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Someone Has Built It Before

Someone Has Built It Before
- Eliinbar’s sketches 2011 - Spiral Architecture Today post presents for the seventh time, my New “Conscious Inspiration” project…. 100 Conscious projects in 200 days 100projects in 200 days that we can easily Identify their Inspiration sources These projects are published in ARCHDAILY the world’s most visited architecture website The inspiration sources for the 100 projects ,are not nature in full bloom ,or wonderful music,not exciting prose Their inspiration sources are existing buildings

cityofsound The primary interface between the UK’s planning system and the people and places it serves is a piece of A4 paper tied to a lamppost in the rain. OK, not always rain. But rain often enough. The paper is a public notice describing a planning application for some kind of ‘development’ somewhere in the vicinity. A Daily Dose of Architecture City - Design - Innovation » Material(ism) for Architects: a Conversation with Manuel DeLanda Interview by Corrado Curti version pdf If architecture – as Lebbeus Woods says – is about building ideas, then we may easily consider the philosopher, artist and writer Manuel DeLanda one of the most influential and active archistars there is. Although architecture is not the direct object of DeLanda’s speculations, his ideas and writings provide architectural thinking with valuable insight on the methods and models of scientific discourse, which is critical to develop a coherent experimental practice. Manuel DeLanda lecturing CC: What role do you believe materialist philosophy can have in relation to contemporary scientific research and, in general, to research as the activity of exploring original paths of thought in any given field of knowledge?

Broadcasting Architecture Worldwide Chacun a son mot à dire Greg Lynn: Blob Tectonics In his essay, Blob Tectonics, or Why Tectonics is Square and Topology is Groovy, from his book, Folds, Bodies and Blobs, Greg Lynn is most interested in advancing the blob as a viable architectonic entity. To Lynn, blobs are “simultaneously alien and detached from anything else” while also possessing the ability to melt into their larger context. They are a singular ideal entity that involves itself with a “particular, local identity.” He follows with are look at the blob in a few different ways: first, from the view of science fiction, second, in the “philosophical definition of viscous composite entities,” and finally, in the context of modern construction methods.

BLDGBLOG Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. Rules[edit]

Tolerance and customisation: A question of value Text: Michael Parsons The idea of tolerance in architecture has become a popular point of discussion due to the recent mainstreaming of digital fabrication. The improvements in digital fabrication methods are allowing for two major advancements: firstly, the idea of reducing the tolerance required in construction to a minimum (and ultimately zero) and secondly, mass customisation as a physical reality. Digital fabrication has made the broad-brushstroke approach to fabrication tolerance obsolete and now allows for unique elements and tolerance specific to each element. 6 advices from starchitects to the young architects Everyone that works in the field of architecture knows that it takes quite a high level of commitment and desire to become an architect. Nobody becomes an architect because they think it sounds cool or because they simply like to draw. There is a lot more to it and I think there has to be some cautions for you to even think you will experience any measurable success, yet nevertheless, some architects are successful and well known because of their designs. We thought it might be helpful if we can get some advice and guidance from them to young architects, so we began to dig the web searching for some valuable points of advices from senior and starchitects to the young and aspiring ones, check out some of them below. Do you have any advice for the young?

# GUEST WRITERS ESSAYS 25 /// Fibrous Assemblages and Behavioral Composites by Roland Snooks Prairie House – Fibrous strand chunk / Kokkugia | Roland Snooks with Texas A&M Today is Roland Snooks‘ turn to be a guest writer for the Funambulist as he generously accepted to be part of this series. His essay Fibrous Assemblages and Behavioral Composites articulates the digital research that he has been developing with his office Kokkugia and in the various schools where he taught with an investigation about the technological means to actually fabricate the output of this same research. Athough I remain critical of how the vanguard algorithmic architecture has been translated into a disarticulated mainstream in many schools of the world because of some opportunist followers, I consider that Roland’s discourse can trigger the strong interest of many of the Funambulist’s readers for several reasons. The Funambulist Papers 25 /// Fibrous Assemblages and Behavioral Composites by Roland Snooks

Boids (Flocks, Herds, and Schools: a Distributed Behavioral Model) In 1986 I made a computer model of coordinated animal motion such as bird flocks and fish schools. It was based on three dimensional computational geometry of the sort normally used in computer animation or computer aided design. I called the generic simulated flocking creatures boids. The basic flocking model consists of three simple steering behaviors which describe how an individual boid maneuvers based on the positions and velocities its nearby flockmates: Each boid has direct access to the whole scene's geometric description, but flocking requires that it reacts only to flockmates within a certain small neighborhood around itself.