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Discovery : UX Apprentice

Discovery : UX Apprentice
Research Adam hired me to design his iPad application. I initially met with him and his investors at the restaurant to determine the scope of the project and the objectives: reduce the wait time for customers to place an order increase customer spending by encouraging multiple courses create a unique dining experience I noticed that there was a disconnect between Adam’s vision and the stakeholders’. The burden was on my team to find out what the customers would consider a “viable” menu system. Quick & Dirty Research Adam and his team provided us with the current analytics: average spend, dining time, size of parties. The Map Leads the Way Next time we met with the team, we brought our research findings.

Disregard Everything I Say - The Visual Components of a Psychedelic Experience Please click here for the most updated version of the visual components of the psychedelic experience on PsychonautWiki.org. This article attempts to break down the visual effects contained within the psychedelic experience into simple, easy to understand titles, descriptions and leveling systems. This will be done without depending on metaphors, analogies or personal trip reports. The article starts off with descriptions of the simpler effects and works its way up towards more complex experiences as it progresses, using image examples wherever possible. It is in reference to all of the classical psychedelics and the huge variety of obscure and modern “research chemicals” that are becoming increasingly prevalent. This particular guide gives image examples wherever possible, breaking the visual hallucinations into four basic categories of which I have come to name; enhancement of vision, distortions, visual geometry and hallucinatory states. Increased visual acuity: Enhancement of colour:

shalperin/vr-bike

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