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Spine: 2D animation for games

Spine: 2D animation for games

http://esotericsoftware.com/

DIYGameDIYGame GameSalad는 누구나 단 한줄의 코딩 없이 ‘Drag&Drop’ 방식으로 게임 및 앱을 개발할 수 있는 강력한 Creator 입니다. 현재 모든 주요 모바일 플랫폼에서 500,000명 이상의 GameSalad 개발자들이 Hit 게임을 만들고 있습니다. GameSalad의 매우 쉬운 사용 방법과 빠른 학습은 게임 개발 및 디자인의 학습 뿐만 아니라 STEM (미국식 융합교육-Science, Technology, Engineering, Math) 교육 강화를 위한 훌륭한 도구 입니다. DIYGame은 GameSalad를 사용하여 모바일 게임 디자인을 위한 맞춤형 교육과정을 제공 합니다. iDome Project Overview Jeffrey Shaw, Dennis Del Favero, Volker Kuchelmeister, Ardrian Hardjono, Matthew McGinity ARC Project Investigators: Jeffrey Shaw, Dennis Del Favero, Neil Brown, Volker Kuchelmeister, Nikos Papastergiadis, Scott McQuire, Andy Arthurs, Sarah Kenderdine, Kevin Sumption, Grace Cochrane ARC Project Title: Reformulating museological narrative using three models of cinematic interactivity. LP0453638 iDome is a proprietry hardware/software platform developed by the iCinema Centre that offers a cost-effective and compact immersive visualisation environment for panoramic and spherical representations, video and/or computer generated. Ideally suited for museological applications, it is configured as a three to five meter fibreglass hemisphere that stands vertically in front of the viewer, with a projector, computer, surround audio equipment and user interface.

New York Close Up An important announcement – New York Close Up project artist Jacolby Satterwhite is part of this year’s Whitney Biennial! This alert’s a little late coming I know, but don’t worry, you’ve got until May 25 to check out Jacolby’s continually amazing video work. He’s showing his latest irrepressible and bewitching animation, Reifying Desire 6. So to Jacolby, congrats. And to our faithful viewers, be on the lookout for a Biennial-centric next film on Jacolby in the coming months.

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