oberlin, Arcangel met Jacob Ciocci and Paul B. Arcangel credits Pauline Oliveros, with whom he took a composition class, for his "fascination with finding artistic inspiration in unlikely machines". Works[edit] Super Mario Clouds[edit] Pizza Party[edit] Pizza Party (2004) was a free, functional software package that could be used to order Domino's pizza through a command-line interface. Sans Simon[edit] Punk Rock 101[edit] A couple of thousand short films about Glenn Gould[edit] Photoshop CS series[edit]

Точка Ветвления | параметрическая архитектура :: лекции / воркшопы / исследования peer produced space

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