Manual: Unity Manual Unity is made to empower you to create the best interactive entertainment or multimedia experience that you can. This manual is designed to help you learn how to use Unity, from basic to advanced techniques. It can be read from start to finish or used as a reference. 4 Ways To Increase Performance of your Unity Game Audio Audio optimizations Batching Compressed audio CPU draw call Dynamic game development GPU guide Increase increase performance iOS iphone iphone games Manual momonga monday Optimize performance profiler Shader Static Static Batching Tips Tricks tutorial Unity Unity component documentation unity profiler unity3d vertex Performance is critical for mobile games, especially for fast-paced action games. As you probably know, we are currently making a pinball game for iOS / Android. It features fast physics combined with fully animated characters and a 3D world. Any pinball game needs 60 frames per seconds of performance, and we need to squeeze every drop out of the little CPUs of our target devices to achieve that.
Game Development with Unity 2D - Part 0 - Design a Game Before we start our tutorial, lets look at others. Here are Part 1, Part 2, Part 3, Part 4, Part 5. Unity now includes specific tools for building 2D games. This makes it an even more attractive environment where to begin game development. Export a custom rig with animation from Maya to Unity This tutorial is about how to transfer a custom rig including animation from Autodesk Maya to a game engine such as Unity. The main problem for this process is that most of what makes up a character rig, such as controls, constraints, connections, expressions will not always get properly imported into the game engine. One way to get around this is to build a rig that includes only the features that can be read by the game engine, which are usually joints and maybe ik controllers. The downside of using such a limited rig for animation is that the animation process itself becomes a real pain because all the nice controls that can make animating a breeze are missing. So, how to get around it?
Matthias Zarzecki's Blog - Building Levels in Unity - Part 1 of 3 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This article was originally posted on paladinstudios.com Hi! I'm Matthias Zarzecki, and I'm making the levels Looking For Group - The Fork Of Truth (among other things).
Unity Blog - A glimpse inside Unity Technologies… Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we are working on this year. Unity 3.4 We’re about to enter release candidate 1 with Unity 3.4, which is a feature + bugfix release. 11.126x Course Info Skip to main content Please enter your e-mail address below, and we will e-mail instructions for setting a new password. Help Have general questions about edX? You can find lots of helpful information in the edX FAQ.
Manual: Splitting Animations Next Working with humanoid animations An animated character typically has a number of different movements that are activated in the game in different circumstances.