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The Design Thinking School \ What we do

The Design Thinking School \ What we do
Design Thinking can be a powerful vehicle for deeper learning of content, more divergent thinking and building the thinking skills capacity of learners. Key to the process's success in learning, is that it provides the platform for learners to become problem finders. At a time when design thinking tends to come across as "shop" class and post-it notes, NoTosh have spent four years developing medium- and long-term professional development programmes with schools around the world, which marry design and education research with classroom practices that work in any part of curriculum. We've seen schools increase student engagement, content coverage and attainment thanks to the challenging way we frame design thinking and formative assessment, together, as a vehicle for creative and robust learning. What is design thinking? In schools, we use design thinking as a framework onto which we hang specific thinking skills to achieve specific learning tasks. Why design thinking? Related:  Design ThinkingProject Based Learninganaadam

A More Powerful Inquiry | Steve Mouldey One of my core educational values is Curiosity. Yet, in the past I have fallen into the trap of Inquiry = Research instead of a more open curious discovery process. One of the biggest pedagogical changes I have made was when I shifted to an inquiry approach that was about allowing students more time to dwell, think and discuss their questions on whatever the topic of study was at that time. A lot of this had been intuitive practice so I was stoked when I first came across the Galileo Educational Network website and their intro to Inquiry (thanks Karen for the link!) Intro to What is Inquiry from Galileo Education Network Prior to this I had usually thought of inquiry more as the information literacy type of inquiry where you are purposely following a series of steps in your investigation. Last term, as part of the Specialised Learning Leaders team at Hobsonville Point Secondary School we developed our Learning Design Model below. Like this: Like Loading...

Ewan McIntosh | Digital Media & Learning Resources and Tools for PBL Start to Finish Tips for downloading: PDF files can be viewed on a wide variety of platforms -- both as a browser plug-in or a stand-alone application -- with Adobe's free Acrobat Reader program. Click here to download the latest version of Adobe Reader. Documents to Help You Get Started The Hunger Games Project Documents Below are sample project-based learning documents from teachers Mary Mobley (English) and Michael Chambers (world history) of Manor New Technology High School in Manor, Texas. Back to Top Culture at Manor New Tech High School Manor Visitors Summary Sheet An overview of Manor New Tech for visitors, including mission statement, learning outcomes, and the school's commitments to their students Learning Outcomes Manor New Tech's learning outcomes for all classes Manor Bell Schedule Daily bell schedule for Manor New Tech Additional Resources on the Web Suggested Reading

Design thinking Design thinking stands for design-specific cognitive activities that designers apply during the process of designing.[1] Overview[edit] Design thinking has come to be defined as combining empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality in analyzing and fitting various solutions to the problem context.[2] According to Tim Brown, CEO and president of IDEO, the goal of Design Thinking is "matching people’s needs with what is technologically feasible and viable as a business strategy" [3] The premise of teaching Design Thinking is that by knowing about how designers approach problems and the methods which they use to ideate, select and execute solutions, individuals and businesses will be better able to improve their own problem solving processes and take innovation to a higher level. Origins of the term[edit] (For a detailed evolution, see History, below.) Solution-based thinking[edit] Bryan Lawson Architects vs. Lawson found that:

Building a PBL Culture in the Classroom During a project, what does a classroom look, sound, and feel like? I asked this question of three of BIE’s National Faculty members to begin a Google Hangout last week. Here’s what Feroze Munshi, Jeanine Leys, and Krystal Diaz came up with: • student-centered • sense of student ownership • students doing research online • students asking questions • students in different parts of the room working in teams or on their own • engagement is obvious • academic conversations • trust, respect, and responsibility • organized chaos (with structure and purpose) One of the Project Based Teaching Practices in Gold Standard PBL is “Build the Culture.” Feroze suggested we think about culture like anthropologists – which they define as “the set of shared attitudes, values, goals, and practices that characterizes an institution or organization" – by asking, What language is used in the classroom? Let’s consider what a culture of independence is like.

Hack Your Classroom - Week Three: Introduction to Design Thinking What is Design Thinking? “Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown, president and CEO Thinking like a designer can transform the way organizations develop products, services, processes, and strategy. This approach, which IDEO calls design thinking, brings together what is desirable from a human point of view with what is technologically feasible and economically viable. It also allows people who aren’t trained as designers to use creative tools to address a vast range of challenges. Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices. The design thinking process is best thought of as a system of overlapping spaces rather than a sequence of orderly steps.

