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Someone Has Built It Before

Someone Has Built It Before

ArchDaily | Broadcasting Architecture Worldwide City - Design - Innovation » Material(ism) for Architects: a Conversation with Manuel DeLanda Interview by Corrado Curti version pdf If architecture – as Lebbeus Woods says – is about building ideas, then we may easily consider the philosopher, artist and writer Manuel DeLanda one of the most influential and active archistars there is. Although architecture is not the direct object of DeLanda’s speculations, his ideas and writings provide architectural thinking with valuable insight on the methods and models of scientific discourse, which is critical to develop a coherent experimental practice. Manuel DeLanda lecturing CC: What role do you believe materialist philosophy can have in relation to contemporary scientific research and, in general, to research as the activity of exploring original paths of thought in any given field of knowledge? to a materialist a typology can become an obstacle to think about the processes that produced the items it classifies and it can hide the sources of variation that give the world its expressivity. ———————————————————————————–¹ M. ²M.

BLDGBLOG Archinect - Making Architecture More Connected (since 1997) Greg Lynn: Blob Tectonics In his essay, Blob Tectonics, or Why Tectonics is Square and Topology is Groovy, from his book, Folds, Bodies and Blobs, Greg Lynn is most interested in advancing the blob as a viable architectonic entity. To Lynn, blobs are “simultaneously alien and detached from anything else” while also possessing the ability to melt into their larger context. They are a singular ideal entity that involves itself with a “particular, local identity.” He follows with are look at the blob in a few different ways: first, from the view of science fiction, second, in the “philosophical definition of viscous composite entities,” and finally, in the context of modern construction methods.

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a456 Conway's Game of Life "Conway game" redirects here. For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead. The initial pattern constitutes the seed of the system. Origins[edit] The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata ... Conway chose his rules carefully, after considerable experimentation, to meet these criteria:

15W08 A Daily Dose of Architecture Morphing: A Guide to Mathematical Transformations for Architects and Designers: Joseph Choma: 9781780674131: Amazon.com: Books Tips for Architecture School

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