MoTEL Academy Welcome to Mobile Technology Enhanced Learning In a world were technology underpins communication and collaboration it is imperative that we equip our learners with the skills and confidence to effectively utilise technology throughout their lives. This portal aims to facilitate continuous professional development for mobile technologies. Showcase/Best Practice Technology Enhanced Learning Blogs Mobile Learning Case Studies Google Sites in Primary Education What would you like to discover? Planning for Learning Teaching & Learning Assessment for Learning Want to share ideas and best practice? Which products and services do you recommend? Social & Professional Networking Online Media Communication & Collaboration Getting Started with Project-Based Learning (Hint: Don't Go Crazy) Before the start of the school year, many of us want to use the remaining weeks of summer to learn some new skills -- such as project-based learning (PBL). One of the things we stress for new PBL practitioners is, as I say, "don't go crazy." It's easy to go "too big" when you first start PBL. Start Small As I said, "Don't go crazy!" Plan Now One of the challenges of PBL, but also one of the joys, is the planning process. Limited Technology We love technology, but sometimes we get too "tech happy." Know the Difference Between PBL and Projects This is the big one! We are all learners, and when we start something new, we start small. Photo credit: wwworks via Flickr (CC BY 2.0)

Complete Guide to Project-Based Learning | Student Guide Modern science continues to develop in such a way that the older generation is constantly trying to catch up with the younger generation’s adaptation to new developments and technologies. It is only logical that we should utilize our students’ familiarity with technology from a young age to maximize their engagement and learning by integrating it into our curriculum. Project-Based Learning grabs hold of this idea and fosters deep learning and autonomy by using technology to help students engage in issues and questions relevant to their lives. This resource will direct you to a variety of resources on this approach, the research behind it, and how you can use it in your class to transform your students into engaged and interested independent thinkers. What is Project-Based Learning? Research Supporting Project-Based Learning Buck Institute of Education highlights a study by Dr. How To Design a Project Teacher Resources Project Examples

About IDEO “Design thinking is a human-centered approach to innovation that draws from the designer's toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success.” —Tim Brown, president and CEO Thinking like a designer can transform the way organizations develop products, services, processes, and strategy. Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices. The design thinking process is best thought of as a system of overlapping spaces rather than a sequence of orderly steps. Under this system, IDEO uses both analytical tools and generative techniques to help clients see how their new or existing operations could look in the future — and build road maps for getting there. All of IDEO’s work is done in consideration of the capabilities of our clients and the needs of their customers.

Di Dawson - About Di Hi. I’m Di Dawson – an independent trainer and consultant who can help you with all manners of e-learning, pedagogical advice for successful online training and I can advise how to use mobile technologies for teaching or training. Why not browse the topics for Learn and Lunch sessions – pick up a new skill in just 15 minutes or if you need to get started with e-learning , as a cost effective way to deliver training to your staff. And if you want a refresher train the trainer course or wish to learn skills to become an online trainer or to be able to deliver webinars or virtual classrooms then do talk to me. I’m also quite knowledgeable about ITQ. Content creation is something I enjoy doing – using Articulate Storyline or Xerte. I’m happy to have a Skype chat about what you need in terms of training or content creation.

Teach21 Project Based Learning This PBL should be considered as having two different parts. First, the students must gather the information needed to complete the problem. Second, the students must compile their data to create an original script based on a set of criteria. Breaking down this long-term project seems to make it more manageable for the teacher. Like scientists, the students must gather information, analyze it, and produce a product. Part I of the PBL involves the race. Part II of the PBL focuses on the problem. Students should be grouped in Part I of the PBL. In Part I of the project, students should know how to gather information on a computer with Internet accessibility. Managing the Process Timeline Step One: Launch the Project Teacher introduces A Most Amazing Race with the A Most Amazing Race PowerPoint presentation and uses local folktales/ghost stories to hook the students. Students apply for and receive passports. Step Two: Collect Data Step Three: Analyze Data/Write Script Step Four: Presentations

Envision Schools Project Exchange In this project, students generated their own questions about the history of South Africa. These questions guided the activities and smaller projects leading up to the culminating exhibition, where students researched and presented their answer to their question in a powerpoint presentation. This project is interdisciplinary. As the activities in each lesson build upon each other and across disciplines, close planning between the Language Arts and World History teachers is imperative. Subject Area(s): Language Arts, Social Studies Teaching Days to Complete: 8+ weeks South Africa, Kaffir Boy, Racism, Eugenics, Industrialism, Colonialism, Imperialism, Questioning, Socratic Seminar, Essay writing, Powerpoint, Cry Freedom Communicate Effectively and Persuasively, Manage Projects Effectively, Think Critically, Collaborate Productively History/Social Science Investigation, Literary Analysis, Research Paper, Multimedia Project, Public Speaking An Interview with Danielle Johnson Aaron Curtiss

Want A Crash Course In Stanford’s Design Thinking? Here it is for free (Pt. 1 Empathy) | Joey Aquino The Institute of Design (D.School) at Stanford has become one of the most talked about institutions recently because of the methodology they are spreading around the world to improve our lives through a collaborative approach that inspires human centered innovations. Last week I had the absolute privilege of being a part of the Design Thinking Hawaii boot camp which was focused on improving the education system in Hawai’i. I spent an entire week submersed in this methodology but most importantly put it to practice when coaching a team of educators through a 3 day design challenge. In this first crash course post, I will discuss the “Empathize” step. What is empathy? To feel what someone else feels. The objective: To help people articulate the latent needs users may not even know they have. The 3 ways to empathize Immerse: Become the user and actually live their experiences. Observation technique: - What is this person (or persons) doing? - How are they doing it? Tips when seeking stories:

Related:  PBL webinar with plnetwork